Jingwei Huang

CV
h-index12
4papers
172citations
Novelty50%
AI Score41

4 Papers

1.4CVJun 28, 2022
Primitive Graph Learning for Unified Vector Mapping

Lei Wang, Min Dai, Jianan He et al.

Large-scale vector mapping is important for transportation, city planning, and survey and census. We propose GraphMapper, a unified framework for end-to-end vector map extraction from satellite images. Our key idea is a novel unified representation of shapes of different topologies named "primitive graph", which is a set of shape primitives and their pairwise relationship matrix. Then, we convert vector shape prediction, regularization, and topology reconstruction into a unique primitive graph learning problem. Specifically, GraphMapper is a generic primitive graph learning network based on global shape context modelling through multi-head-attention. An embedding space sorting method is developed for accurate primitive relationship modelling. We empirically demonstrate the effectiveness of GraphMapper on two challenging mapping tasks, building footprint regularization and road network topology reconstruction. Our model outperforms state-of-the-art methods in both tasks on public benchmarks. All code will be publicly available.

39.9CVJun 18, 2025
Hunyuan3D 2.1: From Images to High-Fidelity 3D Assets with Production-Ready PBR Material

Team Hunyuan3D, Shuhui Yang, Mingxin Yang et al.

3D AI-generated content (AIGC) is a passionate field that has significantly accelerated the creation of 3D models in gaming, film, and design. Despite the development of several groundbreaking models that have revolutionized 3D generation, the field remains largely accessible only to researchers, developers, and designers due to the complexities involved in collecting, processing, and training 3D models. To address these challenges, we introduce Hunyuan3D 2.1 as a case study in this tutorial. This tutorial offers a comprehensive, step-by-step guide on processing 3D data, training a 3D generative model, and evaluating its performance using Hunyuan3D 2.1, an advanced system for producing high-resolution, textured 3D assets. The system comprises two core components: the Hunyuan3D-DiT for shape generation and the Hunyuan3D-Paint for texture synthesis. We will explore the entire workflow, including data preparation, model architecture, training strategies, evaluation metrics, and deployment. By the conclusion of this tutorial, you will have the knowledge to finetune or develop a robust 3D generative model suitable for applications in gaming, virtual reality, and industrial design.

14.2GRNov 24, 2025
LATTICE: Democratize High-Fidelity 3D Generation at Scale

Zeqiang Lai, Yunfei Zhao, Zibo Zhao et al.

We present LATTICE, a new framework for high-fidelity 3D asset generation that bridges the quality and scalability gap between 3D and 2D generative models. While 2D image synthesis benefits from fixed spatial grids and well-established transformer architectures, 3D generation remains fundamentally more challenging due to the need to predict both spatial structure and detailed geometric surfaces from scratch. These challenges are exacerbated by the computational complexity of existing 3D representations and the lack of structured and scalable 3D asset encoding schemes. To address this, we propose VoxSet, a semi-structured representation that compresses 3D assets into a compact set of latent vectors anchored to a coarse voxel grid, enabling efficient and position-aware generation. VoxSet retains the simplicity and compression advantages of prior VecSet methods while introducing explicit structure into the latent space, allowing positional embeddings to guide generation and enabling strong token-level test-time scaling. Built upon this representation, LATTICE adopts a two-stage pipeline: first generating a sparse voxelized geometry anchor, then producing detailed geometry using a rectified flow transformer. Our method is simple at its core, but supports arbitrary resolution decoding, low-cost training, and flexible inference schemes, achieving state-of-the-art performance on various aspects, and offering a significant step toward scalable, high-quality 3D asset creation.

13.2CVAug 7, 2020
HoliCity: A City-Scale Data Platform for Learning Holistic 3D Structures

Yichao Zhou, Jingwei Huang, Xili Dai et al.

We present HoliCity, a city-scale 3D dataset with rich structural information. Currently, this dataset has 6,300 real-world panoramas of resolution $13312 \times 6656$ that are accurately aligned with the CAD model of downtown London with an area of more than 20 km$^2$, in which the median reprojection error of the alignment of an average image is less than half a degree. This dataset aims to be an all-in-one data platform for research of learning abstracted high-level holistic 3D structures that can be derived from city CAD models, e.g., corners, lines, wireframes, planes, and cuboids, with the ultimate goal of supporting real-world applications including city-scale reconstruction, localization, mapping, and augmented reality. The accurate alignment of the 3D CAD models and panoramas also benefits low-level 3D vision tasks such as surface normal estimation, as the surface normal extracted from previous LiDAR-based datasets is often noisy. We conduct experiments to demonstrate the applications of HoliCity, such as predicting surface segmentation, normal maps, depth maps, and vanishing points, as well as test the generalizability of methods trained on HoliCity and other related datasets. HoliCity is available at https://holicity.io.