EnvPool: A Highly Parallel Reinforcement Learning Environment Execution EngineJiayi Weng, Min Lin, Shengyi Huang et al. · cmu, pku
There has been significant progress in developing reinforcement learning (RL) training systems. Past works such as IMPALA, Apex, Seed RL, Sample Factory, and others, aim to improve the system's overall throughput. In this paper, we aim to address a common bottleneck in the RL training system, i.e., parallel environment execution, which is often the slowest part of the whole system but receives little attention. With a curated design for paralleling RL environments, we have improved the RL environment simulation speed across different hardware setups, ranging from a laptop and a modest workstation, to a high-end machine such as NVIDIA DGX-A100. On a high-end machine, EnvPool achieves one million frames per second for the environment execution on Atari environments and three million frames per second on MuJoCo environments. When running EnvPool on a laptop, the speed is 2.8x that of the Python subprocess. Moreover, great compatibility with existing RL training libraries has been demonstrated in the open-sourced community, including CleanRL, rl_games, DeepMind Acme, etc. Finally, EnvPool allows researchers to iterate their ideas at a much faster pace and has great potential to become the de facto RL environment execution engine. Example runs show that it only takes five minutes to train agents to play Atari Pong and MuJoCo Ant on a laptop. EnvPool is open-sourced at https://github.com/sail-sg/envpool.
Efficient Offline Policy Optimization with a Learned ModelZichen Liu, Siyi Li, Wee Sun Lee et al.
MuZero Unplugged presents a promising approach for offline policy learning from logged data. It conducts Monte-Carlo Tree Search (MCTS) with a learned model and leverages Reanalyze algorithm to learn purely from offline data. For good performance, MCTS requires accurate learned models and a large number of simulations, thus costing huge computing time. This paper investigates a few hypotheses where MuZero Unplugged may not work well under the offline RL settings, including 1) learning with limited data coverage; 2) learning from offline data of stochastic environments; 3) improperly parameterized models given the offline data; 4) with a low compute budget. We propose to use a regularized one-step look-ahead approach to tackle the above issues. Instead of planning with the expensive MCTS, we use the learned model to construct an advantage estimation based on a one-step rollout. Policy improvements are towards the direction that maximizes the estimated advantage with regularization of the dataset. We conduct extensive empirical studies with BSuite environments to verify the hypotheses and then run our algorithm on the RL Unplugged Atari benchmark. Experimental results show that our proposed approach achieves stable performance even with an inaccurate learned model. On the large-scale Atari benchmark, the proposed method outperforms MuZero Unplugged by 43%. Most significantly, it uses only 5.6% wall-clock time (i.e., 1 hour) compared to MuZero Unplugged (i.e., 17.8 hours) to achieve a 150% IQM normalized score with the same hardware and software stacks. Our implementation is open-sourced at https://github.com/sail-sg/rosmo.
Understanding R1-Zero-Like Training: A Critical PerspectiveZichen Liu, Changyu Chen, Wenjun Li et al.
DeepSeek-R1-Zero has shown that reinforcement learning (RL) at scale can directly enhance the reasoning capabilities of LLMs without supervised fine-tuning. In this work, we critically examine R1-Zero-like training by analyzing its two core components: base models and RL. We investigate a wide range of base models, including DeepSeek-V3-Base, to understand how pretraining characteristics influence RL performance. Our analysis reveals that DeepSeek-V3-Base already exhibit ''Aha moment'', while Qwen2.5 base models demonstrate strong reasoning capabilities even without prompt templates, suggesting potential pretraining biases. Additionally, we identify an optimization bias in Group Relative Policy Optimization (GRPO), which artificially increases response length (especially for incorrect outputs) during training. To address this, we introduce Dr. GRPO, an unbiased optimization method that improves token efficiency while maintaining reasoning performance. Leveraging these insights, we present a minimalist R1-Zero recipe that achieves 43.3% accuracy on AIME 2024 with a 7B base model, establishing a new state-of-the-art. Our code is available at https://github.com/sail-sg/understand-r1-zero.
9.0LGFeb 4
Rethinking the Trust Region in LLM Reinforcement LearningPenghui Qi, Xiangxin Zhou, Zichen Liu et al.
Reinforcement learning (RL) has become a cornerstone for fine-tuning Large Language Models (LLMs), with Proximal Policy Optimization (PPO) serving as the de facto standard algorithm. Despite its ubiquity, we argue that the core ratio clipping mechanism in PPO is structurally ill-suited for the large vocabularies inherent to LLMs. PPO constrains policy updates based on the probability ratio of sampled tokens, which serves as a noisy single-sample Monte Carlo estimate of the true policy divergence. This creates a sub-optimal learning dynamic: updates to low-probability tokens are aggressively over-penalized, while potentially catastrophic shifts in high-probability tokens are under-constrained, leading to training inefficiency and instability. To address this, we propose Divergence Proximal Policy Optimization (DPPO), which substitutes heuristic clipping with a more principled constraint based on a direct estimate of policy divergence (e.g., Total Variation or KL). To avoid huge memory footprint, we introduce the efficient Binary and Top-K approximations to capture the essential divergence with negligible overhead. Extensive empirical evaluations demonstrate that DPPO achieves superior training stability and efficiency compared to existing methods, offering a more robust foundation for RL-based LLM fine-tuning.
11.3CVApr 17, 2024Code
Dynamic Typography: Bringing Text to Life via Video Diffusion PriorZichen Liu, Yihao Meng, Hao Ouyang et al.
Text animation serves as an expressive medium, transforming static communication into dynamic experiences by infusing words with motion to evoke emotions, emphasize meanings, and construct compelling narratives. Crafting animations that are semantically aware poses significant challenges, demanding expertise in graphic design and animation. We present an automated text animation scheme, termed "Dynamic Typography", which combines two challenging tasks. It deforms letters to convey semantic meaning and infuses them with vibrant movements based on user prompts. Our technique harnesses vector graphics representations and an end-to-end optimization-based framework. This framework employs neural displacement fields to convert letters into base shapes and applies per-frame motion, encouraging coherence with the intended textual concept. Shape preservation techniques and perceptual loss regularization are employed to maintain legibility and structural integrity throughout the animation process. We demonstrate the generalizability of our approach across various text-to-video models and highlight the superiority of our end-to-end methodology over baseline methods, which might comprise separate tasks. Through quantitative and qualitative evaluations, we demonstrate the effectiveness of our framework in generating coherent text animations that faithfully interpret user prompts while maintaining readability. Our code is available at: https://animate-your-word.github.io/demo/.
GAPrompt: Geometry-Aware Point Cloud Prompt for 3D Vision ModelZixiang Ai, Zichen Liu, Yuanhang Lei et al.
Pre-trained 3D vision models have gained significant attention for their promising performance on point cloud data. However, fully fine-tuning these models for downstream tasks is computationally expensive and storage-intensive. Existing parameter-efficient fine-tuning (PEFT) approaches, which focus primarily on input token prompting, struggle to achieve competitive performance due to their limited ability to capture the geometric information inherent in point clouds. To address this challenge, we propose a novel Geometry-Aware Point Cloud Prompt (GAPrompt) that leverages geometric cues to enhance the adaptability of 3D vision models. First, we introduce a Point Prompt that serves as an auxiliary input alongside the original point cloud, explicitly guiding the model to capture fine-grained geometric details. Additionally, we present a Point Shift Prompter designed to extract global shape information from the point cloud, enabling instance-specific geometric adjustments at the input level. Moreover, our proposed Prompt Propagation mechanism incorporates the shape information into the model's feature extraction process, further strengthening its ability to capture essential geometric characteristics. Extensive experiments demonstrate that GAPrompt significantly outperforms state-of-the-art PEFT methods and achieves competitive results compared to full fine-tuning on various benchmarks, while utilizing only 2.19% of trainable parameters. Our code is available at https://github.com/zhoujiahuan1991/ICML2025-GAPrompt.
11.8CVDec 2, 2025
MagicQuillV2: Precise and Interactive Image Editing with Layered Visual CuesZichen Liu, Yue Yu, Hao Ouyang et al.
We propose MagicQuill V2, a novel system that introduces a \textbf{layered composition} paradigm to generative image editing, bridging the gap between the semantic power of diffusion models and the granular control of traditional graphics software. While diffusion transformers excel at holistic generation, their use of singular, monolithic prompts fails to disentangle distinct user intentions for content, position, and appearance. To overcome this, our method deconstructs creative intent into a stack of controllable visual cues: a content layer for what to create, a spatial layer for where to place it, a structural layer for how it is shaped, and a color layer for its palette. Our technical contributions include a specialized data generation pipeline for context-aware content integration, a unified control module to process all visual cues, and a fine-tuned spatial branch for precise local editing, including object removal. Extensive experiments validate that this layered approach effectively resolves the user intention gap, granting creators direct, intuitive control over the generative process.
Vision Graph Prompting via Semantic Low-Rank DecompositionZixiang Ai, Zichen Liu, Jiahuan Zhou
Vision GNN (ViG) demonstrates superior performance by representing images as graph structures, providing a more natural way to capture irregular semantic patterns beyond traditional grid or sequence-based representations. To efficiently adapt ViG to downstream tasks, parameter-efficient fine-tuning techniques like visual prompting become increasingly essential. However, existing prompting methods are primarily designed for Transformer-based models, neglecting the rich topological relationships among nodes and edges in graph-based representations, limiting their capacity to model complex semantics. In this paper, we propose Vision Graph Prompting (VGP), a novel framework tailored for vision graph structures. Our core insight reveals that semantically connected components in the graph exhibit low-rank properties. Building on this observation, we introduce a semantic low-rank prompting method that decomposes low-rank semantic features and integrates them with prompts on vision graph topologies, capturing both global structural patterns and fine-grained semantic dependencies. Extensive experiments demonstrate our method significantly improves ViG's transfer performance on diverse downstream tasks, achieving results comparable to full fine-tuning while maintaining parameter efficiency. Our code is available at https://github.com/zhoujiahuan1991/ICML2025-VGP.
Bootstrapping Language Models with DPO Implicit RewardsChangyu Chen, Zichen Liu, Chao Du et al.
Human alignment in large language models (LLMs) is an active area of research. A recent groundbreaking work, direct preference optimization (DPO), has greatly simplified the process from past work in reinforcement learning from human feedback (RLHF) by bypassing the reward learning stage in RLHF. DPO, after training, provides an implicit reward model. In this work, we make a novel observation that this implicit reward model can by itself be used in a bootstrapping fashion to further align the LLM. Our approach is to use the rewards from a current LLM to construct a preference dataset, which is then used in subsequent DPO rounds. We incorporate two refinements to further improve our approach: 1) length-regularized reward shaping to make the preference dataset length-unbiased; 2) experience replay to enhance the quality of the preference dataset. Our approach, named self-alignment with DPO ImpliCit rEwards (DICE), shows great improvements in alignment. It achieves an increase of more than 8$\\%$ in lengthcontrolled win rate on AlpacaEval 2 for all the different base models that we tried, without relying on external feedback. Our code is available at https://github.com/sail-sg/dice.
TreeMAN: Tree-enhanced Multimodal Attention Network for ICD CodingZichen Liu, Xuyuan Liu, Yanlong Wen et al.
ICD coding is designed to assign the disease codes to electronic health records (EHRs) upon discharge, which is crucial for billing and clinical statistics. In an attempt to improve the effectiveness and efficiency of manual coding, many methods have been proposed to automatically predict ICD codes from clinical notes. However, most previous works ignore the decisive information contained in structured medical data in EHRs, which is hard to be captured from the noisy clinical notes. In this paper, we propose a Tree-enhanced Multimodal Attention Network (TreeMAN) to fuse tabular features and textual features into multimodal representations by enhancing the text representations with tree-based features via the attention mechanism. Tree-based features are constructed according to decision trees learned from structured multimodal medical data, which capture the decisive information about ICD coding. We can apply the same multi-label classifier from previous text models to the multimodal representations to predict ICD codes. Experiments on two MIMIC datasets show that our method outperforms prior state-of-the-art ICD coding approaches. The code is available at https://github.com/liu-zichen/TreeMAN.
27.1CVDec 11, 2023
AnyHome: Open-Vocabulary Generation of Structured and Textured 3D HomesRao Fu, Zehao Wen, Zichen Liu et al. · stanford
Inspired by cognitive theories, we introduce AnyHome, a framework that translates any text into well-structured and textured indoor scenes at a house-scale. By prompting Large Language Models (LLMs) with designed templates, our approach converts provided textual narratives into amodal structured representations. These representations guarantee consistent and realistic spatial layouts by directing the synthesis of a geometry mesh within defined constraints. A Score Distillation Sampling process is then employed to refine the geometry, followed by an egocentric inpainting process that adds lifelike textures to it. AnyHome stands out with its editability, customizability, diversity, and realism. The structured representations for scenes allow for extensive editing at varying levels of granularity. Capable of interpreting texts ranging from simple labels to detailed narratives, AnyHome generates detailed geometries and textures that outperform existing methods in both quantitative and qualitative measures.
MagicQuill: An Intelligent Interactive Image Editing SystemZichen Liu, Yue Yu, Hao Ouyang et al.
Image editing involves a variety of complex tasks and requires efficient and precise manipulation techniques. In this paper, we present MagicQuill, an integrated image editing system that enables swift actualization of creative ideas. Our system features a streamlined yet functionally robust interface, allowing for the articulation of editing operations (e.g., inserting elements, erasing objects, altering color) with minimal input. These interactions are monitored by a multimodal large language model (MLLM) to anticipate editing intentions in real time, bypassing the need for explicit prompt entry. Finally, we apply a powerful diffusion prior, enhanced by a carefully learned two-branch plug-in module, to process editing requests with precise control. Experimental results demonstrate the effectiveness of MagicQuill in achieving high-quality image edits. Please visit https://magic-quill.github.io to try out our system.
17.6LGJan 23, 2024
Locality Sensitive Sparse Encoding for Learning World Models OnlineZichen Liu, Chao Du, Wee Sun Lee et al. · tsinghua
Acquiring an accurate world model online for model-based reinforcement learning (MBRL) is challenging due to data nonstationarity, which typically causes catastrophic forgetting for neural networks (NNs). From the online learning perspective, a Follow-The-Leader (FTL) world model is desirable, which optimally fits all previous experiences at each round. Unfortunately, NN-based models need re-training on all accumulated data at every interaction step to achieve FTL, which is computationally expensive for lifelong agents. In this paper, we revisit models that can achieve FTL with incremental updates. Specifically, our world model is a linear regression model supported by nonlinear random features. The linear part ensures efficient FTL update while the nonlinear random feature empowers the fitting of complex environments. To best trade off model capacity and computation efficiency, we introduce a locality sensitive sparse encoding, which allows us to conduct efficient sparse updates even with very high dimensional nonlinear features. We validate the representation power of our encoding and verify that it allows efficient online learning under data covariate shift. We also show, in the Dyna MBRL setting, that our world models learned online using a single pass of trajectory data either surpass or match the performance of deep world models trained with replay and other continual learning methods.
8.4CVOct 14, 2025
State Space Prompting via Gathering and Spreading Spatio-Temporal Information for Video UnderstandingJiahuan Zhou, Kai Zhu, Zhenyu Cui et al.
Recently, pre-trained state space models have shown great potential for video classification, which sequentially compresses visual tokens in videos with linear complexity, thereby improving the processing efficiency of video data while maintaining high performance. To apply powerful pre-trained models to downstream tasks, prompt learning is proposed to achieve efficient downstream task adaptation with only a small number of fine-tuned parameters. However, the sequentially compressed visual prompt tokens fail to capture the spatial and temporal contextual information in the video, thus limiting the effective propagation of spatial information within a video frame and temporal information between frames in the state compression model and the extraction of discriminative information. To tackle the above issue, we proposed a State Space Prompting (SSP) method for video understanding, which combines intra-frame and inter-frame prompts to aggregate and propagate key spatiotemporal information in the video. Specifically, an Intra-Frame Gathering (IFG) module is designed to aggregate spatial key information within each frame. Besides, an Inter-Frame Spreading (IFS) module is designed to spread discriminative spatio-temporal information across different frames. By adaptively balancing and compressing key spatio-temporal information within and between frames, our SSP effectively propagates discriminative information in videos in a complementary manner. Extensive experiments on four video benchmark datasets verify that our SSP significantly outperforms existing SOTA methods by 2.76% on average while reducing the overhead of fine-tuning parameters.
31.6CVOct 17, 2025
Scaling Instruction-Based Video Editing with a High-Quality Synthetic DatasetQingyan Bai, Qiuyu Wang, Hao Ouyang et al.
Instruction-based video editing promises to democratize content creation, yet its progress is severely hampered by the scarcity of large-scale, high-quality training data. We introduce Ditto, a holistic framework designed to tackle this fundamental challenge. At its heart, Ditto features a novel data generation pipeline that fuses the creative diversity of a leading image editor with an in-context video generator, overcoming the limited scope of existing models. To make this process viable, our framework resolves the prohibitive cost-quality trade-off by employing an efficient, distilled model architecture augmented by a temporal enhancer, which simultaneously reduces computational overhead and improves temporal coherence. Finally, to achieve full scalability, this entire pipeline is driven by an intelligent agent that crafts diverse instructions and rigorously filters the output, ensuring quality control at scale. Using this framework, we invested over 12,000 GPU-days to build Ditto-1M, a new dataset of one million high-fidelity video editing examples. We trained our model, Editto, on Ditto-1M with a curriculum learning strategy. The results demonstrate superior instruction-following ability and establish a new state-of-the-art in instruction-based video editing.
6.2CVOct 14, 2025
Class-aware Domain Knowledge Fusion and Fission for Continual Test-Time AdaptationJiahuan Zhou, Chao Zhu, Zhenyu Cui et al.
Continual Test-Time Adaptation (CTTA) aims to quickly fine-tune the model during the test phase so that it can adapt to multiple unknown downstream domain distributions without pre-acquiring downstream domain data. To this end, existing advanced CTTA methods mainly reduce the catastrophic forgetting of historical knowledge caused by irregular switching of downstream domain data by restoring the initial model or reusing historical models. However, these methods are usually accompanied by serious insufficient learning of new knowledge and interference from potentially harmful historical knowledge, resulting in severe performance degradation. To this end, we propose a class-aware domain Knowledge Fusion and Fission method for continual test-time adaptation, called KFF, which adaptively expands and merges class-aware domain knowledge in old and new domains according to the test-time data from different domains, where discriminative historical knowledge can be dynamically accumulated. Specifically, considering the huge domain gap within streaming data, a domain Knowledge FIssion (KFI) module is designed to adaptively separate new domain knowledge from a paired class-aware domain prompt pool, alleviating the impact of negative knowledge brought by old domains that are distinct from the current domain. Besides, to avoid the cumulative computation and storage overheads from continuously fissioning new knowledge, a domain Knowledge FUsion (KFU) module is further designed to merge the fissioned new knowledge into the existing knowledge pool with minimal cost, where a greedy knowledge dynamic merging strategy is designed to improve the compatibility of new and old knowledge while keeping the computational efficiency. Extensive experiments on the ImageNet-C dataset verify the effectiveness of our proposed method against other methods.
13.3CLMay 24, 2023
Adversarial Demonstration Attacks on Large Language ModelsJiongxiao Wang, Zichen Liu, Keun Hee Park et al.
With the emergence of more powerful large language models (LLMs), such as ChatGPT and GPT-4, in-context learning (ICL) has gained significant prominence in leveraging these models for specific tasks by utilizing data-label pairs as precondition prompts. While incorporating demonstrations can greatly enhance the performance of LLMs across various tasks, it may introduce a new security concern: attackers can manipulate only the demonstrations without changing the input to perform an attack. In this paper, we investigate the security concern of ICL from an adversarial perspective, focusing on the impact of demonstrations. We propose a novel attack method named advICL, which aims to manipulate only the demonstration without changing the input to mislead the models. Our results demonstrate that as the number of demonstrations increases, the robustness of in-context learning would decrease. Additionally, we also identify the intrinsic property of the demonstrations is that they can be used (prepended) with different inputs. As a result, it introduces a more practical threat model in which an attacker can attack the test input example even without knowing and manipulating it. To achieve it, we propose the transferable version of advICL, named Transferable-advICL. Our experiment shows that the adversarial demonstration generated by Transferable-advICL can successfully attack the unseen test input examples. We hope that our study reveals the critical security risks associated with ICL and underscores the need for extensive research on the robustness of ICL, particularly given its increasing significance in the advancement of LLMs.