Wei Yin

CV
h-index19
29papers
2,753citations
Novelty55%
AI Score44

29 Papers

42.4CVJul 20, 2023Code
Metric3D: Towards Zero-shot Metric 3D Prediction from A Single Image

Wei Yin, Chi Zhang, Hao Chen et al. · tencent-ai

Reconstructing accurate 3D scenes from images is a long-standing vision task. Due to the ill-posedness of the single-image reconstruction problem, most well-established methods are built upon multi-view geometry. State-of-the-art (SOTA) monocular metric depth estimation methods can only handle a single camera model and are unable to perform mixed-data training due to the metric ambiguity. Meanwhile, SOTA monocular methods trained on large mixed datasets achieve zero-shot generalization by learning affine-invariant depths, which cannot recover real-world metrics. In this work, we show that the key to a zero-shot single-view metric depth model lies in the combination of large-scale data training and resolving the metric ambiguity from various camera models. We propose a canonical camera space transformation module, which explicitly addresses the ambiguity problems and can be effortlessly plugged into existing monocular models. Equipped with our module, monocular models can be stably trained with over 8 million images with thousands of camera models, resulting in zero-shot generalization to in-the-wild images with unseen camera settings. Experiments demonstrate SOTA performance of our method on 7 zero-shot benchmarks. Notably, our method won the championship in the 2nd Monocular Depth Estimation Challenge. Our method enables the accurate recovery of metric 3D structures on randomly collected internet images, paving the way for plausible single-image metrology. The potential benefits extend to downstream tasks, which can be significantly improved by simply plugging in our model. For example, our model relieves the scale drift issues of monocular-SLAM (Fig. 1), leading to high-quality metric scale dense mapping. The code is available at https://github.com/YvanYin/Metric3D.

22.5CVNov 7, 2022Code
SC-DepthV3: Robust Self-supervised Monocular Depth Estimation for Dynamic Scenes

Libo Sun, Jia-Wang Bian, Huangying Zhan et al. · bytedance, oxford

Self-supervised monocular depth estimation has shown impressive results in static scenes. It relies on the multi-view consistency assumption for training networks, however, that is violated in dynamic object regions and occlusions. Consequently, existing methods show poor accuracy in dynamic scenes, and the estimated depth map is blurred at object boundaries because they are usually occluded in other training views. In this paper, we propose SC-DepthV3 for addressing the challenges. Specifically, we introduce an external pretrained monocular depth estimation model for generating single-image depth prior, namely pseudo-depth, based on which we propose novel losses to boost self-supervised training. As a result, our model can predict sharp and accurate depth maps, even when training from monocular videos of highly-dynamic scenes. We demonstrate the significantly superior performance of our method over previous methods on six challenging datasets, and we provide detailed ablation studies for the proposed terms. Source code and data will be released at https://github.com/JiawangBian/sc_depth_pl

21.7CVAug 28, 2022Code
Towards Accurate Reconstruction of 3D Scene Shape from A Single Monocular Image

Wei Yin, Jianming Zhang, Oliver Wang et al.

Despite significant progress made in the past few years, challenges remain for depth estimation using a single monocular image. First, it is nontrivial to train a metric-depth prediction model that can generalize well to diverse scenes mainly due to limited training data. Thus, researchers have built large-scale relative depth datasets that are much easier to collect. However, existing relative depth estimation models often fail to recover accurate 3D scene shapes due to the unknown depth shift caused by training with the relative depth data. We tackle this problem here and attempt to estimate accurate scene shapes by training on large-scale relative depth data, and estimating the depth shift. To do so, we propose a two-stage framework that first predicts depth up to an unknown scale and shift from a single monocular image, and then exploits 3D point cloud data to predict the depth shift and the camera's focal length that allow us to recover 3D scene shapes. As the two modules are trained separately, we do not need strictly paired training data. In addition, we propose an image-level normalized regression loss and a normal-based geometry loss to improve training with relative depth annotation. We test our depth model on nine unseen datasets and achieve state-of-the-art performance on zero-shot evaluation. Code is available at: https://git.io/Depth

23.8CVOct 18, 2022
Hierarchical Normalization for Robust Monocular Depth Estimation

Chi Zhang, Wei Yin, Zhibin Wang et al. · tencent-ai

In this paper, we address monocular depth estimation with deep neural networks. To enable training of deep monocular estimation models with various sources of datasets, state-of-the-art methods adopt image-level normalization strategies to generate affine-invariant depth representations. However, learning with image-level normalization mainly emphasizes the relations of pixel representations with the global statistic in the images, such as the structure of the scene, while the fine-grained depth difference may be overlooked. In this paper, we propose a novel multi-scale depth normalization method that hierarchically normalizes the depth representations based on spatial information and depth distributions. Compared with previous normalization strategies applied only at the holistic image level, the proposed hierarchical normalization can effectively preserve the fine-grained details and improve accuracy. We present two strategies that define the hierarchical normalization contexts in the depth domain and the spatial domain, respectively. Our extensive experiments show that the proposed normalization strategy remarkably outperforms previous normalization methods, and we set new state-of-the-art on five zero-shot transfer benchmark datasets.

8.1CVJul 29, 2022Code
Towards Domain-agnostic Depth Completion

Guangkai Xu, Wei Yin, Jianming Zhang et al.

Existing depth completion methods are often targeted at a specific sparse depth type and generalize poorly across task domains. We present a method to complete sparse/semi-dense, noisy, and potentially low-resolution depth maps obtained by various range sensors, including those in modern mobile phones, or by multi-view reconstruction algorithms. Our method leverages a data-driven prior in the form of a single image depth prediction network trained on large-scale datasets, the output of which is used as an input to our model. We propose an effective training scheme where we simulate various sparsity patterns in typical task domains. In addition, we design two new benchmarks to evaluate the generalizability and the robustness of depth completion methods. Our simple method shows superior cross-domain generalization ability against state-of-the-art depth completion methods, introducing a practical solution to high-quality depth capture on a mobile device. The code is available at: https://github.com/YvanYin/FillDepth.

7.6CVSep 18, 2023
Robust Geometry-Preserving Depth Estimation Using Differentiable Rendering

Chi Zhang, Wei Yin, Gang Yu et al. · deepmind, tencent-ai

In this study, we address the challenge of 3D scene structure recovery from monocular depth estimation. While traditional depth estimation methods leverage labeled datasets to directly predict absolute depth, recent advancements advocate for mix-dataset training, enhancing generalization across diverse scenes. However, such mixed dataset training yields depth predictions only up to an unknown scale and shift, hindering accurate 3D reconstructions. Existing solutions necessitate extra 3D datasets or geometry-complete depth annotations, constraints that limit their versatility. In this paper, we propose a learning framework that trains models to predict geometry-preserving depth without requiring extra data or annotations. To produce realistic 3D structures, we render novel views of the reconstructed scenes and design loss functions to promote depth estimation consistency across different views. Comprehensive experiments underscore our framework's superior generalization capabilities, surpassing existing state-of-the-art methods on several benchmark datasets without leveraging extra training information. Moreover, our innovative loss functions empower the model to autonomously recover domain-specific scale-and-shift coefficients using solely unlabeled images.

14.1CVApr 4, 2022
Improving Monocular Visual Odometry Using Learned Depth

Libo Sun, Wei Yin, Enze Xie et al.

Monocular visual odometry (VO) is an important task in robotics and computer vision. Thus far, how to build accurate and robust monocular VO systems that can work well in diverse scenarios remains largely unsolved. In this paper, we propose a framework to exploit monocular depth estimation for improving VO. The core of our framework is a monocular depth estimation module with a strong generalization capability for diverse scenes. It consists of two separate working modes to assist the localization and mapping. With a single monocular image input, the depth estimation module predicts a relative depth to help the localization module on improving the accuracy. With a sparse depth map and an RGB image input, the depth estimation module can generate accurate scale-consistent depth for dense mapping. Compared with current learning-based VO methods, our method demonstrates a stronger generalization ability to diverse scenes. More significantly, our framework is able to boost the performances of existing geometry-based VO methods by a large margin.

17.5CVApr 18, 2023Code
Learning to Fuse Monocular and Multi-view Cues for Multi-frame Depth Estimation in Dynamic Scenes

Rui Li, Dong Gong, Wei Yin et al.

Multi-frame depth estimation generally achieves high accuracy relying on the multi-view geometric consistency. When applied in dynamic scenes, e.g., autonomous driving, this consistency is usually violated in the dynamic areas, leading to corrupted estimations. Many multi-frame methods handle dynamic areas by identifying them with explicit masks and compensating the multi-view cues with monocular cues represented as local monocular depth or features. The improvements are limited due to the uncontrolled quality of the masks and the underutilized benefits of the fusion of the two types of cues. In this paper, we propose a novel method to learn to fuse the multi-view and monocular cues encoded as volumes without needing the heuristically crafted masks. As unveiled in our analyses, the multi-view cues capture more accurate geometric information in static areas, and the monocular cues capture more useful contexts in dynamic areas. To let the geometric perception learned from multi-view cues in static areas propagate to the monocular representation in dynamic areas and let monocular cues enhance the representation of multi-view cost volume, we propose a cross-cue fusion (CCF) module, which includes the cross-cue attention (CCA) to encode the spatially non-local relative intra-relations from each source to enhance the representation of the other. Experiments on real-world datasets prove the significant effectiveness and generalization ability of the proposed method.

16.3CVJul 12, 2022
Controllable Shadow Generation Using Pixel Height Maps

Yichen Sheng, Yifan Liu, Jianming Zhang et al.

Shadows are essential for realistic image compositing. Physics-based shadow rendering methods require 3D geometries, which are not always available. Deep learning-based shadow synthesis methods learn a mapping from the light information to an object's shadow without explicitly modeling the shadow geometry. Still, they lack control and are prone to visual artifacts. We introduce pixel heigh, a novel geometry representation that encodes the correlations between objects, ground, and camera pose. The pixel height can be calculated from 3D geometries, manually annotated on 2D images, and can also be predicted from a single-view RGB image by a supervised approach. It can be used to calculate hard shadows in a 2D image based on the projective geometry, providing precise control of the shadows' direction and shape. Furthermore, we propose a data-driven soft shadow generator to apply softness to a hard shadow based on a softness input parameter. Qualitative and quantitative evaluations demonstrate that the proposed pixel height significantly improves the quality of the shadow generation while allowing for controllability.

15.7CVAug 10, 2023
FrozenRecon: Pose-free 3D Scene Reconstruction with Frozen Depth Models

Guangkai Xu, Wei Yin, Hao Chen et al.

3D scene reconstruction is a long-standing vision task. Existing approaches can be categorized into geometry-based and learning-based methods. The former leverages multi-view geometry but can face catastrophic failures due to the reliance on accurate pixel correspondence across views. The latter was proffered to mitigate these issues by learning 2D or 3D representation directly. However, without a large-scale video or 3D training data, it can hardly generalize to diverse real-world scenarios due to the presence of tens of millions or even billions of optimization parameters in the deep network. Recently, robust monocular depth estimation models trained with large-scale datasets have been proven to possess weak 3D geometry prior, but they are insufficient for reconstruction due to the unknown camera parameters, the affine-invariant property, and inter-frame inconsistency. Here, we propose a novel test-time optimization approach that can transfer the robustness of affine-invariant depth models such as LeReS to challenging diverse scenes while ensuring inter-frame consistency, with only dozens of parameters to optimize per video frame. Specifically, our approach involves freezing the pre-trained affine-invariant depth model's depth predictions, rectifying them by optimizing the unknown scale-shift values with a geometric consistency alignment module, and employing the resulting scale-consistent depth maps to robustly obtain camera poses and achieve dense scene reconstruction, even in low-texture regions. Experiments show that our method achieves state-of-the-art cross-dataset reconstruction on five zero-shot testing datasets.

4.3DCMar 28, 2023Code
Distributed Graph Embedding with Information-Oriented Random Walks

Peng Fang, Arijit Khan, Siqiang Luo et al.

Graph embedding maps graph nodes to low-dimensional vectors, and is widely adopted in machine learning tasks. The increasing availability of billion-edge graphs underscores the importance of learning efficient and effective embeddings on large graphs, such as link prediction on Twitter with over one billion edges. Most existing graph embedding methods fall short of reaching high data scalability. In this paper, we present a general-purpose, distributed, information-centric random walk-based graph embedding framework, DistGER, which can scale to embed billion-edge graphs. DistGER incrementally computes information-centric random walks. It further leverages a multi-proximity-aware, streaming, parallel graph partitioning strategy, simultaneously achieving high local partition quality and excellent workload balancing across machines. DistGER also improves the distributed Skip-Gram learning model to generate node embeddings by optimizing the access locality, CPU throughput, and synchronization efficiency. Experiments on real-world graphs demonstrate that compared to state-of-the-art distributed graph embedding frameworks, including KnightKing, DistDGL, and Pytorch-BigGraph, DistGER exhibits 2.33x-129x acceleration, 45% reduction in cross-machines communication, and > 10% effectiveness improvement in downstream tasks.

3.9CVNov 26, 2023Code
HumanRecon: Neural Reconstruction of Dynamic Human Using Geometric Cues and Physical Priors

Junhui Yin, Wei Yin, Hao Chen et al.

Recent methods for dynamic human reconstruction have attained promising reconstruction results. Most of these methods rely only on RGB color supervision without considering explicit geometric constraints. This leads to existing human reconstruction techniques being more prone to overfitting to color and causes geometrically inherent ambiguities, especially in the sparse multi-view setup. Motivated by recent advances in the field of monocular geometry prediction, we consider the geometric constraints of estimated depth and normals in the learning of neural implicit representation for dynamic human reconstruction. As a geometric regularization, this provides reliable yet explicit supervision information, and improves reconstruction quality. We also exploit several beneficial physical priors, such as adding noise into view direction and maximizing the density on the human surface. These priors ensure the color rendered along rays to be robust to view direction and reduce the inherent ambiguities of density estimated along rays. Experimental results demonstrate that depth and normal cues, predicted by human-specific monocular estimators, can provide effective supervision signals and render more accurate images. Finally, we also show that the proposed physical priors significantly reduce overfitting and improve the overall quality of novel view synthesis. Our code is available at:~\href{https://github.com/PRIS-CV/HumanRecon}{https://github.com/PRIS-CV/HumanRecon}.

11.0CVApr 14, 2023
The Second Monocular Depth Estimation Challenge

Jaime Spencer, C. Stella Qian, Michaela Trescakova et al.

This paper discusses the results for the second edition of the Monocular Depth Estimation Challenge (MDEC). This edition was open to methods using any form of supervision, including fully-supervised, self-supervised, multi-task or proxy depth. The challenge was based around the SYNS-Patches dataset, which features a wide diversity of environments with high-quality dense ground-truth. This includes complex natural environments, e.g. forests or fields, which are greatly underrepresented in current benchmarks. The challenge received eight unique submissions that outperformed the provided SotA baseline on any of the pointcloud- or image-based metrics. The top supervised submission improved relative F-Score by 27.62%, while the top self-supervised improved it by 16.61%. Supervised submissions generally leveraged large collections of datasets to improve data diversity. Self-supervised submissions instead updated the network architecture and pretrained backbones. These results represent a significant progress in the field, while highlighting avenues for future research, such as reducing interpolation artifacts at depth boundaries, improving self-supervised indoor performance and overall natural image accuracy.

16.1CVNov 28, 2023
UC-NeRF: Neural Radiance Field for Under-Calibrated Multi-view Cameras in Autonomous Driving

Kai Cheng, Xiaoxiao Long, Wei Yin et al.

Multi-camera setups find widespread use across various applications, such as autonomous driving, as they greatly expand sensing capabilities. Despite the fast development of Neural radiance field (NeRF) techniques and their wide applications in both indoor and outdoor scenes, applying NeRF to multi-camera systems remains very challenging. This is primarily due to the inherent under-calibration issues in multi-camera setup, including inconsistent imaging effects stemming from separately calibrated image signal processing units in diverse cameras, and system errors arising from mechanical vibrations during driving that affect relative camera poses. In this paper, we present UC-NeRF, a novel method tailored for novel view synthesis in under-calibrated multi-view camera systems. Firstly, we propose a layer-based color correction to rectify the color inconsistency in different image regions. Second, we propose virtual warping to generate more viewpoint-diverse but color-consistent virtual views for color correction and 3D recovery. Finally, a spatiotemporally constrained pose refinement is designed for more robust and accurate pose calibration in multi-camera systems. Our method not only achieves state-of-the-art performance of novel view synthesis in multi-camera setups, but also effectively facilitates depth estimation in large-scale outdoor scenes with the synthesized novel views.

3.7CVMay 5, 2022
Exploiting Correspondences with All-pairs Correlations for Multi-view Depth Estimation

Kai Cheng, Hao Chen, Wei Yin et al.

Multi-view depth estimation plays a critical role in reconstructing and understanding the 3D world. Recent learning-based methods have made significant progress in it. However, multi-view depth estimation is fundamentally a correspondence-based optimization problem, but previous learning-based methods mainly rely on predefined depth hypotheses to build correspondence as the cost volume and implicitly regularize it to fit depth prediction, deviating from the essence of iterative optimization based on stereo correspondence. Thus, they suffer unsatisfactory precision and generalization capability. In this paper, we are the first to explore more general image correlations to establish correspondences dynamically for depth estimation. We design a novel iterative multi-view depth estimation framework mimicking the optimization process, which consists of 1) a correlation volume construction module that models the pixel similarity between a reference image and source images as all-to-all correlations; 2) a flow-based depth initialization module that estimates the depth from the 2D optical flow; 3) a novel correlation-guided depth refinement module that reprojects points in different views to effectively fetch relevant correlations for further fusion and integrate the fused correlation for iterative depth update. Without predefined depth hypotheses, the fused correlations establish multi-view correspondence in an efficient way and guide the depth refinement heuristically. We conduct sufficient experiments on ScanNet, DeMoN, ETH3D, and 7Scenes to demonstrate the superiority of our method on multi-view depth estimation and its best generalization ability.

38.5CVJun 30, 2025Code
Epona: Autoregressive Diffusion World Model for Autonomous Driving

Kaiwen Zhang, Zhenyu Tang, Xiaotao Hu et al.

Diffusion models have demonstrated exceptional visual quality in video generation, making them promising for autonomous driving world modeling. However, existing video diffusion-based world models struggle with flexible-length, long-horizon predictions and integrating trajectory planning. This is because conventional video diffusion models rely on global joint distribution modeling of fixed-length frame sequences rather than sequentially constructing localized distributions at each timestep. In this work, we propose Epona, an autoregressive diffusion world model that enables localized spatiotemporal distribution modeling through two key innovations: 1) Decoupled spatiotemporal factorization that separates temporal dynamics modeling from fine-grained future world generation, and 2) Modular trajectory and video prediction that seamlessly integrate motion planning with visual modeling in an end-to-end framework. Our architecture enables high-resolution, long-duration generation while introducing a novel chain-of-forward training strategy to address error accumulation in autoregressive loops. Experimental results demonstrate state-of-the-art performance with 7.4\% FVD improvement and minutes longer prediction duration compared to prior works. The learned world model further serves as a real-time motion planner, outperforming strong end-to-end planners on NAVSIM benchmarks. Code will be publicly available at \href{https://github.com/Kevin-thu/Epona/}{https://github.com/Kevin-thu/Epona/}.

45.1CVMar 22, 2024Code
Metric3Dv2: A Versatile Monocular Geometric Foundation Model for Zero-shot Metric Depth and Surface Normal Estimation

Mu Hu, Wei Yin, Chi Zhang et al.

We introduce Metric3D v2, a geometric foundation model for zero-shot metric depth and surface normal estimation from a single image, which is crucial for metric 3D recovery. While depth and normal are geometrically related and highly complimentary, they present distinct challenges. SoTA monocular depth methods achieve zero-shot generalization by learning affine-invariant depths, which cannot recover real-world metrics. Meanwhile, SoTA normal estimation methods have limited zero-shot performance due to the lack of large-scale labeled data. To tackle these issues, we propose solutions for both metric depth estimation and surface normal estimation. For metric depth estimation, we show that the key to a zero-shot single-view model lies in resolving the metric ambiguity from various camera models and large-scale data training. We propose a canonical camera space transformation module, which explicitly addresses the ambiguity problem and can be effortlessly plugged into existing monocular models. For surface normal estimation, we propose a joint depth-normal optimization module to distill diverse data knowledge from metric depth, enabling normal estimators to learn beyond normal labels. Equipped with these modules, our depth-normal models can be stably trained with over 16 million of images from thousands of camera models with different-type annotations, resulting in zero-shot generalization to in-the-wild images with unseen camera settings. Our method enables the accurate recovery of metric 3D structures on randomly collected internet images, paving the way for plausible single-image metrology. Our project page is at https://JUGGHM.github.io/Metric3Dv2.

20.2CVMar 7, 2021Code
Virtual Normal: Enforcing Geometric Constraints for Accurate and Robust Depth Prediction

Wei Yin, Yifan Liu, Chunhua Shen

Monocular depth prediction plays a crucial role in understanding 3D scene geometry. Although recent methods have achieved impressive progress in terms of evaluation metrics such as the pixel-wise relative error, most methods neglect the geometric constraints in the 3D space. In this work, we show the importance of the high-order 3D geometric constraints for depth prediction. By designing a loss term that enforces a simple geometric constraint, namely, virtual normal directions determined by randomly sampled three points in the reconstructed 3D space, we significantly improve the accuracy and robustness of monocular depth estimation. Significantly, the virtual normal loss can not only improve the performance of learning metric depth, but also disentangle the scale information and enrich the model with better shape information. Therefore, when not having access to absolute metric depth training data, we can use virtual normal to learn a robust affine-invariant depth generated on diverse scenes. In experiments, We show state-of-the-art results of learning metric depth on NYU Depth-V2 and KITTI. From the high-quality predicted depth, we are now able to recover good 3D structures of the scene such as the point cloud and surface normal directly, eliminating the necessity of relying on additional models as was previously done. To demonstrate the excellent generalizability of learning affine-invariant depth on diverse data with the virtual normal loss, we construct a large-scale and diverse dataset for training affine-invariant depth, termed Diverse Scene Depth dataset (DiverseDepth), and test on five datasets with the zero-shot test setting. Code is available at: https://git.io/Depth

32.4CVDec 17, 2020Code
Learning to Recover 3D Scene Shape from a Single Image

Wei Yin, Jianming Zhang, Oliver Wang et al.

Despite significant progress in monocular depth estimation in the wild, recent state-of-the-art methods cannot be used to recover accurate 3D scene shape due to an unknown depth shift induced by shift-invariant reconstruction losses used in mixed-data depth prediction training, and possible unknown camera focal length. We investigate this problem in detail, and propose a two-stage framework that first predicts depth up to an unknown scale and shift from a single monocular image, and then use 3D point cloud encoders to predict the missing depth shift and focal length that allow us to recover a realistic 3D scene shape. In addition, we propose an image-level normalized regression loss and a normal-based geometry loss to enhance depth prediction models trained on mixed datasets. We test our depth model on nine unseen datasets and achieve state-of-the-art performance on zero-shot dataset generalization. Code is available at: https://git.io/Depth

14.4CVSep 17, 2019Code
Task-Aware Monocular Depth Estimation for 3D Object Detection

Xinlong Wang, Wei Yin, Tao Kong et al.

Monocular depth estimation enables 3D perception from a single 2D image, thus attracting much research attention for years. Almost all methods treat foreground and background regions ("things and stuff") in an image equally. However, not all pixels are equal. Depth of foreground objects plays a crucial role in 3D object recognition and localization. To date how to boost the depth prediction accuracy of foreground objects is rarely discussed. In this paper, we first analyse the data distributions and interaction of foreground and background, then propose the foreground-background separated monocular depth estimation (ForeSeE) method, to estimate the foreground depth and background depth using separate optimization objectives and depth decoders. Our method significantly improves the depth estimation performance on foreground objects. Applying ForeSeE to 3D object detection, we achieve 7.5 AP gains and set new state-of-the-art results among other monocular methods. Code will be available at: https://github.com/WXinlong/ForeSeE.

23.5CVMar 20, 2024Code
LaserHuman: Language-guided Scene-aware Human Motion Generation in Free Environment

Peishan Cong, Ziyi Wang, Zhiyang Dou et al.

Language-guided scene-aware human motion generation has great significance for entertainment and robotics. In response to the limitations of existing datasets, we introduce LaserHuman, a pioneering dataset engineered to revolutionize Scene-Text-to-Motion research. LaserHuman stands out with its inclusion of genuine human motions within 3D environments, unbounded free-form natural language descriptions, a blend of indoor and outdoor scenarios, and dynamic, ever-changing scenes. Diverse modalities of capture data and rich annotations present great opportunities for the research of conditional motion generation, and can also facilitate the development of real-life applications. Moreover, to generate semantically consistent and physically plausible human motions, we propose a multi-conditional diffusion model, which is simple but effective, achieving state-of-the-art performance on existing datasets.

28.1CVFeb 22, 2022
Retrieval Augmented Classification for Long-Tail Visual Recognition

Alexander Long, Wei Yin, Thalaiyasingam Ajanthan et al.

We introduce Retrieval Augmented Classification (RAC), a generic approach to augmenting standard image classification pipelines with an explicit retrieval module. RAC consists of a standard base image encoder fused with a parallel retrieval branch that queries a non-parametric external memory of pre-encoded images and associated text snippets. We apply RAC to the problem of long-tail classification and demonstrate a significant improvement over previous state-of-the-art on Places365-LT and iNaturalist-2018 (14.5% and 6.7% respectively), despite using only the training datasets themselves as the external information source. We demonstrate that RAC's retrieval module, without prompting, learns a high level of accuracy on tail classes. This, in turn, frees the base encoder to focus on common classes, and improve its performance thereon. RAC represents an alternative approach to utilizing large, pretrained models without requiring fine-tuning, as well as a first step towards more effectively making use of external memory within common computer vision architectures.

4.8CVFeb 4, 2022
Scaling up Multi-domain Semantic Segmentation with Sentence Embeddings

Wei Yin, Yifan Liu, Chunhua Shen et al.

We propose an approach to semantic segmentation that achieves state-of-the-art supervised performance when applied in a zero-shot setting. It thus achieves results equivalent to those of the supervised methods, on each of the major semantic segmentation datasets, without training on those datasets. This is achieved by replacing each class label with a vector-valued embedding of a short paragraph that describes the class. The generality and simplicity of this approach enables merging multiple datasets from different domains, each with varying class labels and semantics. The resulting merged semantic segmentation dataset of over 2 Million images enables training a model that achieves performance equal to that of state-of-the-art supervised methods on 7 benchmark datasets, despite not using any images therefrom. By fine-tuning the model on standard semantic segmentation datasets, we also achieve a significant improvement over the state-of-the-art supervised segmentation on NYUD-V2 and PASCAL-context at 60% and 65% mIoU, respectively. Based on the closeness of language embeddings, our method can even segment unseen labels. Extensive experiments demonstrate strong generalization to unseen image domains and unseen labels, and that the method enables impressive performance improvements in downstream applications, including depth estimation and instance segmentation.

8.8CVFeb 3, 2022
Towards 3D Scene Reconstruction from Locally Scale-Aligned Monocular Video Depth

Guangkai Xu, Wei Yin, Hao Chen et al.

Existing monocular depth estimation methods have achieved excellent robustness in diverse scenes, but they can only retrieve affine-invariant depth, up to an unknown scale and shift. However, in some video-based scenarios such as video depth estimation and 3D scene reconstruction from a video, the unknown scale and shift residing in per-frame prediction may cause the depth inconsistency. To solve this problem, we propose a locally weighted linear regression method to recover the scale and shift with very sparse anchor points, which ensures the scale consistency along consecutive frames. Extensive experiments show that our method can boost the performance of existing state-of-the-art approaches by 50% at most over several zero-shot benchmarks. Besides, we merge over 6.3 million RGBD images to train strong and robust depth models. Our produced ResNet50-backbone model even outperforms the state-of-the-art DPT ViT-Large model. Combining with geometry-based reconstruction methods, we formulate a new dense 3D scene reconstruction pipeline, which benefits from both the scale consistency of sparse points and the robustness of monocular methods. By performing the simple per-frame prediction over a video, the accurate 3D scene shape can be recovered.

3.7CVJul 28, 2021
Pseudo-LiDAR Based Road Detection

Libo Sun, Haokui Zhang, Wei Yin

Road detection is a critically important task for self-driving cars. By employing LiDAR data, recent works have significantly improved the accuracy of road detection. Relying on LiDAR sensors limits the wide application of those methods when only cameras are available. In this paper, we propose a novel road detection approach with RGB being the only input during inference. Specifically, we exploit pseudo-LiDAR using depth estimation, and propose a feature fusion network where RGB and learned depth information are fused for improved road detection. To further optimize the network structure and improve the efficiency of the network. we search for the network structure of the feature fusion module using NAS techniques. Finally, be aware of that generating pseudo-LiDAR from RGB via depth estimation introduces extra computational costs and relies on depth estimation networks, we design a modality distillation strategy and leverage it to further free our network from these extra computational cost and dependencies during inference. The proposed method achieves state-of-the-art performance on two challenging benchmarks, KITTI and R2D.

7.3CVMar 18, 2021
Generic Perceptual Loss for Modeling Structured Output Dependencies

Yifan Liu, Hao Chen, Yu Chen et al.

The perceptual loss has been widely used as an effective loss term in image synthesis tasks including image super-resolution, and style transfer. It was believed that the success lies in the high-level perceptual feature representations extracted from CNNs pretrained with a large set of images. Here we reveal that, what matters is the network structure instead of the trained weights. Without any learning, the structure of a deep network is sufficient to capture the dependencies between multiple levels of variable statistics using multiple layers of CNNs. This insight removes the requirements of pre-training and a particular network structure (commonly, VGG) that are previously assumed for the perceptual loss, thus enabling a significantly wider range of applications. To this end, we demonstrate that a randomly-weighted deep CNN can be used to model the structured dependencies of outputs. On a few dense per-pixel prediction tasks such as semantic segmentation, depth estimation and instance segmentation, we show improved results of using the extended randomized perceptual loss, compared to the baselines using pixel-wise loss alone. We hope that this simple, extended perceptual loss may serve as a generic structured-output loss that is applicable to most structured output learning tasks.

21.2CVFeb 3, 2020
DiverseDepth: Affine-invariant Depth Prediction Using Diverse Data

Wei Yin, Xinlong Wang, Chunhua Shen et al.

We present a method for depth estimation with monocular images, which can predict high-quality depth on diverse scenes up to an affine transformation, thus preserving accurate shapes of a scene. Previous methods that predict metric depth often work well only for a specific scene. In contrast, learning relative depth (information of being closer or further) can enjoy better generalization, with the price of failing to recover the accurate geometric shape of the scene. In this work, we propose a dataset and methods to tackle this dilemma, aiming to predict accurate depth up to an affine transformation with good generalization to diverse scenes. First we construct a large-scale and diverse dataset, termed Diverse Scene Depth dataset (DiverseDepth), which has a broad range of scenes and foreground contents. Compared with previous learning objectives, i.e., learning metric depth or relative depth, we propose to learn the affine-invariant depth using our diverse dataset to ensure both generalization and high-quality geometric shapes of scenes. Furthermore, in order to train the model on the complex dataset effectively, we propose a multi-curriculum learning method. Experiments show that our method outperforms previous methods on 8 datasets by a large margin with the zero-shot test setting, demonstrating the excellent generalization capacity of the learned model to diverse scenes. The reconstructed point clouds with the predicted depth show that our method can recover high-quality 3D shapes. Code and dataset are available at: https://tinyurl.com/DiverseDepth

8.1CVSep 5, 2019
Auxiliary Learning for Deep Multi-task Learning

Yifan Liu, Bohan Zhuang, Chunhua Shen et al.

Multi-task learning (MTL) is an efficient solution to solve multiple tasks simultaneously in order to get better speed and performance than handling each single-task in turn. The most current methods can be categorized as either: (i) hard parameter sharing where a subset of the parameters is shared among tasks while other parameters are task-specific; or (ii) soft parameter sharing where all parameters are task-specific but they are jointly regularized. Both methods suffer from limitations: the shared hidden layers of the former are difficult to optimize due to the competing objectives while the complexity of the latter grows linearly with the increasing number of tasks. To mitigate those drawbacks, this paper proposes an alternative, where we explicitly construct an auxiliary module to mimic the soft parameter sharing for assisting the optimization of the hard parameter sharing layers in the training phase. In particular, the auxiliary module takes the outputs of the shared hidden layers as inputs and is supervised by the auxiliary task loss. During training, the auxiliary module is jointly optimized with the MTL network, serving as a regularization by introducing an inductive bias to the shared layers. In the testing phase, only the original MTL network is kept. Thus our method avoids the limitation of both categories. We evaluate the proposed auxiliary module on pixel-wise prediction tasks, including semantic segmentation, depth estimation, and surface normal prediction with different network structures. The extensive experiments over various settings verify the effectiveness of our methods.

33.8CVJul 29, 2019
Enforcing geometric constraints of virtual normal for depth prediction

Wei Yin, Yifan Liu, Chunhua Shen et al.

Monocular depth prediction plays a crucial role in understanding 3D scene geometry. Although recent methods have achieved impressive progress in evaluation metrics such as the pixel-wise relative error, most methods neglect the geometric constraints in the 3D space. In this work, we show the importance of the high-order 3D geometric constraints for depth prediction. By designing a loss term that enforces one simple type of geometric constraints, namely, virtual normal directions determined by randomly sampled three points in the reconstructed 3D space, we can considerably improve the depth prediction accuracy. Significantly, the byproduct of this predicted depth being sufficiently accurate is that we are now able to recover good 3D structures of the scene such as the point cloud and surface normal directly from the depth, eliminating the necessity of training new sub-models as was previously done. Experiments on two benchmarks: NYU Depth-V2 and KITTI demonstrate the effectiveness of our method and state-of-the-art performance.