Qian Yu

CV
h-index18
10papers
561citations
Novelty60%
AI Score35

10 Papers

6.5CVNov 21, 2022
Slow Motion Matters: A Slow Motion Enhanced Network for Weakly Supervised Temporal Action Localization

Weiqi Sun, Rui Su, Qian Yu et al. · amazon-science, princeton

Weakly supervised temporal action localization (WTAL) aims to localize actions in untrimmed videos with only weak supervision information (e.g. video-level labels). Most existing models handle all input videos with a fixed temporal scale. However, such models are not sensitive to actions whose pace of the movements is different from the ``normal" speed, especially slow-motion action instances, which complete the movements with a much slower speed than their counterparts with a normal speed. Here arises the slow-motion blurred issue: It is hard to explore salient slow-motion information from videos at ``normal" speed. In this paper, we propose a novel framework termed Slow Motion Enhanced Network (SMEN) to improve the ability of a WTAL network by compensating its sensitivity on slow-motion action segments. The proposed SMEN comprises a Mining module and a Localization module. The mining module generates mask to mine slow-motion-related features by utilizing the relationships between the normal motion and slow motion; while the localization module leverages the mined slow-motion features as complementary information to improve the temporal action localization results. Our proposed framework can be easily adapted by existing WTAL networks and enable them be more sensitive to slow-motion actions. Extensive experiments on three benchmarks are conducted, which demonstrate the high performance of our proposed framework.

11.6CVJun 17, 2020Code
3D Shape Reconstruction from Free-Hand Sketches

Jiayun Wang, Jierui Lin, Qian Yu et al.

Sketches are the most abstract 2D representations of real-world objects. Although a sketch usually has geometrical distortion and lacks visual cues, humans can effortlessly envision a 3D object from it. This suggests that sketches encode the information necessary for reconstructing 3D shapes. Despite great progress achieved in 3D reconstruction from distortion-free line drawings, such as CAD and edge maps, little effort has been made to reconstruct 3D shapes from free-hand sketches. We study this task and aim to enhance the power of sketches in 3D-related applications such as interactive design and VR/AR games. Unlike previous works, which mostly study distortion-free line drawings, our 3D shape reconstruction is based on free-hand sketches. A major challenge for free-hand sketch 3D reconstruction comes from the insufficient training data and free-hand sketch diversity, e.g. individualized sketching styles. We thus propose data generation and standardization mechanisms. Instead of distortion-free line drawings, synthesized sketches are adopted as input training data. Additionally, we propose a sketch standardization module to handle different sketch distortions and styles. Extensive experiments demonstrate the effectiveness of our model and its strong generalizability to various free-hand sketches. Our code is publicly available at https://github.com/samaonline/3D-Shape-Reconstruction-from-Free-Hand-Sketches.

15.4CVAug 7, 2018Code
SketchyScene: Richly-Annotated Scene Sketches

Changqing Zou, Qian Yu, Ruofei Du et al.

We contribute the first large-scale dataset of scene sketches, SketchyScene, with the goal of advancing research on sketch understanding at both the object and scene level. The dataset is created through a novel and carefully designed crowdsourcing pipeline, enabling users to efficiently generate large quantities of realistic and diverse scene sketches. SketchyScene contains more than 29,000 scene-level sketches, 7,000+ pairs of scene templates and photos, and 11,000+ object sketches. All objects in the scene sketches have ground-truth semantic and instance masks. The dataset is also highly scalable and extensible, easily allowing augmenting and/or changing scene composition. We demonstrate the potential impact of SketchyScene by training new computational models for semantic segmentation of scene sketches and showing how the new dataset enables several applications including image retrieval, sketch colorization, editing, and captioning, etc. The dataset and code can be found at https://github.com/SketchyScene/SketchyScene.

9.6CVFeb 28, 2024
Unsupervised Cross-Domain Image Retrieval via Prototypical Optimal Transport

Bin Li, Ye Shi, Qian Yu et al.

Unsupervised cross-domain image retrieval (UCIR) aims to retrieve images sharing the same category across diverse domains without relying on labeled data. Prior approaches have typically decomposed the UCIR problem into two distinct tasks: intra-domain representation learning and cross-domain feature alignment. However, these segregated strategies overlook the potential synergies between these tasks. This paper introduces ProtoOT, a novel Optimal Transport formulation explicitly tailored for UCIR, which integrates intra-domain feature representation learning and cross-domain alignment into a unified framework. ProtoOT leverages the strengths of the K-means clustering method to effectively manage distribution imbalances inherent in UCIR. By utilizing K-means for generating initial prototypes and approximating class marginal distributions, we modify the constraints in Optimal Transport accordingly, significantly enhancing its performance in UCIR scenarios. Furthermore, we incorporate contrastive learning into the ProtoOT framework to further improve representation learning. This encourages local semantic consistency among features with similar semantics, while also explicitly enforcing separation between features and unmatched prototypes, thereby enhancing global discriminativeness. ProtoOT surpasses existing state-of-the-art methods by a notable margin across benchmark datasets. Notably, on DomainNet, ProtoOT achieves an average P@200 enhancement of 18.17%, and on Office-Home, it demonstrates a P@15 improvement of 3.83%.

22.4CVNov 10, 2020Code
Human-centric Spatio-Temporal Video Grounding With Visual Transformers

Zongheng Tang, Yue Liao, Si Liu et al.

In this work, we introduce a novel task - Humancentric Spatio-Temporal Video Grounding (HC-STVG). Unlike the existing referring expression tasks in images or videos, by focusing on humans, HC-STVG aims to localize a spatiotemporal tube of the target person from an untrimmed video based on a given textural description. This task is useful, especially for healthcare and security-related applications, where the surveillance videos can be extremely long but only a specific person during a specific period of time is concerned. HC-STVG is a video grounding task that requires both spatial (where) and temporal (when) localization. Unfortunately, the existing grounding methods cannot handle this task well. We tackle this task by proposing an effective baseline method named Spatio-Temporal Grounding with Visual Transformers (STGVT), which utilizes Visual Transformers to extract cross-modal representations for video-sentence matching and temporal localization. To facilitate this task, we also contribute an HC-STVG dataset consisting of 5,660 video-sentence pairs on complex multi-person scenes. Specifically, each video lasts for 20 seconds, pairing with a natural query sentence with an average of 17.25 words. Extensive experiments are conducted on this dataset, demonstrating the newly-proposed method outperforms the existing baseline methods.

13.9CVSep 18, 2019
Unsupervised Sketch-to-Photo Synthesis

Runtao Liu, Qian Yu, Stella Yu

Humans can envision a realistic photo given a free-hand sketch that is not only spatially imprecise and geometrically distorted but also without colors and visual details. We study unsupervised sketch-to-photo synthesis for the first time, learning from unpaired sketch-photo data where the target photo for a sketch is unknown during training. Existing works only deal with style change or spatial deformation alone, synthesizing photos from edge-aligned line drawings or transforming shapes within the same modality, e.g., color images. Our key insight is to decompose unsupervised sketch-to-photo synthesis into a two-stage translation task: First shape translation from sketches to grayscale photos and then content enrichment from grayscale to color photos. We also incorporate a self-supervised denoising objective and an attention module to handle abstraction and style variations that are inherent and specific to sketches. Our synthesis is sketch-faithful and photo-realistic to enable sketch-based image retrieval in practice. An exciting corollary product is a universal and promising sketch generator that captures human visual perception beyond the edge map of a photo.

0.9CVApr 23, 2018
Large Scale Scene Text Verification with Guided Attention

Dafang He, Yeqing Li, Alexander Gorban et al.

Many tasks are related to determining if a particular text string exists in an image. In this work, we propose a new framework that learns this task in an end-to-end way. The framework takes an image and a text string as input and then outputs the probability of the text string being present in the image. This is the first end-to-end framework that learns such relationships between text and images in scene text area. The framework does not require explicit scene text detection or recognition and thus no bounding box annotations are needed for it. It is also the first work in scene text area that tackles suh a weakly labeled problem. Based on this framework, we developed a model called Guided Attention. Our designed model achieves much better results than several state-of-the-art scene text reading based solutions for a challenging Street View Business Matching task. The task tries to find correct business names for storefront images and the dataset we collected for it is substantially larger, and more challenging than existing scene text dataset. This new real-world task provides a new perspective for studying scene text related problems. We also demonstrate the uniqueness of our task via a comparison between our problem and a typical Visual Question Answering problem.

15.4CVNov 22, 2017
The Devil is in the Middle: Exploiting Mid-level Representations for Cross-Domain Instance Matching

Qian Yu, Xiaobin Chang, Yi-Zhe Song et al.

Many vision problems require matching images of object instances across different domains. These include fine-grained sketch-based image retrieval (FG-SBIR) and Person Re-identification (person ReID). Existing approaches attempt to learn a joint embedding space where images from different domains can be directly compared. In most cases, this space is defined by the output of the final layer of a deep neural network (DNN), which primarily contains features of a high semantic level. In this paper, we argue that both high and mid-level features are relevant for cross-domain instance matching (CDIM). Importantly, mid-level features already exist in earlier layers of the DNN. They just need to be extracted, represented, and fused properly with the final layer. Based on this simple but powerful idea, we propose a unified framework for CDIM. Instantiating our framework for FG-SBIR and ReID, we show that our simple models can easily beat the state-of-the-art models, which are often equipped with much more elaborate architectures.

6.3CVDec 17, 2015
Large Scale Business Discovery from Street Level Imagery

Qian Yu, Christian Szegedy, Martin C. Stumpe et al.

Search with local intent is becoming increasingly useful due to the popularity of the mobile device. The creation and maintenance of accurate listings of local businesses worldwide is time consuming and expensive. In this paper, we propose an approach to automatically discover businesses that are visible on street level imagery. Precise business store front detection enables accurate geo-location of businesses, and further provides input for business categorization, listing generation, etc. The large variety of business categories in different countries makes this a very challenging problem. Moreover, manual annotation is prohibitive due to the scale of this problem. We propose the use of a MultiBox based approach that takes input image pixels and directly outputs store front bounding boxes. This end-to-end learning approach instead preempts the need for hand modeling either the proposal generation phase or the post-processing phase, leveraging large labelled training datasets. We demonstrate our approach outperforms the state of the art detection techniques with a large margin in terms of performance and run-time efficiency. In the evaluation, we show this approach achieves human accuracy in the low-recall settings. We also provide an end-to-end evaluation of business discovery in the real world.

23.2CVJan 30, 2015
Sketch-a-Net that Beats Humans

Qian Yu, Yongxin Yang, Yi-Zhe Song et al.

We propose a multi-scale multi-channel deep neural network framework that, for the first time, yields sketch recognition performance surpassing that of humans. Our superior performance is a result of explicitly embedding the unique characteristics of sketches in our model: (i) a network architecture designed for sketch rather than natural photo statistics, (ii) a multi-channel generalisation that encodes sequential ordering in the sketching process, and (iii) a multi-scale network ensemble with joint Bayesian fusion that accounts for the different levels of abstraction exhibited in free-hand sketches. We show that state-of-the-art deep networks specifically engineered for photos of natural objects fail to perform well on sketch recognition, regardless whether they are trained using photo or sketch. Our network on the other hand not only delivers the best performance on the largest human sketch dataset to date, but also is small in size making efficient training possible using just CPUs.