Pretraining on Interactions for Learning Grounded Affordance RepresentationsJack Merullo, Dylan Ebert, Carsten Eickhoff et al.
Lexical semantics and cognitive science point to affordances (i.e. the actions that objects support) as critical for understanding and representing nouns and verbs. However, study of these semantic features has not yet been integrated with the "foundation" models that currently dominate language representation research. We hypothesize that predictive modeling of object state over time will result in representations that encode object affordance information "for free". We train a neural network to predict objects' trajectories in a simulated interaction and show that our network's latent representations differentiate between both observed and unobserved affordances. We find that models trained using 3D simulations from our SPATIAL dataset outperform conventional 2D computer vision models trained on a similar task, and, on initial inspection, that differences between concepts correspond to expected features (e.g., roll entails rotation). Our results suggest a way in which modern deep learning approaches to grounded language learning can be integrated with traditional formal semantic notions of lexical representations.
31.7CLJun 23, 2022
Do Trajectories Encode Verb Meaning?Dylan Ebert, Chen Sun, Ellie Pavlick
Distributional models learn representations of words from text, but are criticized for their lack of grounding, or the linking of text to the non-linguistic world. Grounded language models have had success in learning to connect concrete categories like nouns and adjectives to the world via images and videos, but can struggle to isolate the meaning of the verbs themselves from the context in which they typically occur. In this paper, we investigate the extent to which trajectories (i.e. the position and rotation of objects over time) naturally encode verb semantics. We build a procedurally generated agent-object-interaction dataset, obtain human annotations for the verbs that occur in this data, and compare several methods for representation learning given the trajectories. We find that trajectories correlate as-is with some verbs (e.g., fall), and that additional abstraction via self-supervised pretraining can further capture nuanced differences in verb meaning (e.g., roll vs. slide).
2.8CVMar 8, 2023
Comparing Trajectory and Vision Modalities for Verb RepresentationDylan Ebert, Chen Sun, Ellie Pavlick
Three-dimensional trajectories, or the 3D position and rotation of objects over time, have been shown to encode key aspects of verb semantics (e.g., the meanings of roll vs. slide). However, most multimodal models in NLP use 2D images as representations of the world. Given the importance of 3D space in formal models of verb semantics, we expect that these 2D images would result in impoverished representations that fail to capture nuanced differences in meaning. This paper tests this hypothesis directly in controlled experiments. We train self-supervised image and trajectory encoders, and then evaluate them on the extent to which each learns to differentiate verb concepts. Contrary to our initial expectations, we find that 2D visual modalities perform similarly well to 3D trajectories. While further work should be conducted on this question, our initial findings challenge the conventional wisdom that richer environment representations necessarily translate into better representation learning for language.
6.6CVMar 15
Texel Splatting: Perspective-Stable 3D Pixel ArtDylan Ebert
Rendering 3D scenes as pixel art requires that discrete pixels remain stable as the camera moves. Existing methods snap the camera to a grid. Under orthographic projection, this works: every pixel shifts by the same amount, and a single snap corrects all of them. Perspective breaks this. Pixels at different depths drift at different rates, and no single snap corrects all depths. Texel splatting avoids this entirely. Scene geometry is rendered into a cubemap from a fixed point in the world, and each texel is splatted to the screen as a world-space quad. Cubemap indexing gives rotation invariance. Grid-snapping the origin gives translation invariance. The primary limitation is that a fixed origin cannot see all geometry; disocclusion at probe boundaries remains an open tradeoff.
31.0CLOct 28, 2020
A Visuospatial Dataset for Naturalistic Verb LearningDylan Ebert, Ellie Pavlick
We introduce a new dataset for training and evaluating grounded language models. Our data is collected within a virtual reality environment and is designed to emulate the quality of language data to which a pre-verbal child is likely to have access: That is, naturalistic, spontaneous speech paired with richly grounded visuospatial context. We use the collected data to compare several distributional semantics models for verb learning. We evaluate neural models based on 2D (pixel) features as well as feature-engineered models based on 3D (symbolic, spatial) features, and show that neither modeling approach achieves satisfactory performance. Our results are consistent with evidence from child language acquisition that emphasizes the difficulty of learning verbs from naive distributional data. We discuss avenues for future work on cognitively-inspired grounded language learning, and release our corpus with the intent of facilitating research on the topic.
0.9CVFeb 14, 2017
Enhanced Facial Recognition Framework based on Skin Tone and False Alarm RejectionAli Sharifara, Mohd Shafry Mohd Rahim, Farhad Navabifar et al.
Face detection is one of the challenging tasks in computer vision. Human face detection plays an essential role in the first stage of face processing applications such as face recognition, face tracking, image database management, etc. In these applications, face objects often come from an inconsequential part of images that contain variations, namely different illumination, poses, and occlusion. These variations can decrease face detection rate noticeably. Most existing face detection approaches are not accurate, as they have not been able to resolve unstructured images due to large appearance variations and can only detect human faces under one particular variation. Existing frameworks of face detection need enhancements to detect human faces under the stated variations to improve detection rate and reduce detection time. In this study, an enhanced face detection framework is proposed to improve detection rate based on skin color and provide a validation process. A preliminary segmentation of the input images based on skin color can significantly reduce search space and accelerate the process of human face detection. The primary detection is based on Haar-like features and the Adaboost algorithm. A validation process is introduced to reject non-face objects, which might occur during the face detection process. The validation process is based on two-stage Extended Local Binary Patterns. The experimental results on the CMU-MIT and Caltech 10000 datasets over a wide range of facial variations in different colors, positions, scales, and lighting conditions indicated a successful face detection rate.