Diffusion Models for Tabular Data: Challenges, Current Progress, and Future DirectionsZhong Li, Qi Huang, Lincen Yang et al.
In recent years, generative models have achieved remarkable performance across diverse applications, including image generation, text synthesis, audio creation, video generation, and data augmentation. Diffusion models have emerged as superior alternatives to Generative Adversarial Networks (GANs) and Variational Autoencoders (VAEs) by addressing their limitations, such as training instability, mode collapse, and poor representation of multimodal distributions. This success has spurred widespread research interest. In the domain of tabular data, diffusion models have begun to showcase similar advantages over GANs and VAEs, achieving significant performance breakthroughs and demonstrating their potential for addressing unique challenges in tabular data modeling. However, while domains like images and time series have numerous surveys summarizing advancements in diffusion models, there remains a notable gap in the literature for tabular data. Despite the increasing interest in diffusion models for tabular data, there has been little effort to systematically review and summarize these developments. This lack of a dedicated survey limits a clear understanding of the challenges, progress, and future directions in this critical area. This survey addresses this gap by providing a comprehensive review of diffusion models for tabular data. Covering works from June 2015, when diffusion models emerged, to December 2024, we analyze nearly all relevant studies, with updates maintained in a \href{https://github.com/Diffusion-Model-Leiden/awesome-diffusion-models-for-tabular-data}{GitHub repository}. Assuming readers possess foundational knowledge of statistics and diffusion models, we employ mathematical formulations to deliver a rigorous and detailed review, aiming to promote developments in this emerging and exciting area.
29.2CVJun 5, 2025
SeedVR2: One-Step Video Restoration via Diffusion Adversarial Post-TrainingJianyi Wang, Shanchuan Lin, Zhijie Lin et al.
Recent advances in diffusion-based video restoration (VR) demonstrate significant improvement in visual quality, yet yield a prohibitive computational cost during inference. While several distillation-based approaches have exhibited the potential of one-step image restoration, extending existing approaches to VR remains challenging and underexplored, particularly when dealing with high-resolution video in real-world settings. In this work, we propose a one-step diffusion-based VR model, termed as SeedVR2, which performs adversarial VR training against real data. To handle the challenging high-resolution VR within a single step, we introduce several enhancements to both model architecture and training procedures. Specifically, an adaptive window attention mechanism is proposed, where the window size is dynamically adjusted to fit the output resolutions, avoiding window inconsistency observed under high-resolution VR using window attention with a predefined window size. To stabilize and improve the adversarial post-training towards VR, we further verify the effectiveness of a series of losses, including a proposed feature matching loss without significantly sacrificing training efficiency. Extensive experiments show that SeedVR2 can achieve comparable or even better performance compared with existing VR approaches in a single step.
4.2AINov 5, 2024
Autonomous Decision Making for UAV Cooperative Pursuit-Evasion Game with Reinforcement LearningYang Zhao, Zidong Nie, Kangsheng Dong et al.
The application of intelligent decision-making in unmanned aerial vehicle (UAV) is increasing, and with the development of UAV 1v1 pursuit-evasion game, multi-UAV cooperative game has emerged as a new challenge. This paper proposes a deep reinforcement learning-based model for decision-making in multi-role UAV cooperative pursuit-evasion game, to address the challenge of enabling UAV to autonomously make decisions in complex game environments. In order to enhance the training efficiency of the reinforcement learning algorithm in UAV pursuit-evasion game environment that has high-dimensional state-action space, this paper proposes multi-environment asynchronous double deep Q-network with priority experience replay algorithm to effectively train the UAV's game policy. Furthermore, aiming to improve cooperation ability and task completion efficiency, as well as minimize the cost of UAVs in the pursuit-evasion game, this paper focuses on the allocation of roles and targets within multi-UAV environment. The cooperative game decision model with varying numbers of UAVs are obtained by assigning diverse tasks and roles to the UAVs in different scenarios. The simulation results demonstrate that the proposed method enables autonomous decision-making of the UAVs in pursuit-evasion game scenarios and exhibits significant capabilities in cooperation.
0.5CLJan 2, 2021
SDA: Improving Text Generation with Self Data AugmentationPing Yu, Ruiyi Zhang, Yang Zhao et al.
Data augmentation has been widely used to improve deep neural networks in many research fields, such as computer vision. However, less work has been done in the context of text, partially due to its discrete nature and the complexity of natural languages. In this paper, we propose to improve the standard maximum likelihood estimation (MLE) paradigm by incorporating a self-imitation-learning phase for automatic data augmentation. Unlike most existing sentence-level augmentation strategies, which are only applied to specific models, our method is more general and could be easily adapted to any MLE-based training procedure. In addition, our framework allows task-specific evaluation metrics to be designed to flexibly control the generated sentences, for example, in terms of controlling vocabulary usage and avoiding nontrivial repetitions. Extensive experimental results demonstrate the superiority of our method on two synthetic and several standard real datasets, significantly improving related baselines.
5.8CVDec 2, 2020
ReMP: Rectified Metric Propagation for Few-Shot LearningYang Zhao, Chunyuan Li, Ping Yu et al.
Few-shot learning features the capability of generalizing from a few examples. In this paper, we first identify that a discriminative feature space, namely a rectified metric space, that is learned to maintain the metric consistency from training to testing, is an essential component to the success of metric-based few-shot learning. Numerous analyses indicate that a simple modification of the objective can yield substantial performance gains. The resulting approach, called rectified metric propagation (ReMP), further optimizes an attentive prototype propagation network, and applies a repulsive force to make confident predictions. Extensive experiments demonstrate that the proposed ReMP is effective and efficient, and outperforms the state of the arts on various standard few-shot learning datasets.
Unpaired Image-to-Image Translation via Latent Energy TransportYang Zhao, Changyou Chen
Image-to-image translation aims to preserve source contents while translating to discriminative target styles between two visual domains. Most works apply adversarial learning in the ambient image space, which could be computationally expensive and challenging to train. In this paper, we propose to deploy an energy-based model (EBM) in the latent space of a pretrained autoencoder for this task. The pretrained autoencoder serves as both a latent code extractor and an image reconstruction worker. Our model, LETIT, is based on the assumption that two domains share the same latent space, where latent representation is implicitly decomposed as a content code and a domain-specific style code. Instead of explicitly extracting the two codes and applying adaptive instance normalization to combine them, our latent EBM can implicitly learn to transport the source style code to the target style code while preserving the content code, an advantage over existing image translation methods. This simplified solution is also more efficient in the one-sided unpaired image translation setting. Qualitative and quantitative comparisons demonstrate superior translation quality and faithfulness for content preservation. Our model is the first to be applicable to 1024$\times$1024-resolution unpaired image translation to the best of our knowledge.
Structure-Aware Human-Action GenerationPing Yu, Yang Zhao, Chunyuan Li et al.
Generating long-range skeleton-based human actions has been a challenging problem since small deviations of one frame can cause a malformed action sequence. Most existing methods borrow ideas from video generation, which naively treat skeleton nodes/joints as pixels of images without considering the rich inter-frame and intra-frame structure information, leading to potential distorted actions. Graph convolutional networks (GCNs) is a promising way to leverage structure information to learn structure representations. However, directly adopting GCNs to tackle such continuous action sequences both in spatial and temporal spaces is challenging as the action graph could be huge. To overcome this issue, we propose a variant of GCNs to leverage the powerful self-attention mechanism to adaptively sparsify a complete action graph in the temporal space. Our method could dynamically attend to important past frames and construct a sparse graph to apply in the GCN framework, well-capturing the structure information in action sequences. Extensive experimental results demonstrate the superiority of our method on two standard human action datasets compared with existing methods.
Learning Diverse Stochastic Human-Action Generators by Learning Smooth Latent TransitionsZhenyi Wang, Ping Yu, Yang Zhao et al.
Human-motion generation is a long-standing challenging task due to the requirement of accurately modeling complex and diverse dynamic patterns. Most existing methods adopt sequence models such as RNN to directly model transitions in the original action space. Due to high dimensionality and potential noise, such modeling of action transitions is particularly challenging. In this paper, we focus on skeleton-based action generation and propose to model smooth and diverse transitions on a latent space of action sequences with much lower dimensionality. Conditioned on a latent sequence, actions are generated by a frame-wise decoder shared by all latent action-poses. Specifically, an implicit RNN is defined to model smooth latent sequences, whose randomness (diversity) is controlled by noise from the input. Different from standard action-prediction methods, our model can generate action sequences from pure noise without any conditional action poses. Remarkably, it can also generate unseen actions from mixed classes during training. Our model is learned with a bi-directional generative-adversarial-net framework, which not only can generate diverse action sequences of a particular class or mix classes, but also learns to classify action sequences within the same model. Experimental results show the superiority of our method in both diverse action-sequence generation and classification, relative to existing methods.
7.3MLNov 21, 2018
Self-Adversarially Learned Bayesian SamplingYang Zhao, Jianyi Zhang, Changyou Chen
Scalable Bayesian sampling is playing an important role in modern machine learning, especially in the fast-developed unsupervised-(deep)-learning models. While tremendous progresses have been achieved via scalable Bayesian sampling such as stochastic gradient MCMC (SG-MCMC) and Stein variational gradient descent (SVGD), the generated samples are typically highly correlated. Moreover, their sample-generation processes are often criticized to be inefficient. In this paper, we propose a novel self-adversarial learning framework that automatically learns a conditional generator to mimic the behavior of a Markov kernel (transition kernel). High-quality samples can be efficiently generated by direct forward passes though a learned generator. Most importantly, the learning process adopts a self-learning paradigm, requiring no information on existing Markov kernels, e.g., knowledge of how to draw samples from them. Specifically, our framework learns to use current samples, either from the generator or pre-provided training data, to update the generator such that the generated samples progressively approach a target distribution, thus it is called self-learning. Experiments on both synthetic and real datasets verify advantages of our framework, outperforming related methods in terms of both sampling efficiency and sample quality.
1.7CVFeb 24, 2018
Multispectral Image Intrinsic Decomposition via Low Rank ConstraintQian Huang, Weixin Zhu, Yang Zhao et al.
Multispectral images contain many clues of surface characteristics of the objects, thus can be widely used in many computer vision tasks, e.g., recolorization and segmentation. However, due to the complex illumination and the geometry structure of natural scenes, the spectra curves of a same surface can look very different. In this paper, a Low Rank Multispectral Image Intrinsic Decomposition model (LRIID) is presented to decompose the shading and reflectance from a single multispectral image. We extend the Retinex model, which is proposed for RGB image intrinsic decomposition, for multispectral domain. Based on this, a low rank constraint is proposed to reduce the ill-posedness of the problem and make the algorithm solvable. A dataset of 12 images is given with the ground truth of shadings and reflectance, so that the objective evaluations can be conducted. The experiments demonstrate the effectiveness of proposed method.