Zhimin Li

CV
h-index24
4papers
16citations
Novelty40%
AI Score26

4 Papers

3.7CVJul 25, 2024
AyE-Edge: Automated Deployment Space Search Empowering Accuracy yet Efficient Real-Time Object Detection on the Edge

Chao Wu, Yifan Gong, Liangkai Liu et al.

Object detection on the edge (Edge-OD) is in growing demand thanks to its ever-broad application prospects. However, the development of this field is rigorously restricted by the deployment dilemma of simultaneously achieving high accuracy, excellent power efficiency, and meeting strict real-time requirements. To tackle this dilemma, we propose AyE-Edge, the first-of-this-kind development tool that explores automated algorithm-device deployment space search to realize Accurate yet power-Efficient real-time object detection on the Edge. Through a collaborative exploration of keyframe selection, CPU-GPU configuration, and DNN pruning strategy, AyE-Edge excels in extensive real-world experiments conducted on a mobile device. The results consistently demonstrate AyE-Edge's effectiveness, realizing outstanding real-time performance, detection accuracy, and notably, a remarkable 96.7% reduction in power consumption, compared to state-of-the-art (SOTA) competitors.

10.2CVMay 20, 2025
Hunyuan-Game: Industrial-grade Intelligent Game Creation Model

Ruihuang Li, Caijin Zhou, Shoujian Zheng et al. · tencent-ai

Intelligent game creation represents a transformative advancement in game development, utilizing generative artificial intelligence to dynamically generate and enhance game content. Despite notable progress in generative models, the comprehensive synthesis of high-quality game assets, including both images and videos, remains a challenging frontier. To create high-fidelity game content that simultaneously aligns with player preferences and significantly boosts designer efficiency, we present Hunyuan-Game, an innovative project designed to revolutionize intelligent game production. Hunyuan-Game encompasses two primary branches: image generation and video generation. The image generation component is built upon a vast dataset comprising billions of game images, leading to the development of a group of customized image generation models tailored for game scenarios: (1) General Text-to-Image Generation. (2) Game Visual Effects Generation, involving text-to-effect and reference image-based game visual effect generation. (3) Transparent Image Generation for characters, scenes, and game visual effects. (4) Game Character Generation based on sketches, black-and-white images, and white models. The video generation component is built upon a comprehensive dataset of millions of game and anime videos, leading to the development of five core algorithmic models, each targeting critical pain points in game development and having robust adaptation to diverse game video scenarios: (1) Image-to-Video Generation. (2) 360 A/T Pose Avatar Video Synthesis. (3) Dynamic Illustration Generation. (4) Generative Video Super-Resolution. (5) Interactive Game Video Generation. These image and video generation models not only exhibit high-level aesthetic expression but also deeply integrate domain-specific knowledge, establishing a systematic understanding of diverse game and anime art styles.

3.7CVFeb 24, 2022
Effective Actor-centric Human-object Interaction Detection

Kunlun Xu, Zhimin Li, Zhijun Zhang et al.

While Human-Object Interaction(HOI) Detection has achieved tremendous advances in recent, it still remains challenging due to complex interactions with multiple humans and objects occurring in images, which would inevitably lead to ambiguities. Most existing methods either generate all human-object pair candidates and infer their relationships by cropped local features successively in a two-stage manner, or directly predict interaction points in a one-stage procedure. However, the lack of spatial configurations or reasoning steps of two- or one- stage methods respectively limits their performance in such complex scenes. To avoid this ambiguity, we propose a novel actor-centric framework. The main ideas are that when inferring interactions: 1) the non-local features of the entire image guided by actor position are obtained to model the relationship between the actor and context, and then 2) we use an object branch to generate pixel-wise interaction area prediction, where the interaction area denotes the object central area. Moreover, we also use an actor branch to get interaction prediction of the actor and propose a novel composition strategy based on center-point indexing to generate the final HOI prediction. Thanks to the usage of the non-local features and the partly-coupled property of the human-objects composition strategy, our proposed framework can detect HOI more accurately especially for complex images. Extensive experimental results show that our method achieves the state-of-the-art on the challenging V-COCO and HICO-DET benchmarks and is more robust especially in multiple persons and/or objects scenes.

2.6CVSep 16, 2021
Overview of Tencent Multi-modal Ads Video Understanding Challenge

Zhenzhi Wang, Liyu Wu, Zhimin Li et al.

Multi-modal Ads Video Understanding Challenge is the first grand challenge aiming to comprehensively understand ads videos. Our challenge includes two tasks: video structuring in the temporal dimension and multi-modal video classification. It asks the participants to accurately predict both the scene boundaries and the multi-label categories of each scene based on a fine-grained and ads-related category hierarchy. Therefore, our task has four distinguishing features from previous ones: ads domain, multi-modal information, temporal segmentation, and multi-label classification. It will advance the foundation of ads video understanding and have a significant impact on many ads applications like video recommendation. This paper presents an overview of our challenge, including the background of ads videos, an elaborate description of task and dataset, evaluation protocol, and our proposed baseline. By ablating the key components of our baseline, we would like to reveal the main challenges of this task and provide useful guidance for future research of this area. In this paper, we give an extended version of our challenge overview. The dataset will be publicly available at https://algo.qq.com/.