Zhao Ding

h-index5
2papers
87citations

2 Papers

12.6ROAug 13
APEX: Learning Adaptive High-Platform Traversal for Humanoid Robots

Yikai Wang, Tingxuan Leng, Changyi Lin et al.

Humanoid locomotion has advanced rapidly with deep reinforcement learning (DRL), enabling robust feet-based traversal over uneven terrain. Yet platforms beyond leg length remain largely out of reach because current RL training paradigms often converge to jumping-like solutions that are high-impact, torque-limited, and unsafe for real-world deployment. To address this gap, we propose APEX, a system for perceptive, climbing-based high-platform traversal that composes terrain-conditioned behaviors: climb-up and climb-down at vertical edges, walking or crawling on the platform, and stand-up and lie-down for posture reconfiguration. Central to our approach is a generalized ratchet progress reward for learning contact-rich, goal-reaching maneuvers. It tracks the best-so-far task progress and penalizes non-improving steps, providing dense yet velocity-free supervision that enables efficient exploration under strong safety regularization. Based on this formulation, we train LiDAR-based full-body maneuver policies and reduce the sim-to-real perception gap through a dual strategy: modeling mapping artifacts during training and applying filtering and inpainting to elevation maps during deployment. Finally, we distill all six skills into a single policy that autonomously selects behaviors and transitions based on local geometry and commands. Experiments on a 29-DoF Unitree G1 humanoid demonstrate zero-shot sim-to-real traversal of 0.8 meter platforms (approximately 114% of leg length), with robust adaptation to platform height and initial pose, as well as smooth and stable multi-skill transitions.

2.2ROMar 4
Interaction-Aware Whole-Body Control for Compliant Object Transport

Hao Zhang, Yves Tseng, Ding Zhao et al.

Cooperative object transport in unstructured environments remains challenging for assistive humanoids because strong, time-varying interaction forces can make tracking-centric whole-body control unreliable, especially in close-contact support tasks. This paper proposes a bio-inspired, interaction-oriented whole-body control (IO-WBC) that functions as an artificial cerebellum - an adaptive motor agent that translates upstream (skill-level) commands into stable, physically consistent whole-body behavior under contact. This work structurally separates upper-body interaction execution from lower-body support control, enabling the robot to maintain balance while shaping force exchange in a tightly coupled robot-object system. A trajectory-optimized reference generator (RG) provides a kinematic prior, while a reinforcement learning (RL) policy governs body responses under heavy-load interactions and disturbances. The policy is trained in simulation with randomized payload mass/inertia and external perturbations, and deployed via asymmetric teacher-student distillation so that the student relies only on proprioceptive histories at runtime. Extensive experiments demonstrate that IO-WBC maintains stable whole-body behavior and physical interaction even when precise velocity tracking becomes infeasible, enabling compliant object transport across a wide range of scenarios.