How to Design and Train Your Implicit Neural Representation for Video CompressionMatthew Gwilliam, Roy Zhang, Namitha Padmanabhan et al.
Implicit neural representation (INR) methods for video compression have recently achieved visual quality and compression ratios that are competitive with traditional pipelines. However, due to the need for per-sample network training, the encoding speeds of these methods are too slow for practical adoption. We develop a library to allow us to disentangle and review the components of methods from the NeRV family, reframing their performance in terms of not only size-quality trade-offs, but also impacts on training time. We uncover principles for effective video INR design and propose a state-of-the-art configuration of these components, Rabbit NeRV (RNeRV). When all methods are given equal training time (equivalent to 300 NeRV epochs) for 7 different UVG videos at 1080p, RNeRV achieves +1.27% PSNR on average compared to the best-performing alternative for each video in our NeRV library. We then tackle the encoding speed issue head-on by investigating the viability of hyper-networks, which predict INR weights from video inputs, to disentangle training from encoding to allow for real-time encoding. We propose masking the weights of the predicted INR during training to allow for variable, higher quality compression, resulting in 1.7% improvements to both PSNR and MS-SSIM at 0.037 bpp on the UCF-101 dataset, and we increase hyper-network parameters by 0.4% for 2.5%/2.7% improvements to PSNR/MS-SSIM with equal bpp and similar speeds. Our project website is available at https://mgwillia.github.io/vinrb/ and our code is available at https://github.com/mgwillia/vinrb.
16.8CVApr 24, 2024
MaGGIe: Masked Guided Gradual Human Instance MattingChuong Huynh, Seoung Wug Oh, Abhinav Shrivastava et al.
Human matting is a foundation task in image and video processing, where human foreground pixels are extracted from the input. Prior works either improve the accuracy by additional guidance or improve the temporal consistency of a single instance across frames. We propose a new framework MaGGIe, Masked Guided Gradual Human Instance Matting, which predicts alpha mattes progressively for each human instances while maintaining the computational cost, precision, and consistency. Our method leverages modern architectures, including transformer attention and sparse convolution, to output all instance mattes simultaneously without exploding memory and latency. Although keeping constant inference costs in the multiple-instance scenario, our framework achieves robust and versatile performance on our proposed synthesized benchmarks. With the higher quality image and video matting benchmarks, the novel multi-instance synthesis approach from publicly available sources is introduced to increase the generalization of models in real-world scenarios.
9.4RONov 15, 2024
VeriGraph: Scene Graphs for Execution Verifiable Robot PlanningDaniel Ekpo, Mara Levy, Saksham Suri et al.
Recent advancements in vision-language models (VLMs) offer potential for robot task planning, but challenges remain due to VLMs' tendency to generate incorrect action sequences. To address these limitations, we propose VeriGraph, a novel framework that integrates VLMs for robotic planning while verifying action feasibility. VeriGraph employs scene graphs as an intermediate representation, capturing key objects and spatial relationships to improve plan verification and refinement. The system generates a scene graph from input images and uses it to iteratively check and correct action sequences generated by an LLM-based task planner, ensuring constraints are respected and actions are executable. Our approach significantly enhances task completion rates across diverse manipulation scenarios, outperforming baseline methods by 58% for language-based tasks and 30% for image-based tasks.