Mengtian Li

CV
h-index9
18papers
311citations
Novelty55%
AI Score42

18 Papers

5.9CVOct 2, 2023Code
Streaming Motion Forecasting for Autonomous Driving

Ziqi Pang, Deva Ramanan, Mengtian Li et al.

Trajectory forecasting is a widely-studied problem for autonomous navigation. However, existing benchmarks evaluate forecasting based on independent snapshots of trajectories, which are not representative of real-world applications that operate on a continuous stream of data. To bridge this gap, we introduce a benchmark that continuously queries future trajectories on streaming data and we refer to it as "streaming forecasting." Our benchmark inherently captures the disappearance and re-appearance of agents, presenting the emergent challenge of forecasting for occluded agents, which is a safety-critical problem yet overlooked by snapshot-based benchmarks. Moreover, forecasting in the context of continuous timestamps naturally asks for temporal coherence between predictions from adjacent timestamps. Based on this benchmark, we further provide solutions and analysis for streaming forecasting. We propose a plug-and-play meta-algorithm called "Predictive Streamer" that can adapt any snapshot-based forecaster into a streaming forecaster. Our algorithm estimates the states of occluded agents by propagating their positions with multi-modal trajectories, and leverages differentiable filters to ensure temporal consistency. Both occlusion reasoning and temporal coherence strategies significantly improve forecasting quality, resulting in 25% smaller endpoint errors for occluded agents and 10-20% smaller fluctuations of trajectories. Our work is intended to generate interest within the community by highlighting the importance of addressing motion forecasting in its intrinsic streaming setting. Code is available at https://github.com/ziqipang/StreamingForecasting.

10.4CVAug 8, 2023
An Empirical Analysis of Range for 3D Object Detection

Neehar Peri, Mengtian Li, Benjamin Wilson et al. · gatech

LiDAR-based 3D detection plays a vital role in autonomous navigation. Surprisingly, although autonomous vehicles (AVs) must detect both near-field objects (for collision avoidance) and far-field objects (for longer-term planning), contemporary benchmarks focus only on near-field 3D detection. However, AVs must detect far-field objects for safe navigation. In this paper, we present an empirical analysis of far-field 3D detection using the long-range detection dataset Argoverse 2.0 to better understand the problem, and share the following insight: near-field LiDAR measurements are dense and optimally encoded by small voxels, while far-field measurements are sparse and are better encoded with large voxels. We exploit this observation to build a collection of range experts tuned for near-vs-far field detection, and propose simple techniques to efficiently ensemble models for long-range detection that improve efficiency by 33% and boost accuracy by 3.2% CDS.

8.8CVNov 25, 2022
Far3Det: Towards Far-Field 3D Detection

Shubham Gupta, Jeet Kanjani, Mengtian Li et al. · gatech

We focus on the task of far-field 3D detection (Far3Det) of objects beyond a certain distance from an observer, e.g., $>$50m. Far3Det is particularly important for autonomous vehicles (AVs) operating at highway speeds, which require detections of far-field obstacles to ensure sufficient braking distances. However, contemporary AV benchmarks such as nuScenes underemphasize this problem because they evaluate performance only up to a certain distance (50m). One reason is that obtaining far-field 3D annotations is difficult, particularly for lidar sensors that produce very few point returns for far-away objects. Indeed, we find that almost 50% of far-field objects (beyond 50m) contain zero lidar points. Secondly, current metrics for 3D detection employ a "one-size-fits-all" philosophy, using the same tolerance thresholds for near and far objects, inconsistent with tolerances for both human vision and stereo disparities. Both factors lead to an incomplete analysis of the Far3Det task. For example, while conventional wisdom tells us that high-resolution RGB sensors should be vital for 3D detection of far-away objects, lidar-based methods still rank higher compared to RGB counterparts on the current benchmark leaderboards. As a first step towards a Far3Det benchmark, we develop a method to find well-annotated scenes from the nuScenes dataset and derive a well-annotated far-field validation set. We also propose a Far3Det evaluation protocol and explore various 3D detection methods for Far3Det. Our result convincingly justifies the long-held conventional wisdom that high-resolution RGB improves 3D detection in the far-field. We further propose a simple yet effective method that fuses detections from RGB and lidar detectors based on non-maximum suppression, which remarkably outperforms state-of-the-art 3D detectors in the far-field.

10.4CVAug 17, 2023
Learning Lightweight Object Detectors via Multi-Teacher Progressive Distillation

Shengcao Cao, Mengtian Li, James Hays et al.

Resource-constrained perception systems such as edge computing and vision-for-robotics require vision models to be both accurate and lightweight in computation and memory usage. While knowledge distillation is a proven strategy to enhance the performance of lightweight classification models, its application to structured outputs like object detection and instance segmentation remains a complicated task, due to the variability in outputs and complex internal network modules involved in the distillation process. In this paper, we propose a simple yet surprisingly effective sequential approach to knowledge distillation that progressively transfers the knowledge of a set of teacher detectors to a given lightweight student. To distill knowledge from a highly accurate but complex teacher model, we construct a sequence of teachers to help the student gradually adapt. Our progressive strategy can be easily combined with existing detection distillation mechanisms to consistently maximize student performance in various settings. To the best of our knowledge, we are the first to successfully distill knowledge from Transformer-based teacher detectors to convolution-based students, and unprecedentedly boost the performance of ResNet-50 based RetinaNet from 36.5% to 42.0% AP and Mask R-CNN from 38.2% to 42.5% AP on the MS COCO benchmark.

8.4CVMar 27, 2023
Learning to Zoom and Unzoom

Chittesh Thavamani, Mengtian Li, Francesco Ferroni et al.

Many perception systems in mobile computing, autonomous navigation, and AR/VR face strict compute constraints that are particularly challenging for high-resolution input images. Previous works propose nonuniform downsamplers that "learn to zoom" on salient image regions, reducing compute while retaining task-relevant image information. However, for tasks with spatial labels (such as 2D/3D object detection and semantic segmentation), such distortions may harm performance. In this work (LZU), we "learn to zoom" in on the input image, compute spatial features, and then "unzoom" to revert any deformations. To enable efficient and differentiable unzooming, we approximate the zooming warp with a piecewise bilinear mapping that is invertible. LZU can be applied to any task with 2D spatial input and any model with 2D spatial features, and we demonstrate this versatility by evaluating on a variety of tasks and datasets: object detection on Argoverse-HD, semantic segmentation on Cityscapes, and monocular 3D object detection on nuScenes. Interestingly, we observe boosts in performance even when high-resolution sensor data is unavailable, implying that LZU can be used to "learn to upsample" as well.

7.6CVJan 15, 2024Code
HieraFashDiff: Hierarchical Fashion Design with Multi-stage Diffusion Models

Zhifeng Xie, Hao Li, Huiming Ding et al.

Fashion design is a challenging and complex process.Recent works on fashion generation and editing are all agnostic of the actual fashion design process, which limits their usage in practice.In this paper, we propose a novel hierarchical diffusion-based framework tailored for fashion design, coined as HieraFashDiff. Our model is designed to mimic the practical fashion design workflow, by unraveling the denosing process into two successive stages: 1) an ideation stage that generates design proposals given high-level concepts and 2) an iteration stage that continuously refines the proposals using low-level attributes. Our model supports fashion design generation and fine-grained local editing in a single framework. To train our model, we contribute a new dataset of full-body fashion images annotated with hierarchical text descriptions. Extensive evaluations show that, as compared to prior approaches, our method can generate fashion designs and edited results with higher fidelity and better prompt adherence, showing its promising potential to augment the practical fashion design workflow. Code and Dataset are available at https://github.com/haoli-zbdbc/hierafashdiff.

9.6CVJan 13, 2024
Class-Imbalanced Semi-Supervised Learning for Large-Scale Point Cloud Semantic Segmentation via Decoupling Optimization

Mengtian Li, Shaohui Lin, Zihan Wang et al.

Semi-supervised learning (SSL), thanks to the significant reduction of data annotation costs, has been an active research topic for large-scale 3D scene understanding. However, the existing SSL-based methods suffer from severe training bias, mainly due to class imbalance and long-tail distributions of the point cloud data. As a result, they lead to a biased prediction for the tail class segmentation. In this paper, we introduce a new decoupling optimization framework, which disentangles feature representation learning and classifier in an alternative optimization manner to shift the bias decision boundary effectively. In particular, we first employ two-round pseudo-label generation to select unlabeled points across head-to-tail classes. We further introduce multi-class imbalanced focus loss to adaptively pay more attention to feature learning across head-to-tail classes. We fix the backbone parameters after feature learning and retrain the classifier using ground-truth points to update its parameters. Extensive experiments demonstrate the effectiveness of our method outperforming previous state-of-the-art methods on both indoor and outdoor 3D point cloud datasets (i.e., S3DIS, ScanNet-V2, Semantic3D, and SemanticKITTI) using 1% and 1pt evaluation.

14.4CVMar 11, 2025
FilmComposer: LLM-Driven Music Production for Silent Film Clips

Zhifeng Xie, Qile He, Youjia Zhu et al.

In this work, we implement music production for silent film clips using LLM-driven method. Given the strong professional demands of film music production, we propose the FilmComposer, simulating the actual workflows of professional musicians. FilmComposer is the first to combine large generative models with a multi-agent approach, leveraging the advantages of both waveform music and symbolic music generation. Additionally, FilmComposer is the first to focus on the three core elements of music production for film-audio quality, musicality, and musical development-and introduces various controls, such as rhythm, semantics, and visuals, to enhance these key aspects. Specifically, FilmComposer consists of the visual processing module, rhythm-controllable MusicGen, and multi-agent assessment, arrangement and mix. In addition, our framework can seamlessly integrate into the actual music production pipeline and allows user intervention in every step, providing strong interactivity and a high degree of creative freedom. Furthermore, we propose MusicPro-7k which includes 7,418 film clips, music, description, rhythm spots and main melody, considering the lack of a professional and high-quality film music dataset. Finally, both the standard metrics and the new specialized metrics we propose demonstrate that the music generated by our model achieves state-of-the-art performance in terms of quality, consistency with video, diversity, musicality, and musical development. Project page: https://apple-jun.github.io/FilmComposer.github.io/

8.4CVOct 2, 2025
GaussianMorphing: Mesh-Guided 3D Gaussians for Semantic-Aware Object Morphing

Mengtian Li, Yunshu Bai, Yimin Chu et al.

We introduce GaussianMorphing, a novel framework for semantic-aware 3D shape and texture morphing from multi-view images. Previous approaches usually rely on point clouds or require pre-defined homeomorphic mappings for untextured data. Our method overcomes these limitations by leveraging mesh-guided 3D Gaussian Splatting (3DGS) for high-fidelity geometry and appearance modeling. The core of our framework is a unified deformation strategy that anchors 3DGaussians to reconstructed mesh patches, ensuring geometrically consistent transformations while preserving texture fidelity through topology-aware constraints. In parallel, our framework establishes unsupervised semantic correspondence by using the mesh topology as a geometric prior and maintains structural integrity via physically plausible point trajectories. This integrated approach preserves both local detail and global semantic coherence throughout the morphing process with out requiring labeled data. On our proposed TexMorph benchmark, GaussianMorphing substantially outperforms prior 2D/3D methods, reducing color consistency error ($ΔE$) by 22.2% and EI by 26.2%. Project page: https://baiyunshu.github.io/GAUSSIANMORPHING.github.io/

6.2CVMar 4, 2025
StageDesigner: Artistic Stage Generation for Scenography via Theater Scripts

Zhaoxing Gan, Mengtian Li, Ruhua Chen et al.

In this work, we introduce StageDesigner, the first comprehensive framework for artistic stage generation using large language models combined with layout-controlled diffusion models. Given the professional requirements of stage scenography, StageDesigner simulates the workflows of seasoned artists to generate immersive 3D stage scenes. Specifically, our approach is divided into three primary modules: Script Analysis, which extracts thematic and spatial cues from input scripts; Foreground Generation, which constructs and arranges essential 3D objects; and Background Generation, which produces a harmonious background aligned with the narrative atmosphere and maintains spatial coherence by managing occlusions between foreground and background elements. Furthermore, we introduce the StagePro-V1 dataset, a dedicated dataset with 276 unique stage scenes spanning different historical styles and annotated with scripts, images, and detailed 3D layouts, specifically tailored for this task. Finally, evaluations using both standard and newly proposed metrics, along with extensive user studies, demonstrate the effectiveness of StageDesigner. Project can be found at: https://deadsmither5.github.io/2025/01/03/StageDesigner/

24.8CVJan 18, 2024
GaussianBody: Clothed Human Reconstruction via 3d Gaussian Splatting

Mengtian Li, Shengxiang Yao, Zhifeng Xie et al.

In this work, we propose a novel clothed human reconstruction method called GaussianBody, based on 3D Gaussian Splatting. Compared with the costly neural radiance based models, 3D Gaussian Splatting has recently demonstrated great performance in terms of training time and rendering quality. However, applying the static 3D Gaussian Splatting model to the dynamic human reconstruction problem is non-trivial due to complicated non-rigid deformations and rich cloth details. To address these challenges, our method considers explicit pose-guided deformation to associate dynamic Gaussians across the canonical space and the observation space, introducing a physically-based prior with regularized transformations helps mitigate ambiguity between the two spaces. During the training process, we further propose a pose refinement strategy to update the pose regression for compensating the inaccurate initial estimation and a split-with-scale mechanism to enhance the density of regressed point clouds. The experiments validate that our method can achieve state-of-the-art photorealistic novel-view rendering results with high-quality details for dynamic clothed human bodies, along with explicit geometry reconstruction.

5.6CVDec 5, 2021
Implicit Neural Deformation for Sparse-View Face Reconstruction

Moran Li, Haibin Huang, Yi Zheng et al.

In this work, we present a new method for 3D face reconstruction from sparse-view RGB images. Unlike previous methods which are built upon 3D morphable models (3DMMs) with limited details, we leverage an implicit representation to encode rich geometric features. Our overall pipeline consists of two major components, including a geometry network, which learns a deformable neural signed distance function (SDF) as the 3D face representation, and a rendering network, which learns to render on-surface points of the neural SDF to match the input images via self-supervised optimization. To handle in-the-wild sparse-view input of the same target with different expressions at test time, we propose residual latent code to effectively expand the shape space of the learned implicit face representation as well as a novel view-switch loss to enforce consistency among different views. Our experimental results on several benchmark datasets demonstrate that our approach outperforms alternative baselines and achieves superior face reconstruction results compared to state-of-the-art methods.

15.1CVAug 27, 2021Code
FOVEA: Foveated Image Magnification for Autonomous Navigation

Chittesh Thavamani, Mengtian Li, Nicolas Cebron et al.

Efficient processing of high-res video streams is safety-critical for many robotics applications such as autonomous driving. To maintain real-time performance, many practical systems downsample the video stream. But this can hurt downstream tasks such as (small) object detection. Instead, we take inspiration from biological vision systems that allocate more foveal "pixels" to salient parts of the scene. We introduce FOVEA, an approach for intelligent downsampling that ensures salient image regions remain "magnified" in the downsampled output. Given a high-res image, FOVEA applies a differentiable resampling layer that outputs a small fixed-size image canvas, which is then processed with a differentiable vision module (e.g., object detection network), whose output is then differentiably backward mapped onto the original image size. The key idea is to resample such that background pixels can make room for salient pixels of interest. In order to ensure the overall pipeline remains efficient, FOVEA makes use of cheap and readily available cues for saliency, including dataset-specific spatial priors or temporal priors computed from object predictions in the recent past. On the autonomous driving datasets Argoverse-HD and BDD100K, our proposed method boosts the detection AP over standard Faster R-CNN, both with and without finetuning. Without any noticeable increase in compute, we improve accuracy on small objects by over 2x without degrading performance on large objects. Finally, FOVEA sets a new record for streaming AP (from 17.8 to 23.0 on a GTX 1080 Ti GPU), a metric designed to capture both accuracy and latency.

5.5LGMay 13, 2021
Neighborhood-Aware Neural Architecture Search

Xiaofang Wang, Shengcao Cao, Mengtian Li et al.

Existing neural architecture search (NAS) methods often return an architecture with good search performance but generalizes poorly to the test setting. To achieve better generalization, we propose a novel neighborhood-aware NAS formulation to identify flat-minima architectures in the search space, with the assumption that flat minima generalize better than sharp minima. The phrase ``flat-minima architecture'' refers to architectures whose performance is stable under small perturbations in the architecture (e.g., replacing a convolution with a skip connection). Our formulation takes the ``flatness'' of an architecture into account by aggregating the performance over the neighborhood of this architecture. We demonstrate a principled way to apply our formulation to existing search algorithms, including sampling-based algorithms and gradient-based algorithms. To facilitate the application to gradient-based algorithms, we also propose a differentiable representation for the neighborhood of architectures. Based on our formulation, we propose neighborhood-aware random search (NA-RS) and neighborhood-aware differentiable architecture search (NA-DARTS). Notably, by simply augmenting DARTS with our formulation, NA-DARTS outperforms DARTS and achieves state-of-the-art performance on established benchmarks, including CIFAR-10, CIFAR-100 and ImageNet.

22.4CVMay 21, 2020
Towards Streaming Perception

Mengtian Li, Yu-Xiong Wang, Deva Ramanan

Embodied perception refers to the ability of an autonomous agent to perceive its environment so that it can (re)act. The responsiveness of the agent is largely governed by latency of its processing pipeline. While past work has studied the algorithmic trade-off between latency and accuracy, there has not been a clear metric to compare different methods along the Pareto optimal latency-accuracy curve. We point out a discrepancy between standard offline evaluation and real-time applications: by the time an algorithm finishes processing a particular frame, the surrounding world has changed. To these ends, we present an approach that coherently integrates latency and accuracy into a single metric for real-time online perception, which we refer to as "streaming accuracy". The key insight behind this metric is to jointly evaluate the output of the entire perception stack at every time instant, forcing the stack to consider the amount of streaming data that should be ignored while computation is occurring. More broadly, building upon this metric, we introduce a meta-benchmark that systematically converts any single-frame task into a streaming perception task. We focus on the illustrative tasks of object detection and instance segmentation in urban video streams, and contribute a novel dataset with high-quality and temporally-dense annotations. Our proposed solutions and their empirical analysis demonstrate a number of surprising conclusions: (1) there exists an optimal "sweet spot" that maximizes streaming accuracy along the Pareto optimal latency-accuracy curve, (2) asynchronous tracking and future forecasting naturally emerge as internal representations that enable streaming perception, and (3) dynamic scheduling can be used to overcome temporal aliasing, yielding the paradoxical result that latency is sometimes minimized by sitting idle and "doing nothing".

15.2CVMay 12, 2019
Budgeted Training: Rethinking Deep Neural Network Training Under Resource Constraints

Mengtian Li, Ersin Yumer, Deva Ramanan

In most practical settings and theoretical analyses, one assumes that a model can be trained until convergence. However, the growing complexity of machine learning datasets and models may violate such assumptions. Indeed, current approaches for hyper-parameter tuning and neural architecture search tend to be limited by practical resource constraints. Therefore, we introduce a formal setting for studying training under the non-asymptotic, resource-constrained regime, i.e., budgeted training. We analyze the following problem: "given a dataset, algorithm, and fixed resource budget, what is the best achievable performance?" We focus on the number of optimization iterations as the representative resource. Under such a setting, we show that it is critical to adjust the learning rate schedule according to the given budget. Among budget-aware learning schedules, we find simple linear decay to be both robust and high-performing. We support our claim through extensive experiments with state-of-the-art models on ImageNet (image classification), Kinetics (video classification), MS COCO (object detection and instance segmentation), and Cityscapes (semantic segmentation). We also analyze our results and find that the key to a good schedule is budgeted convergence, a phenomenon whereby the gradient vanishes at the end of each allowed budget. We also revisit existing approaches for fast convergence and show that budget-aware learning schedules readily outperform such approaches under (the practical but under-explored) budgeted training setting.

2.5CVFeb 6, 2018
Brute-Force Facial Landmark Analysis With A 140,000-Way Classifier

Mengtian Li, Laszlo Jeni, Deva Ramanan

We propose a simple approach to visual alignment, focusing on the illustrative task of facial landmark estimation. While most prior work treats this as a regression problem, we instead formulate it as a discrete $K$-way classification task, where a classifier is trained to return one of $K$ discrete alignments. One crucial benefit of a classifier is the ability to report back a (softmax) distribution over putative alignments. We demonstrate that this distribution is a rich representation that can be marginalized (to generate uncertainty estimates over groups of landmarks) and conditioned on (to incorporate top-down context, provided by temporal constraints in a video stream or an interactive human user). Such capabilities are difficult to integrate into classic regression-based approaches. We study performance as a function of the number of classes $K$, including the extreme "exemplar class" setting where $K$ is equal to the number of training examples (140K in our setting). Perhaps surprisingly, we show that classifiers can still be learned in this setting. When compared to prior work in classification, our $K$ is unprecedentedly large, including many "fine-grained" classes that are very similar. We address these issues by using a multi-label loss function that allows for training examples to be non-uniformly shared across discrete classes. We perform a comprehensive experimental analysis of our method on standard benchmarks, demonstrating state-of-the-art results for facial alignment in videos.

0.9CVJan 11, 2017
Guaranteed Parameter Estimation for Discrete Energy Minimization

Mengtian Li, Daniel Huber

Structural learning, a method to estimate the parameters for discrete energy minimization, has been proven to be effective in solving computer vision problems, especially in 3D scene parsing. As the complexity of the models increases, structural learning algorithms turn to approximate inference to retain tractability. Unfortunately, such methods often fail because the approximation can be arbitrarily poor. In this work, we propose a method to overcome this limitation through exploiting the properties of the joint problem of training time inference and learning. With the help of the learning framework, we transform the inapproximable inference problem into a polynomial time solvable one, thereby enabling tractable exact inference while still allowing an arbitrary graph structure and full potential interactions. Our learning algorithm is guaranteed to return a solution with a bounded error to the global optimal within the feasible parameter space. We demonstrate the effectiveness of this method on two point cloud scene parsing datasets. Our approach runs much faster and solves a problem that is intractable for previous, well-known approaches.