FBNet: Feedback Network for Point Cloud CompletionXuejun Yan, Hongyu Yan, Jingjing Wang et al.
The rapid development of point cloud learning has driven point cloud completion into a new era. However, the information flows of most existing completion methods are solely feedforward, and high-level information is rarely reused to improve low-level feature learning. To this end, we propose a novel Feedback Network (FBNet) for point cloud completion, in which present features are efficiently refined by rerouting subsequent fine-grained ones. Firstly, partial inputs are fed to a Hierarchical Graph-based Network (HGNet) to generate coarse shapes. Then, we cascade several Feedback-Aware Completion (FBAC) Blocks and unfold them across time recurrently. Feedback connections between two adjacent time steps exploit fine-grained features to improve present shape generations. The main challenge of building feedback connections is the dimension mismatching between present and subsequent features. To address this, the elaborately designed point Cross Transformer exploits efficient information from feedback features via cross attention strategy and then refines present features with the enhanced feedback features. Quantitative and qualitative experiments on several datasets demonstrate the superiority of proposed FBNet compared to state-of-the-art methods on point completion task.
9.1CVJul 22, 2023
Fast and Stable Diffusion Inverse Solver with History Gradient UpdateLinchao He, Hongyu Yan, Mengting Luo et al.
Diffusion models have recently been recognised as efficient inverse problem solvers due to their ability to produce high-quality reconstruction results without relying on pairwise data training. Existing diffusion-based solvers utilize Gradient Descent strategy to get a optimal sample solution. However, these solvers only calculate the current gradient and have not utilized any history information of sampling process, thus resulting in unstable optimization progresses and suboptimal solutions. To address this issue, we propose to utilize the history information of the diffusion-based inverse solvers. In this paper, we first prove that, in previous work, using the gradient descent method to optimize the data fidelity term is convergent. Building on this, we introduce the incorporation of historical gradients into this optimization process, termed History Gradient Update (HGU). We also provide theoretical evidence that HGU ensures the convergence of the entire algorithm. It's worth noting that HGU is applicable to both pixel-based and latent-based diffusion model solvers. Experimental results demonstrate that, compared to previous sampling algorithms, sampling algorithms with HGU achieves state-of-the-art results in medical image reconstruction, surpassing even supervised learning methods. Additionally, it achieves competitive results on natural images.
5.2CVApr 25, 2024
Neural Assembler: Learning to Generate Fine-Grained Robotic Assembly Instructions from Multi-View ImagesHongyu Yan, Yadong Mu
Image-guided object assembly represents a burgeoning research topic in computer vision. This paper introduces a novel task: translating multi-view images of a structural 3D model (for example, one constructed with building blocks drawn from a 3D-object library) into a detailed sequence of assembly instructions executable by a robotic arm. Fed with multi-view images of the target 3D model for replication, the model designed for this task must address several sub-tasks, including recognizing individual components used in constructing the 3D model, estimating the geometric pose of each component, and deducing a feasible assembly order adhering to physical rules. Establishing accurate 2D-3D correspondence between multi-view images and 3D objects is technically challenging. To tackle this, we propose an end-to-end model known as the Neural Assembler. This model learns an object graph where each vertex represents recognized components from the images, and the edges specify the topology of the 3D model, enabling the derivation of an assembly plan. We establish benchmarks for this task and conduct comprehensive empirical evaluations of Neural Assembler and alternative solutions. Our experiments clearly demonstrate the superiority of Neural Assembler.
23.8CVOct 16, 2025
NANO3D: A Training-Free Approach for Efficient 3D Editing Without MasksJunliang Ye, Shenghao Xie, Ruowen Zhao et al.
3D object editing is essential for interactive content creation in gaming, animation, and robotics, yet current approaches remain inefficient, inconsistent, and often fail to preserve unedited regions. Most methods rely on editing multi-view renderings followed by reconstruction, which introduces artifacts and limits practicality. To address these challenges, we propose Nano3D, a training-free framework for precise and coherent 3D object editing without masks. Nano3D integrates FlowEdit into TRELLIS to perform localized edits guided by front-view renderings, and further introduces region-aware merging strategies, Voxel/Slat-Merge, which adaptively preserve structural fidelity by ensuring consistency between edited and unedited areas. Experiments demonstrate that Nano3D achieves superior 3D consistency and visual quality compared with existing methods. Based on this framework, we construct the first large-scale 3D editing datasets Nano3D-Edit-100k, which contains over 100,000 high-quality 3D editing pairs. This work addresses long-standing challenges in both algorithm design and data availability, significantly improving the generality and reliability of 3D editing, and laying the groundwork for the development of feed-forward 3D editing models. Project Page:https://jamesyjl.github.io/Nano3D
13.1CVJun 26, 2025
PoseMaster: Generating 3D Characters in Arbitrary Poses from a Single ImageHongyu Yan, Kunming Luo, Weiyu Li et al.
3D characters play a crucial role in our daily entertainment. To improve the efficiency of 3D character modeling, recent image-based methods use two separate models to achieve pose standardization and 3D reconstruction of the A-pose character. However, these methods are prone to generating distorted and degraded images in the pose standardization stage due to self-occlusion and viewpoints, which further affects the geometric quality of the subsequent reconstruction process. To tackle these problems, we propose PoseMaster, an end-to-end controllable 3D character generation framework. Specifically, we unify pose transformation and 3D character generation into a flow-based 3D native generation framework. To achieve accurate arbitrary-pose control, we propose to leverage the 3D body bones existing in the skeleton of an animatable character as the pose condition. Furthermore, considering the specificity of multi-condition control, we randomly empty the pose condition and the image condition during training to improve the effectiveness and generalizability of pose control. Finally, we create a high-quality pose-control dataset derived from realistic character animation data to make the model learning the implicit relationships between skeleton and skinning weights. Extensive experiments show that PoseMaster outperforms current state-of-the-art techniques in both qualitative and quantitative evaluations for A-pose character generation while demonstrating its powerful ability to achieve precise control for arbitrary poses.
3.6CVSep 28, 2025
DiffPCN: Latent Diffusion Model Based on Multi-view Depth Images for Point Cloud CompletionZijun Li, Hongyu Yan, Shijie Li et al.
Latent diffusion models (LDMs) have demonstrated remarkable generative capabilities across various low-level vision tasks. However, their potential for point cloud completion remains underexplored due to the unstructured and irregular nature of point clouds. In this work, we propose DiffPCN, a novel diffusion-based coarse-to-fine framework for point cloud completion. Our approach comprises two stages: an initial stage for generating coarse point clouds, and a refinement stage that improves their quality through point denoising and upsampling. Specifically, we first project the unordered and irregular partial point cloud into structured depth images, which serve as conditions for a well-designed DepthLDM to synthesize completed multi-view depth images that are used to form coarse point clouds. In this way, our DiffPCN can yield high-quality and high-completeness coarse point clouds by leveraging LDM' s powerful generation and comprehension capabilities. Then, since LDMs inevitably introduce outliers into the generated depth maps, we design a Point Denoising Network to remove artifacts from the coarse point cloud by predicting a per-point distance score. Finally, we devise an Association-Aware Point Upsampler, which guides the upsampling process by leveraging local association features between the input point cloud and the corresponding coarse points, further yielding a dense and high-fidelity output. Experimental results demonstrate that our DiffPCN achieves state-of-the-art performance in geometric accuracy and shape completeness, significantly improving the robustness and consistency of point cloud completion.