5.2CVAug 26, 2024
PVAFN: Point-Voxel Attention Fusion Network with Multi-Pooling Enhancing for 3D Object DetectionYidi Li, Jiahao Wen, Bin Ren et al.
The integration of point and voxel representations is becoming more common in LiDAR-based 3D object detection. However, this combination often struggles with capturing semantic information effectively. Moreover, relying solely on point features within regions of interest can lead to information loss and limitations in local feature representation. To tackle these challenges, we propose a novel two-stage 3D object detector, called Point-Voxel Attention Fusion Network (PVAFN). PVAFN leverages an attention mechanism to improve multi-modal feature fusion during the feature extraction phase. In the refinement stage, it utilizes a multi-pooling strategy to integrate both multi-scale and region-specific information effectively. The point-voxel attention mechanism adaptively combines point cloud and voxel-based Bird's-Eye-View (BEV) features, resulting in richer object representations that help to reduce false detections. Additionally, a multi-pooling enhancement module is introduced to boost the model's perception capabilities. This module employs cluster pooling and pyramid pooling techniques to efficiently capture key geometric details and fine-grained shape structures, thereby enhancing the integration of local and global features. Extensive experiments on the KITTI and Waymo datasets demonstrate that the proposed PVAFN achieves competitive performance. The code and models will be available.
2.8CVMar 1
VisNec: Measuring and Leveraging Visual Necessity for Multimodal Instruction TuningMingkang Dong, Hongyi Cai, Jie Li et al.
The effectiveness of multimodal instruction tuning depends not only on dataset scale, but critically on whether training samples genuinely require visual reasoning. However, existing instruction datasets often contain a substantial portion of visually redundant samples (solvable from text alone), as well as multimodally misaligned supervision that can degrade learning. To address this, we propose VisNec (Visual Necessity Score), a principled data selection framework that measures the marginal contribution of visual input during instruction tuning. By comparing predictive loss with and without visual context, VisNec identifies whether a training instance is vision-critical, redundant, or misaligned. To preserve task diversity, we combine VisNec with semantic clustering and select high-necessity samples within each cluster. Across 10 downstream benchmarks, training on only 15% of the LLaVA-665K dataset selected by VisNec achieves 100.2% of full-data performance. On the smaller Vision-Flan-186K dataset, our selection not only further reduces data size but also surpasses full-data training by 15.8%. These results demonstrate that measuring and leveraging visual necessity provides an effective solution for both efficient and robust multimodal instruction tuning. Codes and selected subsets will be released upon acceptance.
ROLO-SLAM: Rotation-Optimized LiDAR-Only SLAM in Uneven Terrain with Ground VehicleYinchuan Wang, Bin Ren, Xiang Zhang et al.
LiDAR-based SLAM is recognized as one effective method to offer localization guidance in rough environments. However, off-the-shelf LiDAR-based SLAM methods suffer from significant pose estimation drifts, particularly components relevant to the vertical direction, when passing to uneven terrains. This deficiency typically leads to a conspicuously distorted global map. In this article, a LiDAR-based SLAM method is presented to improve the accuracy of pose estimations for ground vehicles in rough terrains, which is termed Rotation-Optimized LiDAR-Only (ROLO) SLAM. The method exploits a forward location prediction to coarsely eliminate the location difference of consecutive scans, thereby enabling separate and accurate determination of the location and orientation at the front-end. Furthermore, we adopt a parallel-capable spatial voxelization for correspondence-matching. We develop a spherical alignment-guided rotation registration within each voxel to estimate the rotation of vehicle. By incorporating geometric alignment, we introduce the motion constraint into the optimization formulation to enhance the rapid and effective estimation of LiDAR's translation. Subsequently, we extract several keyframes to construct the submap and exploit an alignment from the current scan to the submap for precise pose estimation. Meanwhile, a global-scale factor graph is established to aid in the reduction of cumulative errors. In various scenes, diverse experiments have been conducted to evaluate our method. The results demonstrate that ROLO-SLAM excels in pose estimation of ground vehicles and outperforms existing state-of-the-art LiDAR SLAM frameworks.
5.7ROApr 11, 2024
Socially Pertinent Robots in Gerontological HealthcareXavier Alameda-Pineda, Angus Addlesee, Daniel Hernández García et al.
Despite the many recent achievements in developing and deploying social robotics, there are still many underexplored environments and applications for which systematic evaluation of such systems by end-users is necessary. While several robotic platforms have been used in gerontological healthcare, the question of whether or not a social interactive robot with multi-modal conversational capabilities will be useful and accepted in real-life facilities is yet to be answered. This paper is an attempt to partially answer this question, via two waves of experiments with patients and companions in a day-care gerontological facility in Paris with a full-sized humanoid robot endowed with social and conversational interaction capabilities. The software architecture, developed during the H2020 SPRING project, together with the experimental protocol, allowed us to evaluate the acceptability (AES) and usability (SUS) with more than 60 end-users. Overall, the users are receptive to this technology, especially when the robot perception and action skills are robust to environmental clutter and flexible to handle a plethora of different interactions.
6.5CVFeb 4, 2024
Key-Graph Transformer for Image RestorationBin Ren, Yawei Li, Jingyun Liang et al.
While it is crucial to capture global information for effective image restoration (IR), integrating such cues into transformer-based methods becomes computationally expensive, especially with high input resolution. Furthermore, the self-attention mechanism in transformers is prone to considering unnecessary global cues from unrelated objects or regions, introducing computational inefficiencies. In response to these challenges, we introduce the Key-Graph Transformer (KGT) in this paper. Specifically, KGT views patch features as graph nodes. The proposed Key-Graph Constructor efficiently forms a sparse yet representative Key-Graph by selectively connecting essential nodes instead of all the nodes. Then the proposed Key-Graph Attention is conducted under the guidance of the Key-Graph only among selected nodes with linear computational complexity within each window. Extensive experiments across 6 IR tasks confirm the proposed KGT's state-of-the-art performance, showcasing advancements both quantitatively and qualitatively.
3.7CVNov 27, 2024
Hierarchical Information Flow for Generalized Efficient Image RestorationYawei Li, Bin Ren, Jingyun Liang et al.
While vision transformers show promise in numerous image restoration (IR) tasks, the challenge remains in efficiently generalizing and scaling up a model for multiple IR tasks. To strike a balance between efficiency and model capacity for a generalized transformer-based IR method, we propose a hierarchical information flow mechanism for image restoration, dubbed Hi-IR, which progressively propagates information among pixels in a bottom-up manner. Hi-IR constructs a hierarchical information tree representing the degraded image across three levels. Each level encapsulates different types of information, with higher levels encompassing broader objects and concepts and lower levels focusing on local details. Moreover, the hierarchical tree architecture removes long-range self-attention, improves the computational efficiency and memory utilization, thus preparing it for effective model scaling. Based on that, we explore model scaling to improve our method's capabilities, which is expected to positively impact IR in large-scale training settings. Extensive experimental results show that Hi-IR achieves state-of-the-art performance in seven common image restoration tasks, affirming its effectiveness and generalizability.
1.2DCFeb 27
Green or Fast? Learning to Balance Cold Starts and Idle Carbon in Serverless ComputingBowen Sun, Christos D. Antonopoulos, Evgenia Smirni et al.
Serverless computing simplifies cloud deployment but introduces new challenges in managing service latency and carbon emissions. Reducing cold-start latency requires retaining warm function instances, while minimizing carbon emissions favors reclaiming idle resources. This balance is further complicated by time-varying grid carbon intensity and varying workload patterns, under which static keep-alive policies are inefficient. We present LACE-RL, a latency-aware and carbon-efficient management framework that formulates serverless pod retention as a sequential decision problem. LACE-RL uses deep reinforcement learning to dynamically tune keep-alive durations, jointly modeling cold-start probability, function-specific latency costs, and real-time carbon intensity. Using the Huawei Public Cloud Trace, we show that LACE-RL reduces cold starts by 51.69% and idle keep-alive carbon emissions by 77.08% compared to Huawei's static policy, while achieving better latency-carbon trade-offs than state-of-the-art heuristic and single-objective baselines, approaching Oracle performance.
10.2CVJun 1, 2025
3D Skeleton-Based Action Recognition: A ReviewMengyuan Liu, Hong Liu, Qianshuo Hu et al.
With the inherent advantages of skeleton representation, 3D skeleton-based action recognition has become a prominent topic in the field of computer vision. However, previous reviews have predominantly adopted a model-oriented perspective, often neglecting the fundamental steps involved in skeleton-based action recognition. This oversight tends to ignore key components of skeleton-based action recognition beyond model design and has hindered deeper, more intrinsic understanding of the task. To bridge this gap, our review aims to address these limitations by presenting a comprehensive, task-oriented framework for understanding skeleton-based action recognition. We begin by decomposing the task into a series of sub-tasks, placing particular emphasis on preprocessing steps such as modality derivation and data augmentation. The subsequent discussion delves into critical sub-tasks, including feature extraction and spatio-temporal modeling techniques. Beyond foundational action recognition networks, recently advanced frameworks such as hybrid architectures, Mamba models, large language models (LLMs), and generative models have also been highlighted. Finally, a comprehensive overview of public 3D skeleton datasets is presented, accompanied by an analysis of state-of-the-art algorithms evaluated on these benchmarks. By integrating task-oriented discussions, comprehensive examinations of sub-tasks, and an emphasis on the latest advancements, our review provides a fundamental and accessible structured roadmap for understanding and advancing the field of 3D skeleton-based action recognition.
6.5CVJun 6, 2021
Towards Fast and Accurate Multi-Person Pose Estimation on Mobile DevicesXuan Shen, Geng Yuan, Wei Niu et al.
The rapid development of autonomous driving, abnormal behavior detection, and behavior recognition makes an increasing demand for multi-person pose estimation-based applications, especially on mobile platforms. However, to achieve high accuracy, state-of-the-art methods tend to have a large model size and complex post-processing algorithm, which costs intense computation and long end-to-end latency. To solve this problem, we propose an architecture optimization and weight pruning framework to accelerate inference of multi-person pose estimation on mobile devices. With our optimization framework, we achieve up to 2.51x faster model inference speed with higher accuracy compared to representative lightweight multi-person pose estimator.
Cloth Interactive Transformer for Virtual Try-OnBin Ren, Hao Tang, Fanyang Meng et al.
The 2D image-based virtual try-on has aroused increased interest from the multimedia and computer vision fields due to its enormous commercial value. Nevertheless, most existing image-based virtual try-on approaches directly combine the person-identity representation and the in-shop clothing items without taking their mutual correlations into consideration. Moreover, these methods are commonly established on pure convolutional neural networks (CNNs) architectures which are not simple to capture the long-range correlations among the input pixels. As a result, it generally results in inconsistent results. To alleviate these issues, in this paper, we propose a novel two-stage cloth interactive transformer (CIT) method for the virtual try-on task. During the first stage, we design a CIT matching block, aiming to precisely capture the long-range correlations between the cloth-agnostic person information and the in-shop cloth information. Consequently, it makes the warped in-shop clothing items look more natural in appearance. In the second stage, we put forth a CIT reasoning block for establishing global mutual interactive dependencies among person representation, the warped clothing item, and the corresponding warped cloth mask. The empirical results, based on mutual dependencies, demonstrate that the final try-on results are more realistic. Substantial empirical results on a public fashion dataset illustrate that the suggested CIT attains competitive virtual try-on performance.
5.8LGJul 20, 2020
RT3D: Achieving Real-Time Execution of 3D Convolutional Neural Networks on Mobile DevicesWei Niu, Mengshu Sun, Zhengang Li et al.
Mobile devices are becoming an important carrier for deep learning tasks, as they are being equipped with powerful, high-end mobile CPUs and GPUs. However, it is still a challenging task to execute 3D Convolutional Neural Networks (CNNs) targeting for real-time performance, besides high inference accuracy. The reason is more complex model structure and higher model dimensionality overwhelm the available computation/storage resources on mobile devices. A natural way may be turning to deep learning weight pruning techniques. However, the direct generalization of existing 2D CNN weight pruning methods to 3D CNNs is not ideal for fully exploiting mobile parallelism while achieving high inference accuracy. This paper proposes RT3D, a model compression and mobile acceleration framework for 3D CNNs, seamlessly integrating neural network weight pruning and compiler code generation techniques. We propose and investigate two structured sparsity schemes i.e., the vanilla structured sparsity and kernel group structured (KGS) sparsity that are mobile acceleration friendly. The vanilla sparsity removes whole kernel groups, while KGS sparsity is a more fine-grained structured sparsity that enjoys higher flexibility while exploiting full on-device parallelism. We propose a reweighted regularization pruning algorithm to achieve the proposed sparsity schemes. The inference time speedup due to sparsity is approaching the pruning rate of the whole model FLOPs (floating point operations). RT3D demonstrates up to 29.1$\times$ speedup in end-to-end inference time comparing with current mobile frameworks supporting 3D CNNs, with moderate 1%-1.5% accuracy loss. The end-to-end inference time for 16 video frames could be within 150 ms, when executing representative C3D and R(2+1)D models on a cellphone. For the first time, real-time execution of 3D CNNs is achieved on off-the-shelf mobiles.
19.6CVFeb 14, 2020
A Survey on 3D Skeleton-Based Action Recognition Using Learning MethodBin Ren, Mengyuan Liu, Runwei Ding et al.
3D skeleton-based action recognition (3D SAR) has gained significant attention within the computer vision community, owing to the inherent advantages offered by skeleton data. As a result, a plethora of impressive works, including those based on conventional handcrafted features and learned feature extraction methods, have been conducted over the years. However, prior surveys on action recognition have primarily focused on video or RGB data-dominated approaches, with limited coverage of reviews related to skeleton data. Furthermore, despite the extensive application of deep learning methods in this field, there has been a notable absence of research that provides an introductory or comprehensive review from the perspective of deep learning architectures. To address these limitations, this survey first underscores the importance of action recognition and emphasizes the significance of 3D skeleton data as a valuable modality. Subsequently, we provide a comprehensive introduction to mainstream action recognition techniques based on four fundamental deep architectures, i.e., Recurrent Neural Networks (RNNs), Convolutional Neural Networks (CNNs), Graph Convolutional Network (GCN), and Transformers. All methods with the corresponding architectures are then presented in a data-driven manner with detailed discussion. Finally, we offer insights into the current largest 3D skeleton dataset, NTU-RGB+D, and its new edition, NTU-RGB+D 120, along with an overview of several top-performing algorithms on these datasets. To the best of our knowledge, this research represents the first comprehensive discussion of deep learning-based action recognition using 3D skeleton data.