Swapnil Gandhi

h-index1
2papers
13citations

2 Papers

10.1DCMar 19
Sparse Checkpointing for Fast and Reliable MoE Training

Swapnil Gandhi, Christos Kozyrakis

As large language models scale, training them requires thousands of GPUs over extended durations--making frequent failures an inevitable reality. While checkpointing remains the primary fault-tolerance mechanism, existing methods fall short when applied to Mixture-of-Experts (MoE) models. Due to their substantially larger training state, MoE models exacerbate checkpointing overheads, often causing costly stalls or prolonged recovery that severely degrade training efficiency. We present MoEvement, a distributed, in-memory checkpointing system tailored for MoE models. MoEvement is built on three key ideas: (1) sparse checkpointing, which incrementally snapshots subsets of experts across iterations to reduce overhead; (2) a sparse-to-dense checkpoint conversion mechanism that incrementally reconstructs consistent dense checkpoints from sparse snapshots; and (3) upstream logging of activations and gradients at pipeline-stage boundaries, enabling localized recovery without re-executing unaffected workers. Evaluations across diverse MoE models with up to 64 experts show that MoEvement reduces checkpointing overhead by up to $4\times$ and recovery overhead by up to $31\times$ compared to state-of-the-art approaches, sustaining ETTR $\ge 0.94$ even under frequent failures (MTBF as low as 10 minutes) and delivering up to $8\times$ overall training speedup, all without compromising synchronous training semantics. Overall, MoEvement offers a robust and scalable fault-tolerance solution for the next generation of sparsely activated models.

12.6DCMay 22, 2024
ReCycle: Resilient Training of Large DNNs using Pipeline Adaptation

Swapnil Gandhi, Mark Zhao, Athinagoras Skiadopoulos et al.

Training large Deep Neural Network (DNN) models requires thousands of GPUs over the course of several days or weeks. At this scale, failures are frequent and can have a big impact on training throughput. Utilizing spare GPU servers to mitigate performance loss becomes increasingly costly as model sizes grow. ReCycle is a system designed for efficient DNN training in the presence of failures, without relying on spare servers. It exploits the inherent functional redundancy in distributed training systems -- where servers across data-parallel groups store the same model parameters -- and pipeline schedule bubbles within each data-parallel group. When servers fails, ReCycle dynamically re-routes micro-batches to data-parallel peers, allowing for uninterrupted training despite multiple failures. However, this re-routing can create imbalances across pipeline stages, leading to reduced training throughput. To address this, ReCycle introduces two key optimizations that ensure re-routed micro-batches are processed within the original pipeline schedule's bubbles. First, it decouples the backward pass into two phases: one for computing gradients for the input and another for calculating gradients for the parameters. Second, it avoids synchronization across pipeline stages by staggering the optimizer step. Together, these optimizations enable adaptive pipeline schedules that minimize or even eliminate training throughput degradation during failures. We describe a prototype for ReCycle and show that it achieves high training throughput under multiple failures, outperforming recent proposals for fault-tolerant training such as Oobleck and Bamboo by up to $1.46\times$ and $1.64\times$, respectively.