Jungbin Cho

h-index2
2papers
14citations

2 Papers

9.6CVAug 12, 2024
DEEPTalk: Dynamic Emotion Embedding for Probabilistic Speech-Driven 3D Face Animation

Jisoo Kim, Jungbin Cho, Joonho Park et al.

Speech-driven 3D facial animation has garnered lots of attention thanks to its broad range of applications. Despite recent advancements in achieving realistic lip motion, current methods fail to capture the nuanced emotional undertones conveyed through speech and produce monotonous facial motion. These limitations result in blunt and repetitive facial animations, reducing user engagement and hindering their applicability. To address these challenges, we introduce DEEPTalk, a novel approach that generates diverse and emotionally rich 3D facial expressions directly from speech inputs. To achieve this, we first train DEE (Dynamic Emotion Embedding), which employs probabilistic contrastive learning to forge a joint emotion embedding space for both speech and facial motion. This probabilistic framework captures the uncertainty in interpreting emotions from speech and facial motion, enabling the derivation of emotion vectors from its multifaceted space. Moreover, to generate dynamic facial motion, we design TH-VQVAE (Temporally Hierarchical VQ-VAE) as an expressive and robust motion prior overcoming limitations of VAEs and VQ-VAEs. Utilizing these strong priors, we develop DEEPTalk, a talking head generator that non-autoregressively predicts codebook indices to create dynamic facial motion, incorporating a novel emotion consistency loss. Extensive experiments on various datasets demonstrate the effectiveness of our approach in creating diverse, emotionally expressive talking faces that maintain accurate lip-sync. Our project page is available at https://whwjdqls.github.io/deeptalk\_website/

12.2CVJul 2
JointHOI: Jointly Generating Contact Maps Enhances Hand Object Interaction Generation

Mingyeong Song, Jungbin Cho, Jisoo Kim et al.

Text driven hand object interaction (HOI) generation is gaining attention for immersive applications and robotics, yet producing physically plausible interactions remains challenging. Even when individual motions appear natural, small contact errors can cause conspicuous artifacts such as floating and interpenetration. Prior methods mitigate these issues using explicit contact cues or implicit grasp priors, but typically rely on multi stage pipelines and fail to model temporally evolving contact. We present JointHOI, a single stage diffusion framework that jointly generates 3D hand object motion and dynamic, distance based contact maps from text. By treating contact as an auxiliary inner modality, joint generation enables the model to learn contact motion coupling during training. At inference, contact guided sampling enforces consistency between generated contact maps and motion implied geometry, improving temporal stability and reducing penetration and floating. Experiments on GRAB and ARCTIC demonstrate consistent improvements in text adherence and physical plausibility over prior methods.