Li Cheng

CV
h-index9
3papers
117citations
Novelty65%
AI Score48

3 Papers

12.2CVMay 15, 2022Code
Promoting Saliency From Depth: Deep Unsupervised RGB-D Saliency Detection

Wei Ji, Jingjing Li, Qi Bi et al.

Growing interests in RGB-D salient object detection (RGB-D SOD) have been witnessed in recent years, owing partly to the popularity of depth sensors and the rapid progress of deep learning techniques. Unfortunately, existing RGB-D SOD methods typically demand large quantity of training images being thoroughly annotated at pixel-level. The laborious and time-consuming manual annotation has become a real bottleneck in various practical scenarios. On the other hand, current unsupervised RGB-D SOD methods still heavily rely on handcrafted feature representations. This inspires us to propose in this paper a deep unsupervised RGB-D saliency detection approach, which requires no manual pixel-level annotation during training. It is realized by two key ingredients in our training pipeline. First, a depth-disentangled saliency update (DSU) framework is designed to automatically produce pseudo-labels with iterative follow-up refinements, which provides more trustworthy supervision signals for training the saliency network. Second, an attentive training strategy is introduced to tackle the issue of noisy pseudo-labels, by properly re-weighting to highlight the more reliable pseudo-labels. Extensive experiments demonstrate the superior efficiency and effectiveness of our approach in tackling the challenging unsupervised RGB-D SOD scenarios. Moreover, our approach can also be adapted to work in fully-supervised situation. Empirical studies show the incorporation of our approach gives rise to notably performance improvement in existing supervised RGB-D SOD models.

23.8CVOct 13, 2024Code
InterMask: 3D Human Interaction Generation via Collaborative Masked Modeling

Muhammad Gohar Javed, Chuan Guo, Li Cheng et al.

Generating realistic 3D human-human interactions from textual descriptions remains a challenging task. Existing approaches, typically based on diffusion models, often produce results lacking realism and fidelity. In this work, we introduce InterMask, a novel framework for generating human interactions using collaborative masked modeling in discrete space. InterMask first employs a VQ-VAE to transform each motion sequence into a 2D discrete motion token map. Unlike traditional 1D VQ token maps, it better preserves fine-grained spatio-temporal details and promotes spatial awareness within each token. Building on this representation, InterMask utilizes a generative masked modeling framework to collaboratively model the tokens of two interacting individuals. This is achieved by employing a transformer architecture specifically designed to capture complex spatio-temporal inter-dependencies. During training, it randomly masks the motion tokens of both individuals and learns to predict them. For inference, starting from fully masked sequences, it progressively fills in the tokens for both individuals. With its enhanced motion representation, dedicated architecture, and effective learning strategy, InterMask achieves state-of-the-art results, producing high-fidelity and diverse human interactions. It outperforms previous methods, achieving an FID of $5.154$ (vs $5.535$ of in2IN) on the InterHuman dataset and $0.399$ (vs $5.207$ of InterGen) on the InterX dataset. Additionally, InterMask seamlessly supports reaction generation without the need for model redesign or fine-tuning.

20.5CVJan 24, 2024
Generative Human Motion Stylization in Latent Space

Chuan Guo, Yuxuan Mu, Xinxin Zuo et al.

Human motion stylization aims to revise the style of an input motion while keeping its content unaltered. Unlike existing works that operate directly in pose space, we leverage the latent space of pretrained autoencoders as a more expressive and robust representation for motion extraction and infusion. Building upon this, we present a novel generative model that produces diverse stylization results of a single motion (latent) code. During training, a motion code is decomposed into two coding components: a deterministic content code, and a probabilistic style code adhering to a prior distribution; then a generator massages the random combination of content and style codes to reconstruct the corresponding motion codes. Our approach is versatile, allowing the learning of probabilistic style space from either style labeled or unlabeled motions, providing notable flexibility in stylization as well. In inference, users can opt to stylize a motion using style cues from a reference motion or a label. Even in the absence of explicit style input, our model facilitates novel re-stylization by sampling from the unconditional style prior distribution. Experimental results show that our proposed stylization models, despite their lightweight design, outperform the state-of-the-art in style reenactment, content preservation, and generalization across various applications and settings. Project Page: https://murrol.github.io/GenMoStyle