7.6CVAug 4, 2023
Robust Self-Supervised Extrinsic Self-CalibrationTakayuki Kanai, Igor Vasiljevic, Vitor Guizilini et al.
Autonomous vehicles and robots need to operate over a wide variety of scenarios in order to complete tasks efficiently and safely. Multi-camera self-supervised monocular depth estimation from videos is a promising way to reason about the environment, as it generates metrically scaled geometric predictions from visual data without requiring additional sensors. However, most works assume well-calibrated extrinsics to fully leverage this multi-camera setup, even though accurate and efficient calibration is still a challenging problem. In this work, we introduce a novel method for extrinsic calibration that builds upon the principles of self-supervised monocular depth and ego-motion learning. Our proposed curriculum learning strategy uses monocular depth and pose estimators with velocity supervision to estimate extrinsics, and then jointly learns extrinsic calibration along with depth and pose for a set of overlapping cameras rigidly attached to a moving vehicle. Experiments on a benchmark multi-camera dataset (DDAD) demonstrate that our method enables self-calibration in various scenes robustly and efficiently compared to a traditional vision-based pose estimation pipeline. Furthermore, we demonstrate the benefits of extrinsics self-calibration as a way to improve depth prediction via joint optimization.
4.3ROJun 29
Where Do Humans Look When Demonstrating to Robots? Human Gaze Behavior in Pick-and-Place Tasks Across Demonstration DevicesYutaro Ishida, Takamitsu Matsubara, Takayuki Kanai et al.
Imitation learning for generalizable performance often requires a large volume of demonstration data, making the process significantly costly. One promising strategy to address this challenge is to leverage the cognitive skills of human demonstrators with strong generalization capability, particularly by revealing the underlying task demands reflected in their gaze behavior. However, imitation learning typically involves humans collecting data using demonstration devices that emulate a robot's embodiment and visual condition. This raises the question of how such devices influence gaze behavior. We propose an experimental framework that systematically analyzes human demonstrators' gaze behavior across a spectrum of robot-emulating demonstration devices. Our experimental results show that certain device properties shift gaze from task-goal cues (e.g., objects) toward control-monitoring cues (e.g., the end-effector). Furthermore, these shifts directly affect the performance of typical gaze-based imitation learning models, sometimes degrading it below non-gaze baselines.
3.7CVJun 3, 2024
Self-Supervised Geometry-Guided Initialization for Robust Monocular Visual OdometryTakayuki Kanai, Igor Vasiljevic, Vitor Guizilini et al.
Monocular visual odometry is a key technology in various autonomous systems. Traditional feature-based methods suffer from failures due to poor lighting, insufficient texture, and large motions. In contrast, recent learning-based dense SLAM methods exploit iterative dense bundle adjustment to address such failure cases, and achieve robust and accurate localization in a wide variety of real environments, without depending on domain-specific supervision. However, despite its potential, the methods still struggle with scenarios involving large motion and object dynamics. In this study, we diagnose key weaknesses in a popular learning-based dense SLAM model (DROID-SLAM) by analyzing major failure cases on outdoor benchmarks and exposing various shortcomings of its optimization process. We then propose the use of self-supervised priors leveraging a frozen large-scale pre-trained monocular depth estimator to initialize the dense bundle adjustment process, leading to robust visual odometry without the need to fine-tune the SLAM backbone. Despite its simplicity, the proposed method demonstrates significant improvements on KITTI odometry, as well as the challenging DDAD benchmark.
5.3ROSep 22, 2021
Third-party Evaluation of Robotic Hand Designs Using a Mechanical GloveTakayuki Kanai, Yoshiyuki Ohmura, Akihiko Nagakubo et al.
A robotic hand design suitable for dexterity should be examined using functional tests. To achieve this, we designed a mechanical glove, which is a rigid wearable glove that enables us to develop the corresponding isomorphic robotic hand and evaluate its hardware properties. Subsequently, the effectiveness of multiple degrees-of-freedom (DOFs) was evaluated by human participants. Several fine motor skills were evaluated using the mechanical glove under two conditions: one- and three-DOF conditions. To the best of our knowledge, this is the first extensive evaluation method for robotic hand designs suitable for dexterity. (This paper was peer-reviewed and is the full translation from the Journal of the Robotics Society of Japan, Vol.39, No.6, pp.557-560, 2021.)