Yu Hu

h-index11
10papers
2,103citations

10 Papers

43.6CVJul 14Code
Boogu-Image-0.1: Boosting Open-Source Unified Multimodal Understanding and Generation

Guoxuan Chen, Chufeng Xiao, Haoran Yang et al.

We introduce Boogu-Image-0.1, an open-source unified multimodal understanding and generation model family, comprising Base, Turbo, Edit, and Edit-Turbo variants. It delivers competitive performance in high-quality text-to-image generation, fast inference, instruction-based editing, and bilingual (Chinese-English) text rendering. Closed-source multimodal systems like Nano-Banana-Pro and GPT-Image-2 achieve strong performance through system-level integration rather than a single model, yet their internal practices remain largely undisclosed. In this work, we demonstrate that targeted improvements in model understanding, data quality, and training pipelines, coupled with agentic inference-time scaling, can substantially enhance generation and editing performance even under highly constrained compute budgets. Comprehensive evaluations show that Boogu-Image-0.1 consistently matches or surpasses other open-source models across standard benchmarks, and achieves results approaching leading closed-source systems. Notably, this is accomplished with only 208.62 million unique images. The base model's theoretical training cost is only approximately \$400K. We share practical discussions that we believe are valuable to the broader research community, and release weights, code, and recipes under Apache 2.0 to advance the open ecosystem for unified multimodal understanding and generation. Our code is available here: https://github.com/Boogu-Project/Boogu-Image.

6.5CVJul 16
Causal-Adversarial Probing of Clinical Covariates for Prostate MRI Grading

Yipei Wang, Shiqi Huang, Wen Yan et al.

Deep learning models for prostate MRI-based cancer grading may encode clinical covariates that either reflect useful disease-related signal or non-generalising shortcut information, but their role is usually assumed. We propose a causal-reasoning framework for probing covariate dependence in MRI-based International Society of Urological Pathology (ISUP) Grade Group prediction. Rather than treating mpMRI as a direct cause of grade, we model MRI appearance and ISUP grade as observations of latent tumour pathology, and test whether candidate clinical variables act as nuisance correlates, disease-related proxies, or irrelevant covariates in the learned representation. We implement this using an adversarial framework that suppresses the decodability of individual clinical covariate at a time while preserving MRI-based grade prediction. The approach is developed and evaluated on 2,903 prostate MRI examinations, with external validation on 576 patients. We report a set of interesting and previously under-explored imaging-to-clinical-variable interactions in the context of deep learning generalisation. For examples, in binary ISUP Grade Group $\geq2$ classification, suppressing age, BMI, and alcohol use improved AUC by 1.23%, 0.84%, and 1.42%, respectively (all p < 0.05), suggesting reduced non-generalising covariate information; In contrast, suppressing PSA and prostate volume degraded AUC by 1.91% and 7.61% (all p < 0.001), indicating that these variables carried task-relevant signal. These findings show that adversarial covariate suppression can provide a practical representation-level analysis for distinguishing potentially harmful dependence from informative signal in prostate MRI grading models.

9.1DSJul 14
Quadratic Probing Revisited: Smoothed Analysis and the Fall of Robin Hood

Yang Hu, William Kuszmaul, Jingxun Liang et al.

Quadratic probing is one of the most widely used open-addressing hash-table schemes in practice, but after more than half a century, even its most basic performance guarantees remain poorly understood. In this paper, we revisit quadratic probing through the lens of a smoothed variant in which each key follows a random probe sequence where its $k$th probe is expected at offset $Θ(k^2)$. This is simultaneously a toy model for better understanding regular quadratic probing and a natural hashing scheme in its own right. We analyse smoothed quadratic probing for both Robin Hood ordering and anti-Robin Hood ordering and reveal a surprising separation: At load factor $1-\varepsilon$, anti-Robin Hood achieves an expected query time of $Θ(\log \varepsilon^{-1})$, which matches the conjectured expected average successful query time for regular quadratic probing, while Robin Hood falls short at $Θ(\varepsilon^{-1/2})$. Our analysis generalises to degree-$d$ probing for any $d \ge 1$ with expected query time $O(\max(\log \varepsilon^{-1}, \varepsilon^{1-2/d}))$ for anti-Robin Hood and $Θ(\varepsilon^{-1/d})$ for Robin Hood. Finally, we go beyond smoothed analysis: using the probabilistic method, we show that for every $d \ge 2$, almost every random fixed-offset degree-$d$ probing sequence achieves expected query time $O(\log \varepsilon^{-1})$ under anti-Robin Hood ordering, simultaneously over all admissible table sizes and load factors. Thus, while quadratic probing itself remains elusive, we prove that essentially all quadratic-probing-like fixed-offset schemes achieve the ideal performance under the anti-Robin Hood ordering.

26.2CVJul 15
LPM: Industrial-Scale Generative Video Restoration

Bichuan Zhu, Fulin Li, Jiachao Gong et al.

We present the Large Processing Model (LPM), a diffusion-based generative framework for photorealistic video restoration under complex, in-the-wild degradations. To our knowledge, LPM is the first generative video restoration model deployed at industrial scale. LPM addresses the diverse degradations in user-generated content (UGC) through a unified system encompassing large-scale data engineering, foundation-model training, and efficient inference. Its enhanced architecture, progressive training strategy, and temporal-pyramid inference mechanism jointly enable high-fidelity, temporally consistent restoration of arbitrarily long videos across the broad content distribution encountered on UGC platforms. LPM has been deployed in production at Kuaishou, where videos processed by the model account for approximately 45% of total viewing time, delivering consistent improvements across key quality-of-experience metrics. Beyond perceptual enhancement, LPM delivers substantial system-level benefits: at comparable perceptual quality, it reduces bitrate by 20% relative to Kuaishou's in-house codec, yielding annual bandwidth cost savings on the order of hundreds of millions. Its low serving cost also enables integration into products such as Kling, demonstrating that generative restoration can be practical, scalable, and cost-effective for large-scale video processing.

4.3SEJul 18
Model-Driven Discipline for Multi-Agent LLMs: Requirement-to-Verification Generation of Traceable System Models

Ran Wei, Le Zhu, Haochi Wang et al.

Software complexity is a long-standing challenge for system engineers. Model-Driven Engineering (MDE) addresses it by treating models as first-class artefacts, but a typical MDE process spans many tools and produces heterogeneous models of different system aspects, making traceability, maintenance, and change management difficult. We propose RADIANT, an engineering methodology that combines MDE with Multi-Agent Large Language Models (LLMs) for complete model-based system development, with a focus on safety-critical systems. From a carefully specified requirement model, RADIANT automatically generates heterogeneous models across engineering phases -- a concept model, a domain-specific modelling language, a conforming system model, and a behaviour model -- together with executable, element-level traceability links, on top of which it provides exact, automated change-impact analysis. Generated behaviour models are translated into CSP and formally verified (e.g.\ for deadlock freedom and convergence) with a counterexample-driven repair loop. Evaluating RADIANT across three LLMs, we find that the multi-agent decomposition reliably improves the \emph{syntactic validity} of the generated formal artefacts over a single-agent baseline -- and their \emph{executability} where the model's code generation permits -- while gains in semantic accuracy are model-dependent. A six-participant study shows an order-of-magnitude ($10$--$15\times$) reduction in development time, and the unmodified pipeline transfers to a second domain.

3.5DBJul 17
I-Rex: An Interactive Debugger for SQL

Yihao Hu, Zian Chen, Zhiming Leong et al.

SQL is declarative in nature and rich in its features. Writing semantically correct SQL queries and finding logical bugs in SQL are not easy, even for experienced programmers, who are often used to the mindset of working with general-purpose programming languages (GPLs). While there are many GPL debuggers, SQL debugging has received much less attention. In this paper, we present I-Rex, a SQL debugger that enables users to inspect the logical execution of SQL queries visually and interactively to identify and potentially fix logical bugs in the queries. I-Rex draws analogies to the debugging paradigm of GPLs (e.g., stepping, watchpoints, etc.), making it easier for programmers to adopt. However, unlike debugging GPLs, which involves executing the underlying program in full to the point of interest, I-Rex allows users to jump to arbitrary points of interest by leveraging the power of the database systems, through selective materialization and query rewrites. To simplify deployment, I-Rex acts as a lightweight middleware on top of the database system; it imposes no overhead to prepare a database for debugging and maintains no state in the database systems during debugging sessions. We demonstrate the effectiveness of I-Rex through performance experiments as well as a user study in an educational setting.

18.1ROJul 20
RoboHarness: Memory-Driven Orchestration of Heterogeneous Robot Policies for Long-Horizon Planning

Jinbang Huang, Yuanzhao Hu, Zhiyuan Li et al.

Long-horizon robotic tasks require diverse capabilities that no single policy can reliably provide. Heterogeneous policies offer complementary strengths, but orchestrating them requires reasoning over uncertain capability boundaries and cross-policy distribution mismatch, which are largely overlooked by existing planning methods built on homogeneous, predefined skills with fixed applicability. We propose RoboHarness, a unified framework that encapsulates independently developed robot control systems as reusable agentic skills. Although instantiated in this work with VLAs, RL policies, and task-and-motion planning (TAMP) systems, RoboHarness is designed as a general framework compatible with a broader range of robot policies, such as navigation policies, model predictive controllers, and world-action models. RoboHarness uses multi-modal execution memory and online evidence to characterize policy capability boundaries for capability-aware decomposition and routing. To stabilize policy handoffs, its Memory Bridge retrieves execution trajectories associated with the next policy, estimates its in-distribution state region, and guides the robot toward that region without joint policy retraining. Extensive experiments on three public benchmarks, 500 customized tasks, and 135 real-robot experiments demonstrate effective capability-aware routing and stable policy orchestration, yielding substantial improvements in zero-shot long-horizon planning and out-of-distribution robustness.

6.5CVJul 20
QIRF Quantum-Inspired Non-Orthogonal Function-Space Compression for 3D Gaussian Splatting

Shizeng Jiang, Hao Zhang, Xuerui Ma et al.

3D Gaussian Splatting (3DGS) achieves high-quality real-time rendering by representing a scene with a large collection of anisotropic Gaussian primitives. However, complex scenes often require millions of Gaussians, resulting in substantial storage and rendering costs. Existing compression methods mainly reduce redundancy through primitive-wise pruning, attribute quantization, clustering, or neural coding, while redundancy caused by strongly overlapping and non-orthogonal Gaussian basis functions remains largely unexplored. We present QIRF, a quantum-inspired non-orthogonal function-space compression method for 3D Gaussian Splatting. QIRF models neighboring Gaussian primitives as a local non-orthogonal basis and formulates primitive reduction as a subspace-aware selection problem. Specifically, an analytic Gaussian overlap matrix and a radiance-response density matrix are constructed to characterize functional redundancy and rendering relevance. Generalized eigendecomposition is then used to identify the dominant local subspace and select representative Gaussian primitives. An RRDM-based response model and detail-aware safeguarding further preserve visually important high-frequency structures under aggressive pruning. Experiments on 13 scenes from Mip-NeRF 360, Tanks and Temples, and Deep Blending show that QIRF reduces the Gaussian count and raw PLY storage by 71.7 percent on average, corresponding to approximately 3.54 times compression, while maintaining reconstruction quality comparable to 3DGS and achieving a marginal average PSNR improvement of 0.10 dB. QIRF also improves the average rendering speed over 3DGS by 34.3 percent. These results suggest that non-orthogonal function-space redundancy is an important yet underexplored source of representational redundancy in explicit Gaussian radiance fields.

9.2AIJul 19
Empirical Grounding Improves the Realism of LLM Agents Simulating Human Behavior During Disruptions

Chen Xia, Zexi Kuang, Yuqing Hu

Large language model (LLM) agents offer a generative approach to simulating human behavior under conditions that may have few or no direct historical analogues, a common challenge in disaster and infrastructure-disruption planning. However, this generative capacity creates a validity problem: individually plausible agent reasoning may fail to reproduce empirical population behavior. We evaluate whether empirical grounding improves the statistical realism of LLM-agent simulations during disruptions. Specifically, we develop an empirically grounded LLM-agent framework that embeds demographic profiles from the American Community Survey, baseline routines from the American Time Use Survey, and urban spatial context into agent initialization, memory, decision prompts, and activity execution. An independent household survey conducted during the July 2024 Philadelphia heatwave is reserved as an external validation benchmark. Compared with an ungrounded LLM-agent baseline, the grounded model improved reconstruction of normal daily routines, increasing mean correlation with empirical activity profiles from 0.528 to 0.912 and reducing mean squared error from 0.066 to 0.008. Under heatwave conditions, the grounded model better reproduced survey-derived activity profiles, increasing mean correlation from 0.349 to 0.836 and reducing mean squared error from 0.098 to 0.012. The grounded model captured 46.4% of observed heatwave response amplitude, compared with 20.6% for the ungrounded baseline. These findings show that empirical grounding can make LLM agents more statistically credible simulators of population behavior while revealing remaining gaps in modeling human adaptation during disruptions.

19.5ROJul 16
AeroAct: Action-Centered World-Action Models for Language-Conditioned Quadrotor Flight

Xinhong Zhang, Qiyuan Zhu, Yubo Huang et al.

Language-conditioned quadrotor flight requires a policy to ground semantic goals, anticipate the visual consequences of ego-motion, and output control references that remain smooth and dynamically executable under rapidly changing first-person views. Existing aerial vision-language navigation and vision-language-action methods commonly use discrete actions, high-level waypoints, or instantaneous velocity commands, which provide limited supervision about how flight actions change future observations. We present AeroAct, an action-centered world-action model (WAM) for quadrotor navigation. To the best of our knowledge, AeroAct is the first WAM instantiated and demonstrated for real-world aerial flight. The model adapts a pretrained video diffusion Transformer to predict local trajectory-action chunks from egocentric visual history, proprioception, and language. Future first-person frames are used during training as dense consequence supervision, while deployment directly decodes actions without generating future video. To obtain aligned visual, state, language, and dynamically feasible action data, we build a DiffAero-based pipeline with complementary Isaac Lab and 3D Gaussian splatting renderers. We further introduce a low-cost handheld collection device that couples camera observations with motion estimates to recreate flight-like egocentric trajectories, and a self-guidance procedure that improves temporal consistency across overlapping trajectory chunks. Closed-loop simulation and real-world experiments show that temporal visual context improves target tracking and object-search performance, and that WAM-based policies can be executed on a physical quadrotor.