Shizhe Chen

CV
h-index24
44papers
2,366citations
Novelty52%
AI Score54

44 Papers

31.9CVNov 17, 2022Code
Language Conditioned Spatial Relation Reasoning for 3D Object Grounding

Shizhe Chen, Pierre-Louis Guhur, Makarand Tapaswi et al.

Localizing objects in 3D scenes based on natural language requires understanding and reasoning about spatial relations. In particular, it is often crucial to distinguish similar objects referred by the text, such as "the left most chair" and "a chair next to the window". In this work we propose a language-conditioned transformer model for grounding 3D objects and their spatial relations. To this end, we design a spatial self-attention layer that accounts for relative distances and orientations between objects in input 3D point clouds. Training such a layer with visual and language inputs enables to disambiguate spatial relations and to localize objects referred by the text. To facilitate the cross-modal learning of relations, we further propose a teacher-student approach where the teacher model is first trained using ground-truth object labels, and then helps to train a student model using point cloud inputs. We perform ablation studies showing advantages of our approach. We also demonstrate our model to significantly outperform the state of the art on the challenging Nr3D, Sr3D and ScanRefer 3D object grounding datasets.

22.2CVApr 24, 2023Code
gSDF: Geometry-Driven Signed Distance Functions for 3D Hand-Object Reconstruction

Zerui Chen, Shizhe Chen, Cordelia Schmid et al.

Signed distance functions (SDFs) is an attractive framework that has recently shown promising results for 3D shape reconstruction from images. SDFs seamlessly generalize to different shape resolutions and topologies but lack explicit modelling of the underlying 3D geometry. In this work, we exploit the hand structure and use it as guidance for SDF-based shape reconstruction. In particular, we address reconstruction of hands and manipulated objects from monocular RGB images. To this end, we estimate poses of hands and objects and use them to guide 3D reconstruction. More specifically, we predict kinematic chains of pose transformations and align SDFs with highly-articulated hand poses. We improve the visual features of 3D points with geometry alignment and further leverage temporal information to enhance the robustness to occlusion and motion blurs. We conduct extensive experiments on the challenging ObMan and DexYCB benchmarks and demonstrate significant improvements of the proposed method over the state of the art.

23.1CVAug 24, 2022Code
Learning from Unlabeled 3D Environments for Vision-and-Language Navigation

Shizhe Chen, Pierre-Louis Guhur, Makarand Tapaswi et al.

In vision-and-language navigation (VLN), an embodied agent is required to navigate in realistic 3D environments following natural language instructions. One major bottleneck for existing VLN approaches is the lack of sufficient training data, resulting in unsatisfactory generalization to unseen environments. While VLN data is typically collected manually, such an approach is expensive and prevents scalability. In this work, we address the data scarcity issue by proposing to automatically create a large-scale VLN dataset from 900 unlabeled 3D buildings from HM3D. We generate a navigation graph for each building and transfer object predictions from 2D to generate pseudo 3D object labels by cross-view consistency. We then fine-tune a pretrained language model using pseudo object labels as prompts to alleviate the cross-modal gap in instruction generation. Our resulting HM3D-AutoVLN dataset is an order of magnitude larger than existing VLN datasets in terms of navigation environments and instructions. We experimentally demonstrate that HM3D-AutoVLN significantly increases the generalization ability of resulting VLN models. On the SPL metric, our approach improves over state of the art by 7.1% and 8.1% on the unseen validation splits of REVERIE and SOON datasets respectively.

25.3ROSep 27, 2023Code
PolarNet: 3D Point Clouds for Language-Guided Robotic Manipulation

Shizhe Chen, Ricardo Garcia, Cordelia Schmid et al.

The ability for robots to comprehend and execute manipulation tasks based on natural language instructions is a long-term goal in robotics. The dominant approaches for language-guided manipulation use 2D image representations, which face difficulties in combining multi-view cameras and inferring precise 3D positions and relationships. To address these limitations, we propose a 3D point cloud based policy called PolarNet for language-guided manipulation. It leverages carefully designed point cloud inputs, efficient point cloud encoders, and multimodal transformers to learn 3D point cloud representations and integrate them with language instructions for action prediction. PolarNet is shown to be effective and data efficient in a variety of experiments conducted on the RLBench benchmark. It outperforms state-of-the-art 2D and 3D approaches in both single-task and multi-task learning. It also achieves promising results on a real robot.

13.1CVAug 10, 2023
Object Goal Navigation with Recursive Implicit Maps

Shizhe Chen, Thomas Chabal, Ivan Laptev et al.

Object goal navigation aims to navigate an agent to locations of a given object category in unseen environments. Classical methods explicitly build maps of environments and require extensive engineering while lacking semantic information for object-oriented exploration. On the other hand, end-to-end learning methods alleviate manual map design and predict actions using implicit representations. Such methods, however, lack an explicit notion of geometry and may have limited ability to encode navigation history. In this work, we propose an implicit spatial map for object goal navigation. Our implicit map is recursively updated with new observations at each step using a transformer. To encourage spatial reasoning, we introduce auxiliary tasks and train our model to reconstruct explicit maps as well as to predict visual features, semantic labels and actions. Our method significantly outperforms the state of the art on the challenging MP3D dataset and generalizes well to the HM3D dataset. We successfully deploy our model on a real robot and achieve encouraging object goal navigation results in real scenes using only a few real-world demonstrations. Code, trained models and videos are available at \url{https://www.di.ens.fr/willow/research/onav_rim/}.

9.4ROJul 28, 2023
Robust Visual Sim-to-Real Transfer for Robotic Manipulation

Ricardo Garcia, Robin Strudel, Shizhe Chen et al.

Learning visuomotor policies in simulation is much safer and cheaper than in the real world. However, due to discrepancies between the simulated and real data, simulator-trained policies often fail when transferred to real robots. One common approach to bridge the visual sim-to-real domain gap is domain randomization (DR). While previous work mainly evaluates DR for disembodied tasks, such as pose estimation and object detection, here we systematically explore visual domain randomization methods and benchmark them on a rich set of challenging robotic manipulation tasks. In particular, we propose an off-line proxy task of cube localization to select DR parameters for texture randomization, lighting randomization, variations of object colors and camera parameters. Notably, we demonstrate that DR parameters have similar impact on our off-line proxy task and on-line policies. We, hence, use off-line optimized DR parameters to train visuomotor policies in simulation and directly apply such policies to a real robot. Our approach achieves 93% success rate on average when tested on a diverse set of challenging manipulation tasks. Moreover, we evaluate the robustness of policies to visual variations in real scenes and show that our simulator-trained policies outperform policies learned using real but limited data. Code, simulation environment, real robot datasets and trained models are available at https://www.di.ens.fr/willow/research/robust_s2r/.

7.6CVDec 31, 2022Code
TeViS:Translating Text Synopses to Video Storyboards

Xu Gu, Yuchong Sun, Feiyue Ni et al.

A video storyboard is a roadmap for video creation which consists of shot-by-shot images to visualize key plots in a text synopsis. Creating video storyboards, however, remains challenging which not only requires cross-modal association between high-level texts and images but also demands long-term reasoning to make transitions smooth across shots. In this paper, we propose a new task called Text synopsis to Video Storyboard (TeViS) which aims to retrieve an ordered sequence of images as the video storyboard to visualize the text synopsis. We construct a MovieNet-TeViS dataset based on the public MovieNet dataset. It contains 10K text synopses each paired with keyframes manually selected from corresponding movies by considering both relevance and cinematic coherence. To benchmark the task, we present strong CLIP-based baselines and a novel VQ-Trans. VQ-Trans first encodes text synopsis and images into a joint embedding space and uses vector quantization (VQ) to improve the visual representation. Then, it auto-regressively generates a sequence of visual features for retrieval and ordering. Experimental results demonstrate that VQ-Trans significantly outperforms prior methods and the CLIP-based baselines. Nevertheless, there is still a large gap compared to human performance suggesting room for promising future work. The code and data are available at: \url{https://ruc-aimind.github.io/projects/TeViS/}

5.0CVAug 21, 2023
Explore and Tell: Embodied Visual Captioning in 3D Environments

Anwen Hu, Shizhe Chen, Liang Zhang et al.

While current visual captioning models have achieved impressive performance, they often assume that the image is well-captured and provides a complete view of the scene. In real-world scenarios, however, a single image may not offer a good viewpoint, hindering fine-grained scene understanding. To overcome this limitation, we propose a novel task called Embodied Captioning, which equips visual captioning models with navigation capabilities, enabling them to actively explore the scene and reduce visual ambiguity from suboptimal viewpoints. Specifically, starting at a random viewpoint, an agent must navigate the environment to gather information from different viewpoints and generate a comprehensive paragraph describing all objects in the scene. To support this task, we build the ET-Cap dataset with Kubric simulator, consisting of 10K 3D scenes with cluttered objects and three annotated paragraphs per scene. We propose a Cascade Embodied Captioning model (CaBOT), which comprises of a navigator and a captioner, to tackle this task. The navigator predicts which actions to take in the environment, while the captioner generates a paragraph description based on the whole navigation trajectory. Extensive experiments demonstrate that our model outperforms other carefully designed baselines. Our dataset, codes and models are available at https://aim3-ruc.github.io/ExploreAndTell.

10.4CLAug 28, 2024
Conan-embedding: General Text Embedding with More and Better Negative Samples

Shiyu Li, Yang Tang, Shizhe Chen et al.

With the growing popularity of RAG, the capabilities of embedding models are gaining increasing attention. Embedding models are primarily trained through contrastive loss learning, with negative examples being a key component. Previous work has proposed various hard negative mining strategies, but these strategies are typically employed as preprocessing steps. In this paper, we propose the conan-embedding model, which maximizes the utilization of more and higher-quality negative examples. Specifically, since the model's ability to handle preprocessed negative examples evolves during training, we propose dynamic hard negative mining method to expose the model to more challenging negative examples throughout the training process. Secondly, contrastive learning requires as many negative examples as possible but is limited by GPU memory constraints. Therefore, we use a Cross-GPU balancing Loss to provide more negative examples for embedding training and balance the batch size across multiple tasks. Moreover, we also discovered that the prompt-response pairs from LLMs can be used for embedding training. Our approach effectively enhances the capabilities of embedding models, currently ranking first on the Chinese leaderboard of Massive text embedding benchmark

5.2CVApr 23, 2024Code
Think-Program-reCtify: 3D Situated Reasoning with Large Language Models

Qingrong He, Kejun Lin, Shizhe Chen et al.

This work addresses the 3D situated reasoning task which aims to answer questions given egocentric observations in a 3D environment. The task remains challenging as it requires comprehensive 3D perception and complex reasoning skills. End-to-end models trained on supervised data for 3D situated reasoning suffer from data scarcity and generalization ability. Inspired by the recent success of leveraging large language models (LLMs) for visual reasoning, we propose LLM-TPC, a novel framework that leverages the planning, tool usage, and reflection capabilities of LLMs through a ThinkProgram-reCtify loop. The Think phase first decomposes the compositional question into a sequence of steps, and then the Program phase grounds each step to a piece of code and calls carefully designed 3D visual perception modules. Finally, the Rectify phase adjusts the plan and code if the program fails to execute. Experiments and analysis on the SQA3D benchmark demonstrate the effectiveness, interpretability and robustness of our method. Our code is publicly available at https://qingrongh.github.io/LLM-TPC/.

5.7RONov 30, 2025
FOM-Nav: Frontier-Object Maps for Object Goal Navigation

Thomas Chabal, Shizhe Chen, Jean Ponce et al.

This paper addresses the Object Goal Navigation problem, where a robot must efficiently find a target object in an unknown environment. Existing implicit memory-based methods struggle with long-term memory retention and planning, while explicit map-based approaches lack rich semantic information. To address these challenges, we propose FOM-Nav, a modular framework that enhances exploration efficiency through Frontier-Object Maps and vision-language models. Our Frontier-Object Maps are built online and jointly encode spatial frontiers and fine-grained object information. Using this representation, a vision-language model performs multimodal scene understanding and high-level goal prediction, which is executed by a low-level planner for efficient trajectory generation. To train FOM-Nav, we automatically construct large-scale navigation datasets from real-world scanned environments. Extensive experiments validate the effectiveness of our model design and constructed dataset. FOM-Nav achieves state-of-the-art performance on the MP3D and HM3D benchmarks, particularly in navigation efficiency metric SPL, and yields promising results on a real robot.

13.2IRJul 20, 2025Code
U-MARVEL: Unveiling Key Factors for Universal Multimodal Retrieval via Embedding Learning with MLLMs

Xiaojie Li, Chu Li, Shi-Zhe Chen et al.

Universal multimodal retrieval (UMR), which aims to address complex retrieval tasks where both queries and candidates span diverse modalities, has been significantly advanced by the emergence of MLLMs. While state-of-the-art MLLM-based methods in the literature predominantly adopt contrastive learning principles, they often differ in their specific training recipes. Despite their success, the mechanisms underlying their retrieval capabilities remain largely unexplored, potentially resulting in suboptimal performance and limited generalization ability. To address these issues, we present a comprehensive study aimed at uncovering the key factors that drive effective embedding learning for UMR using MLLMs. We begin by implementing a general MLLM-based embedding learning pipeline, and systematically analyze the primary contributors to high-performing universal retrieval systems. Based on this, we explore various aspects of the details in embedding generation and training strategies, including progressive transition, hard negative mining and re-ranker distillation. Notably, our findings reveal that often-overlooked factors can have a substantial impact on model performance. Building on these discoveries, we introduce a unified framework termed U-MARVEL (\textbf{U}niversal \textbf{M}ultimod\textbf{A}l \textbf{R}etrie\textbf{V}al via \textbf{E}mbedding \textbf{L}earning), which outperforms state-of-the-art competitors on the M-BEIR benchmark by a large margin in supervised settings, and also exihibits strong zero-shot performance on several tasks such as composed image retrieval and text-to-video retrieval. These results underscore the generalization potential of our framework across various embedding-based retrieval tasks. Code is available at https://github.com/chaxjli/U-MARVEL

39.8CVMay 10, 2023Code
InfoMetIC: An Informative Metric for Reference-free Image Caption Evaluation

Anwen Hu, Shizhe Chen, Liang Zhang et al.

Automatic image captioning evaluation is critical for benchmarking and promoting advances in image captioning research. Existing metrics only provide a single score to measure caption qualities, which are less explainable and informative. Instead, we humans can easily identify the problems of captions in details, e.g., which words are inaccurate and which salient objects are not described, and then rate the caption quality. To support such informative feedback, we propose an Informative Metric for Reference-free Image Caption evaluation (InfoMetIC). Given an image and a caption, InfoMetIC is able to report incorrect words and unmentioned image regions at fine-grained level, and also provide a text precision score, a vision recall score and an overall quality score at coarse-grained level. The coarse-grained score of InfoMetIC achieves significantly better correlation with human judgements than existing metrics on multiple benchmarks. We also construct a token-level evaluation dataset and demonstrate the effectiveness of InfoMetIC in fine-grained evaluation. Our code and datasets are publicly available at https://github.com/HAWLYQ/InfoMetIC.

10.0CVAug 25, 2021Code
Product-oriented Machine Translation with Cross-modal Cross-lingual Pre-training

Yuqing Song, Shizhe Chen, Qin Jin et al.

Translating e-commercial product descriptions, a.k.a product-oriented machine translation (PMT), is essential to serve e-shoppers all over the world. However, due to the domain specialty, the PMT task is more challenging than traditional machine translation problems. Firstly, there are many specialized jargons in the product description, which are ambiguous to translate without the product image. Secondly, product descriptions are related to the image in more complicated ways than standard image descriptions, involving various visual aspects such as objects, shapes, colors or even subjective styles. Moreover, existing PMT datasets are small in scale to support the research. In this paper, we first construct a large-scale bilingual product description dataset called Fashion-MMT, which contains over 114k noisy and 40k manually cleaned description translations with multiple product images. To effectively learn semantic alignments among product images and bilingual texts in translation, we design a unified product-oriented cross-modal cross-lingual model (\upoc~) for pre-training and fine-tuning. Experiments on the Fashion-MMT and Multi30k datasets show that our model significantly outperforms the state-of-the-art models even pre-trained on the same dataset. It is also shown to benefit more from large-scale noisy data to improve the translation quality. We will release the dataset and codes at https://github.com/syuqings/Fashion-MMT.

21.8CVAug 5, 2021Code
Elaborative Rehearsal for Zero-shot Action Recognition

Shizhe Chen, Dong Huang

The growing number of action classes has posed a new challenge for video understanding, making Zero-Shot Action Recognition (ZSAR) a thriving direction. The ZSAR task aims to recognize target (unseen) actions without training examples by leveraging semantic representations to bridge seen and unseen actions. However, due to the complexity and diversity of actions, it remains challenging to semantically represent action classes and transfer knowledge from seen data. In this work, we propose an ER-enhanced ZSAR model inspired by an effective human memory technique Elaborative Rehearsal (ER), which involves elaborating a new concept and relating it to known concepts. Specifically, we expand each action class as an Elaborative Description (ED) sentence, which is more discriminative than a class name and less costly than manual-defined attributes. Besides directly aligning class semantics with videos, we incorporate objects from the video as Elaborative Concepts (EC) to improve video semantics and generalization from seen actions to unseen actions. Our ER-enhanced ZSAR model achieves state-of-the-art results on three existing benchmarks. Moreover, we propose a new ZSAR evaluation protocol on the Kinetics dataset to overcome limitations of current benchmarks and demonstrate the first case where ZSAR performance is comparable to few-shot learning baselines on this more realistic setting. We will release our codes and collected EDs at https://github.com/DeLightCMU/ElaborativeRehearsal.

9.4CVAug 4, 2021Code
Question-controlled Text-aware Image Captioning

Anwen Hu, Shizhe Chen, Qin Jin

For an image with multiple scene texts, different people may be interested in different text information. Current text-aware image captioning models are not able to generate distinctive captions according to various information needs. To explore how to generate personalized text-aware captions, we define a new challenging task, namely Question-controlled Text-aware Image Captioning (Qc-TextCap). With questions as control signals, this task requires models to understand questions, find related scene texts and describe them together with objects fluently in human language. Based on two existing text-aware captioning datasets, we automatically construct two datasets, ControlTextCaps and ControlVizWiz to support the task. We propose a novel Geometry and Question Aware Model (GQAM). GQAM first applies a Geometry-informed Visual Encoder to fuse region-level object features and region-level scene text features with considering spatial relationships. Then, we design a Question-guided Encoder to select the most relevant visual features for each question. Finally, GQAM generates a personalized text-aware caption with a Multimodal Decoder. Our model achieves better captioning performance and question answering ability than carefully designed baselines on both two datasets. With questions as control signals, our model generates more informative and diverse captions than the state-of-the-art text-aware captioning model. Our code and datasets are publicly available at https://github.com/HAWLYQ/Qc-TextCap.

8.7CVAug 4, 2021Code
ICECAP: Information Concentrated Entity-aware Image Captioning

Anwen Hu, Shizhe Chen, Qin Jin

Most current image captioning systems focus on describing general image content, and lack background knowledge to deeply understand the image, such as exact named entities or concrete events. In this work, we focus on the entity-aware news image captioning task which aims to generate informative captions by leveraging the associated news articles to provide background knowledge about the target image. However, due to the length of news articles, previous works only employ news articles at the coarse article or sentence level, which are not fine-grained enough to refine relevant events and choose named entities accurately. To overcome these limitations, we propose an Information Concentrated Entity-aware news image CAPtioning (ICECAP) model, which progressively concentrates on relevant textual information within the corresponding news article from the sentence level to the word level. Our model first creates coarse concentration on relevant sentences using a cross-modality retrieval model and then generates captions by further concentrating on relevant words within the sentences. Extensive experiments on both BreakingNews and GoodNews datasets demonstrate the effectiveness of our proposed method, which outperforms other state-of-the-arts. The code of ICECAP is publicly available at https://github.com/HAWLYQ/ICECAP.

14.0CVMay 30, 2021Code
Towards Diverse Paragraph Captioning for Untrimmed Videos

Yuqing Song, Shizhe Chen, Qin Jin

Video paragraph captioning aims to describe multiple events in untrimmed videos with descriptive paragraphs. Existing approaches mainly solve the problem in two steps: event detection and then event captioning. Such two-step manner makes the quality of generated paragraphs highly dependent on the accuracy of event proposal detection which is already a challenging task. In this paper, we propose a paragraph captioning model which eschews the problematic event detection stage and directly generates paragraphs for untrimmed videos. To describe coherent and diverse events, we propose to enhance the conventional temporal attention with dynamic video memories, which progressively exposes new video features and suppresses over-accessed video contents to control visual focuses of the model. In addition, a diversity-driven training strategy is proposed to improve diversity of paragraph on the language perspective. Considering that untrimmed videos generally contain massive but redundant frames, we further augment the video encoder with keyframe awareness to improve efficiency. Experimental results on the ActivityNet and Charades datasets show that our proposed model significantly outperforms the state-of-the-art performance on both accuracy and diversity metrics without using any event boundary annotations. Code will be released at https://github.com/syuqings/video-paragraph.

1.2CVApr 12, 2020Code
YouMakeup VQA Challenge: Towards Fine-grained Action Understanding in Domain-Specific Videos

Shizhe Chen, Weiying Wang, Ludan Ruan et al.

The goal of the YouMakeup VQA Challenge 2020 is to provide a common benchmark for fine-grained action understanding in domain-specific videos e.g. makeup instructional videos. We propose two novel question-answering tasks to evaluate models' fine-grained action understanding abilities. The first task is \textbf{Facial Image Ordering}, which aims to understand visual effects of different actions expressed in natural language to the facial object. The second task is \textbf{Step Ordering}, which aims to measure cross-modal semantic alignments between untrimmed videos and multi-sentence texts. In this paper, we present the challenge guidelines, the dataset used, and performances of baseline models on the two proposed tasks. The baseline codes and models are released at \url{https://github.com/AIM3-RUC/YouMakeup_Baseline}.

21.8CVApr 1, 2024
SUGAR: Pre-training 3D Visual Representations for Robotics

Shizhe Chen, Ricardo Garcia, Ivan Laptev et al.

Learning generalizable visual representations from Internet data has yielded promising results for robotics. Yet, prevailing approaches focus on pre-training 2D representations, being sub-optimal to deal with occlusions and accurately localize objects in complex 3D scenes. Meanwhile, 3D representation learning has been limited to single-object understanding. To address these limitations, we introduce a novel 3D pre-training framework for robotics named SUGAR that captures semantic, geometric and affordance properties of objects through 3D point clouds. We underscore the importance of cluttered scenes in 3D representation learning, and automatically construct a multi-object dataset benefiting from cost-free supervision in simulation. SUGAR employs a versatile transformer-based model to jointly address five pre-training tasks, namely cross-modal knowledge distillation for semantic learning, masked point modeling to understand geometry structures, grasping pose synthesis for object affordance, 3D instance segmentation and referring expression grounding to analyze cluttered scenes. We evaluate our learned representation on three robotic-related tasks, namely, zero-shot 3D object recognition, referring expression grounding, and language-driven robotic manipulation. Experimental results show that SUGAR's 3D representation outperforms state-of-the-art 2D and 3D representations.

21.2CVApr 24, 2024
ViViDex: Learning Vision-based Dexterous Manipulation from Human Videos

Zerui Chen, Shizhe Chen, Etienne Arlaud et al.

In this work, we aim to learn a unified vision-based policy for multi-fingered robot hands to manipulate a variety of objects in diverse poses. Though prior work has shown benefits of using human videos for policy learning, performance gains have been limited by the noise in estimated trajectories. Moreover, reliance on privileged object information such as ground-truth object states further limits the applicability in realistic scenarios. To address these limitations, we propose a new framework ViViDex to improve vision-based policy learning from human videos. It first uses reinforcement learning with trajectory guided rewards to train state-based policies for each video, obtaining both visually natural and physically plausible trajectories from the video. We then rollout successful episodes from state-based policies and train a unified visual policy without using any privileged information. We propose coordinate transformation to further enhance the visual point cloud representation, and compare behavior cloning and diffusion policy for the visual policy training. Experiments both in simulation and on the real robot demonstrate that ViViDex outperforms state-of-the-art approaches on three dexterous manipulation tasks.

15.5CVMar 27, 2025
HORT: Monocular Hand-held Objects Reconstruction with Transformers

Zerui Chen, Rolandos Alexandros Potamias, Shizhe Chen et al.

Reconstructing hand-held objects in 3D from monocular images remains a significant challenge in computer vision. Most existing approaches rely on implicit 3D representations, which produce overly smooth reconstructions and are time-consuming to generate explicit 3D shapes. While more recent methods directly reconstruct point clouds with diffusion models, the multi-step denoising makes high-resolution reconstruction inefficient. To address these limitations, we propose a transformer-based model to efficiently reconstruct dense 3D point clouds of hand-held objects. Our method follows a coarse-to-fine strategy, first generating a sparse point cloud from the image and progressively refining it into a dense representation using pixel-aligned image features. To enhance reconstruction accuracy, we integrate image features with 3D hand geometry to jointly predict the object point cloud and its pose relative to the hand. Our model is trained end-to-end for optimal performance. Experimental results on both synthetic and real datasets demonstrate that our method achieves state-of-the-art accuracy with much faster inference speed, while generalizing well to in-the-wild images.

12.0CLSep 16, 2025
Conan-Embedding-v2: Training an LLM from Scratch for Text Embeddings

Shiyu Li, Yang Tang, Ruijie Liu et al.

Large language models (LLMs) have recently demonstrated excellent performance in text embedding tasks. Previous work usually use LoRA to fine-tune existing LLMs, which are limited by the data and training gap between LLMs and embedding models. In this work, we introduce Conan-embedding-v2, a new 1.4B-parameter LLM trained from scratch and fine-tuned as a text embedder. First, we add news data and multilingual pairs for LLM pretraining to bridge the data gap. Based on this, we propose a cross-lingual retrieval dataset that enables the LLM to better integrate embeddings across different languages. Second, whereas LLMs use a causal mask with token-level loss, embedding models use a bidirectional mask with sentence-level loss. This training gap makes full fine-tuning less effective than LoRA. We introduce a soft-masking mechanism to gradually transition between these two types of masks, enabling the model to learn more comprehensive representations. Based on this, we propose a dynamic hard negative mining method that exposes the model to more difficult negative examples throughout the training process. Being intuitive and effective, with only approximately 1.4B parameters, Conan-embedding-v2 achieves SOTA performance on both the Massive Text Embedding Benchmark (MTEB) and Chinese MTEB (May 19, 2025).

6.2CVMay 30, 2025
ComposeAnything: Composite Object Priors for Text-to-Image Generation

Zeeshan Khan, Shizhe Chen, Cordelia Schmid

Generating images from text involving complex and novel object arrangements remains a significant challenge for current text-to-image (T2I) models. Although prior layout-based methods improve object arrangements using spatial constraints with 2D layouts, they often struggle to capture 3D positioning and sacrifice quality and coherence. In this work, we introduce ComposeAnything, a novel framework for improving compositional image generation without retraining existing T2I models. Our approach first leverages the chain-of-thought reasoning abilities of LLMs to produce 2.5D semantic layouts from text, consisting of 2D object bounding boxes enriched with depth information and detailed captions. Based on this layout, we generate a spatial and depth aware coarse composite of objects that captures the intended composition, serving as a strong and interpretable prior that replaces stochastic noise initialization in diffusion-based T2I models. This prior guides the denoising process through object prior reinforcement and spatial-controlled denoising, enabling seamless generation of compositional objects and coherent backgrounds, while allowing refinement of inaccurate priors. ComposeAnything outperforms state-of-the-art methods on the T2I-CompBench and NSR-1K benchmarks for prompts with 2D/3D spatial arrangements, high object counts, and surreal compositions. Human evaluations further demonstrate that our model generates high-quality images with compositions that faithfully reflect the text.

5.7ROJun 12, 2025
Gondola: Grounded Vision Language Planning for Generalizable Robotic Manipulation

Shizhe Chen, Ricardo Garcia, Paul Pacaud et al.

Robotic manipulation faces a significant challenge in generalizing across unseen objects, environments and tasks specified by diverse language instructions. To improve generalization capabilities, recent research has incorporated large language models (LLMs) for planning and action execution. While promising, these methods often fall short in generating grounded plans in visual environments. Although efforts have been made to perform visual instructional tuning on LLMs for robotic manipulation, existing methods are typically constrained by single-view image input and struggle with precise object grounding. In this work, we introduce Gondola, a novel grounded vision-language planning model based on LLMs for generalizable robotic manipulation. Gondola takes multi-view images and history plans to produce the next action plan with interleaved texts and segmentation masks of target objects and locations. To support the training of Gondola, we construct three types of datasets using the RLBench simulator, namely robot grounded planning, multi-view referring expression and pseudo long-horizon task datasets. Gondola outperforms the state-of-the-art LLM-based method across all four generalization levels of the GemBench dataset, including novel placements, rigid objects, articulated objects and long-horizon tasks.

3.6CVMar 24, 2025
Online 3D Scene Reconstruction Using Neural Object Priors

Thomas Chabal, Shizhe Chen, Jean Ponce et al.

This paper addresses the problem of reconstructing a scene online at the level of objects given an RGB-D video sequence. While current object-aware neural implicit representations hold promise, they are limited in online reconstruction efficiency and shape completion. Our main contributions to alleviate the above limitations are twofold. First, we propose a feature grid interpolation mechanism to continuously update grid-based object-centric neural implicit representations as new object parts are revealed. Second, we construct an object library with previously mapped objects in advance and leverage the corresponding shape priors to initialize geometric object models in new videos, subsequently completing them with novel views as well as synthesized past views to avoid losing original object details. Extensive experiments on synthetic environments from the Replica dataset, real-world ScanNet sequences and videos captured in our laboratory demonstrate that our approach outperforms state-of-the-art neural implicit models for this task in terms of reconstruction accuracy and completeness.

33.1CVFeb 23, 2022
Think Global, Act Local: Dual-scale Graph Transformer for Vision-and-Language Navigation

Shizhe Chen, Pierre-Louis Guhur, Makarand Tapaswi et al.

Following language instructions to navigate in unseen environments is a challenging problem for autonomous embodied agents. The agent not only needs to ground languages in visual scenes, but also should explore the environment to reach its target. In this work, we propose a dual-scale graph transformer (DUET) for joint long-term action planning and fine-grained cross-modal understanding. We build a topological map on-the-fly to enable efficient exploration in global action space. To balance the complexity of large action space reasoning and fine-grained language grounding, we dynamically combine a fine-scale encoding over local observations and a coarse-scale encoding on a global map via graph transformers. The proposed approach, DUET, significantly outperforms state-of-the-art methods on goal-oriented vision-and-language navigation (VLN) benchmarks REVERIE and SOON. It also improves the success rate on the fine-grained VLN benchmark R2R.

1.4CVJun 11, 2021Code
Team RUC_AIM3 Technical Report at ActivityNet 2021: Entities Object Localization

Ludan Ruan, Jieting Chen, Yuqing Song et al.

Entities Object Localization (EOL) aims to evaluate how grounded or faithful a description is, which consists of caption generation and object grounding. Previous works tackle this problem by jointly training the two modules in a framework, which limits the complexity of each module. Therefore, in this work, we propose to divide these two modules into two stages and improve them respectively to boost the whole system performance. For the caption generation, we propose a Unified Multi-modal Pre-training Model (UMPM) to generate event descriptions with rich objects for better localization. For the object grounding, we fine-tune the state-of-the-art detection model MDETR and design a post processing method to make the grounding results more faithful. Our overall system achieves the state-of-the-art performances on both sub-tasks in Entities Object Localization challenge at Activitynet 2021, with 72.57 localization accuracy on the testing set of sub-task I and 0.2477 F1_all_per_sent on the hidden testing set of sub-task II.

27.3CVMar 11, 2021
WenLan: Bridging Vision and Language by Large-Scale Multi-Modal Pre-Training

Yuqi Huo, Manli Zhang, Guangzhen Liu et al.

Multi-modal pre-training models have been intensively explored to bridge vision and language in recent years. However, most of them explicitly model the cross-modal interaction between image-text pairs, by assuming that there exists strong semantic correlation between the text and image modalities. Since this strong assumption is often invalid in real-world scenarios, we choose to implicitly model the cross-modal correlation for large-scale multi-modal pre-training, which is the focus of the Chinese project `WenLan' led by our team. Specifically, with the weak correlation assumption over image-text pairs, we propose a two-tower pre-training model called BriVL within the cross-modal contrastive learning framework. Unlike OpenAI CLIP that adopts a simple contrastive learning method, we devise a more advanced algorithm by adapting the latest method MoCo into the cross-modal scenario. By building a large queue-based dictionary, our BriVL can incorporate more negative samples in limited GPU resources. We further construct a large Chinese multi-source image-text dataset called RUC-CAS-WenLan for pre-training our BriVL model. Extensive experiments demonstrate that the pre-trained BriVL model outperforms both UNITER and OpenAI CLIP on various downstream tasks.

7.9CVAug 3, 2020
The End-of-End-to-End: A Video Understanding Pentathlon Challenge (2020)

Samuel Albanie, Yang Liu, Arsha Nagrani et al.

We present a new video understanding pentathlon challenge, an open competition held in conjunction with the IEEE Conference on Computer Vision and Pattern Recognition (CVPR) 2020. The objective of the challenge was to explore and evaluate new methods for text-to-video retrieval-the task of searching for content within a corpus of videos using natural language queries. This report summarizes the results of the first edition of the challenge together with the findings of the participants.

5.8CVJul 17, 2020
2nd Place Solution to ECCV 2020 VIPriors Object Detection Challenge

Yinzheng Gu, Yihan Pan, Shizhe Chen

In this report, we descibe our approach to the ECCV 2020 VIPriors Object Detection Challenge which took place from March to July in 2020. We show that by using state-of-the-art data augmentation strategies, model designs, and post-processing ensemble methods, it is possible to overcome the difficulty of data shortage and obtain competitive results. Notably, our overall detection system achieves 36.6$\%$ AP on the COCO 2017 validation set using only 10K training images without any pre-training or transfer learning weights ranking us 2nd place in the challenge.

4.2CVJun 14, 2020
Team RUC_AIM3 Technical Report at Activitynet 2020 Task 2: Exploring Sequential Events Detection for Dense Video Captioning

Yuqing Song, Shizhe Chen, Yida Zhao et al.

Detecting meaningful events in an untrimmed video is essential for dense video captioning. In this work, we propose a novel and simple model for event sequence generation and explore temporal relationships of the event sequence in the video. The proposed model omits inefficient two-stage proposal generation and directly generates event boundaries conditioned on bi-directional temporal dependency in one pass. Experimental results show that the proposed event sequence generation model can generate more accurate and diverse events within a small number of proposals. For the event captioning, we follow our previous work to employ the intra-event captioning models into our pipeline system. The overall system achieves state-of-the-art performance on the dense-captioning events in video task with 9.894 METEOR score on the challenge testing set.

32.9CVMar 1, 2020
Fine-grained Video-Text Retrieval with Hierarchical Graph Reasoning

Shizhe Chen, Yida Zhao, Qin Jin et al.

Cross-modal retrieval between videos and texts has attracted growing attentions due to the rapid emergence of videos on the web. The current dominant approach for this problem is to learn a joint embedding space to measure cross-modal similarities. However, simple joint embeddings are insufficient to represent complicated visual and textual details, such as scenes, objects, actions and their compositions. To improve fine-grained video-text retrieval, we propose a Hierarchical Graph Reasoning (HGR) model, which decomposes video-text matching into global-to-local levels. To be specific, the model disentangles texts into hierarchical semantic graph including three levels of events, actions, entities and relationships across levels. Attention-based graph reasoning is utilized to generate hierarchical textual embeddings, which can guide the learning of diverse and hierarchical video representations. The HGR model aggregates matchings from different video-text levels to capture both global and local details. Experimental results on three video-text datasets demonstrate the advantages of our model. Such hierarchical decomposition also enables better generalization across datasets and improves the ability to distinguish fine-grained semantic differences.

24.4CVMar 1, 2020
Say As You Wish: Fine-grained Control of Image Caption Generation with Abstract Scene Graphs

Shizhe Chen, Qin Jin, Peng Wang et al.

Humans are able to describe image contents with coarse to fine details as they wish. However, most image captioning models are intention-agnostic which can not generate diverse descriptions according to different user intentions initiatively. In this work, we propose the Abstract Scene Graph (ASG) structure to represent user intention in fine-grained level and control what and how detailed the generated description should be. The ASG is a directed graph consisting of three types of \textbf{abstract nodes} (object, attribute, relationship) grounded in the image without any concrete semantic labels. Thus it is easy to obtain either manually or automatically. From the ASG, we propose a novel ASG2Caption model, which is able to recognise user intentions and semantics in the graph, and therefore generate desired captions according to the graph structure. Our model achieves better controllability conditioning on ASGs than carefully designed baselines on both VisualGenome and MSCOCO datasets. It also significantly improves the caption diversity via automatically sampling diverse ASGs as control signals.

7.7LGNov 24, 2019
Neural Storyboard Artist: Visualizing Stories with Coherent Image Sequences

Shizhe Chen, Bei Liu, Jianlong Fu et al.

A storyboard is a sequence of images to illustrate a story containing multiple sentences, which has been a key process to create different story products. In this paper, we tackle a new multimedia task of automatic storyboard creation to facilitate this process and inspire human artists. Inspired by the fact that our understanding of languages is based on our past experience, we propose a novel inspire-and-create framework with a story-to-image retriever that selects relevant cinematic images for inspiration and a storyboard creator that further refines and renders images to improve the relevancy and visual consistency. The proposed retriever dynamically employs contextual information in the story with hierarchical attentions and applies dense visual-semantic matching to accurately retrieve and ground images. The creator then employs three rendering steps to increase the flexibility of retrieved images, which include erasing irrelevant regions, unifying styles of images and substituting consistent characters. We carry out extensive experiments on both in-domain and out-of-domain visual story datasets. The proposed model achieves better quantitative performance than the state-of-the-art baselines for storyboard creation. Qualitative visualizations and user studies further verify that our approach can create high-quality storyboards even for stories in the wild.

0.9CVOct 15, 2019
Integrating Temporal and Spatial Attentions for VATEX Video Captioning Challenge 2019

Shizhe Chen, Yida Zhao, Yuqing Song et al.

This notebook paper presents our model in the VATEX video captioning challenge. In order to capture multi-level aspects in the video, we propose to integrate both temporal and spatial attentions for video captioning. The temporal attentive module focuses on global action movements while spatial attentive module enables to describe more fine-grained objects. Considering these two types of attentive modules are complementary, we thus fuse them via a late fusion strategy. The proposed model significantly outperforms baselines and achieves 73.4 CIDEr score on the testing set which ranks the second place at the VATEX video captioning challenge leaderboard 2019.

9.8CVAug 15, 2019
Unpaired Cross-lingual Image Caption Generation with Self-Supervised Rewards

Yuqing Song, Shizhe Chen, Yida Zhao et al.

Generating image descriptions in different languages is essential to satisfy users worldwide. However, it is prohibitively expensive to collect large-scale paired image-caption dataset for every target language which is critical for training descent image captioning models. Previous works tackle the unpaired cross-lingual image captioning problem through a pivot language, which is with the help of paired image-caption data in the pivot language and pivot-to-target machine translation models. However, such language-pivoted approach suffers from inaccuracy brought by the pivot-to-target translation, including disfluency and visual irrelevancy errors. In this paper, we propose to generate cross-lingual image captions with self-supervised rewards in the reinforcement learning framework to alleviate these two types of errors. We employ self-supervision from mono-lingual corpus in the target language to provide fluency reward, and propose a multi-level visual semantic matching model to provide both sentence-level and concept-level visual relevancy rewards. We conduct extensive experiments for unpaired cross-lingual image captioning in both English and Chinese respectively on two widely used image caption corpora. The proposed approach achieves significant performance improvement over state-of-the-art methods.

6.5CVJul 11, 2019
Activitynet 2019 Task 3: Exploring Contexts for Dense Captioning Events in Videos

Shizhe Chen, Yuqing Song, Yida Zhao et al.

Contextual reasoning is essential to understand events in long untrimmed videos. In this work, we systematically explore different captioning models with various contexts for the dense-captioning events in video task, which aims to generate captions for different events in the untrimmed video. We propose five types of contexts as well as two categories of event captioning models, and evaluate their contributions for event captioning from both accuracy and diversity aspects. The proposed captioning models are plugged into our pipeline system for the dense video captioning challenge. The overall system achieves the state-of-the-art performance on the dense-captioning events in video task with 9.91 METEOR score on the challenge testing set.

1.6CLJun 3, 2019
From Words to Sentences: A Progressive Learning Approach for Zero-resource Machine Translation with Visual Pivots

Shizhe Chen, Qin Jin, Jianlong Fu

The neural machine translation model has suffered from the lack of large-scale parallel corpora. In contrast, we humans can learn multi-lingual translations even without parallel texts by referring our languages to the external world. To mimic such human learning behavior, we employ images as pivots to enable zero-resource translation learning. However, a picture tells a thousand words, which makes multi-lingual sentences pivoted by the same image noisy as mutual translations and thus hinders the translation model learning. In this work, we propose a progressive learning approach for image-pivoted zero-resource machine translation. Since words are less diverse when grounded in the image, we first learn word-level translation with image pivots, and then progress to learn the sentence-level translation by utilizing the learned word translation to suppress noises in image-pivoted multi-lingual sentences. Experimental results on two widely used image-pivot translation datasets, IAPR-TC12 and Multi30k, show that the proposed approach significantly outperforms other state-of-the-art methods.

0.7CLJun 2, 2019
Unsupervised Bilingual Lexicon Induction from Mono-lingual Multimodal Data

Shizhe Chen, Qin Jin, Alexander Hauptmann

Bilingual lexicon induction, translating words from the source language to the target language, is a long-standing natural language processing task. Recent endeavors prove that it is promising to employ images as pivot to learn the lexicon induction without reliance on parallel corpora. However, these vision-based approaches simply associate words with entire images, which are constrained to translate concrete words and require object-centered images. We humans can understand words better when they are within a sentence with context. Therefore, in this paper, we propose to utilize images and their associated captions to address the limitations of previous approaches. We propose a multi-lingual caption model trained with different mono-lingual multimodal data to map words in different languages into joint spaces. Two types of word representation are induced from the multi-lingual caption model: linguistic features and localized visual features. The linguistic feature is learned from the sentence contexts with visual semantic constraints, which is beneficial to learn translation for words that are less visual-relevant. The localized visual feature is attended to the region in the image that correlates to the word, so that it alleviates the image restriction for salient visual representation. The two types of features are complementary for word translation. Experimental results on multiple language pairs demonstrate the effectiveness of our proposed method, which substantially outperforms previous vision-based approaches without using any parallel sentences or supervision of seed word pairs.

6.8CVJun 22, 2018
RUC+CMU: System Report for Dense Captioning Events in Videos

Shizhe Chen, Yuqing Song, Yida Zhao et al.

This notebook paper presents our system in the ActivityNet Dense Captioning in Video task (task 3). Temporal proposal generation and caption generation are both important to the dense captioning task. Therefore, we propose a proposal ranking model to employ a set of effective feature representations for proposal generation, and ensemble a series of caption models enhanced with context information to generate captions robustly on predicted proposals. Our approach achieves the state-of-the-art performance on the dense video captioning task with 8.529 METEOR score on the challenge testing set.

7.1CVSep 4, 2017
Multi-modal Conditional Attention Fusion for Dimensional Emotion Prediction

Shizhe Chen, Qin Jin

Continuous dimensional emotion prediction is a challenging task where the fusion of various modalities usually achieves state-of-the-art performance such as early fusion or late fusion. In this paper, we propose a novel multi-modal fusion strategy named conditional attention fusion, which can dynamically pay attention to different modalities at each time step. Long-short term memory recurrent neural networks (LSTM-RNN) is applied as the basic uni-modality model to capture long time dependencies. The weights assigned to different modalities are automatically decided by the current input features and recent history information rather than being fixed at any kinds of situation. Our experimental results on a benchmark dataset AVEC2015 show the effectiveness of our method which outperforms several common fusion strategies for valence prediction.

13.5CVAug 31, 2017
Video Captioning with Guidance of Multimodal Latent Topics

Shizhe Chen, Jia Chen, Qin Jin et al.

The topic diversity of open-domain videos leads to various vocabularies and linguistic expressions in describing video contents, and therefore, makes the video captioning task even more challenging. In this paper, we propose an unified caption framework, M&M TGM, which mines multimodal topics in unsupervised fashion from data and guides the caption decoder with these topics. Compared to pre-defined topics, the mined multimodal topics are more semantically and visually coherent and can reflect the topic distribution of videos better. We formulate the topic-aware caption generation as a multi-task learning problem, in which we add a parallel task, topic prediction, in addition to the caption task. For the topic prediction task, we use the mined topics as the teacher to train a student topic prediction model, which learns to predict the latent topics from multimodal contents of videos. The topic prediction provides intermediate supervision to the learning process. As for the caption task, we propose a novel topic-aware decoder to generate more accurate and detailed video descriptions with the guidance from latent topics. The entire learning procedure is end-to-end and it optimizes both tasks simultaneously. The results from extensive experiments conducted on the MSR-VTT and Youtube2Text datasets demonstrate the effectiveness of our proposed model. M&M TGM not only outperforms prior state-of-the-art methods on multiple evaluation metrics and on both benchmark datasets, but also achieves better generalization ability.

5.0CVAug 31, 2017
Generating Video Descriptions with Topic Guidance

Shizhe Chen, Jia Chen, Qin Jin

Generating video descriptions in natural language (a.k.a. video captioning) is a more challenging task than image captioning as the videos are intrinsically more complicated than images in two aspects. First, videos cover a broader range of topics, such as news, music, sports and so on. Second, multiple topics could coexist in the same video. In this paper, we propose a novel caption model, topic-guided model (TGM), to generate topic-oriented descriptions for videos in the wild via exploiting topic information. In addition to predefined topics, i.e., category tags crawled from the web, we also mine topics in a data-driven way based on training captions by an unsupervised topic mining model. We show that data-driven topics reflect a better topic schema than the predefined topics. As for testing video topic prediction, we treat the topic mining model as teacher to train the student, the topic prediction model, by utilizing the full multi-modalities in the video especially the speech modality. We propose a series of caption models to exploit topic guidance, including implicitly using the topics as input features to generate words related to the topic and explicitly modifying the weights in the decoder with topics to function as an ensemble of topic-aware language decoders. Our comprehensive experimental results on the current largest video caption dataset MSR-VTT prove the effectiveness of our topic-guided model, which significantly surpasses the winning performance in the 2016 MSR video to language challenge.