SkillRL: Evolving Agents via Recursive Skill-Augmented Reinforcement LearningPeng Xia, Jianwen Chen, Hanyang Wang et al.
Large Language Model (LLM) agents have shown stunning results in complex tasks, yet they often operate in isolation, failing to learn from past experiences. Existing memory-based methods primarily store raw trajectories, which are often redundant and noise-heavy. This prevents agents from extracting high-level, reusable behavioral patterns that are essential for generalization. In this paper, we propose SkillRL, a framework that bridges the gap between raw experience and policy improvement through automatic skill discovery and recursive evolution. Our approach introduces an experience-based distillation mechanism to build a hierarchical skill library SkillBank, an adaptive retrieval strategy for general and task-specific heuristics, and a recursive evolution mechanism that allows the skill library to co-evolve with the agent's policy during reinforcement learning. These innovations significantly reduce the token footprint while enhancing reasoning utility. Experimental results on ALFWorld, WebShop and seven search-augmented tasks demonstrate that SkillRL achieves state-of-the-art performance, outperforming strong baselines over 15.3% and maintaining robustness as task complexity increases. Code is available at this https://github.com/aiming-lab/SkillRL.
4.0CVFeb 3
Spiral RoPE: Rotate Your Rotary Positional Embeddings in the 2D PlaneHaoyu Liu, Sucheng Ren, Tingyu Zhu et al.
Rotary Position Embedding (RoPE) is the de facto positional encoding in large language models due to its ability to encode relative positions and support length extrapolation. When adapted to vision transformers, the standard axial formulation decomposes two-dimensional spatial positions into horizontal and vertical components, implicitly restricting positional encoding to axis-aligned directions. We identify this directional constraint as a fundamental limitation of the standard axial 2D RoPE, which hinders the modeling of oblique spatial relationships that naturally exist in natural images. To overcome this limitation, we propose Spiral RoPE, a simple yet effective extension that enables multi-directional positional encoding by partitioning embedding channels into multiple groups associated with uniformly distributed directions. Each group is rotated according to the projection of the patch position onto its corresponding direction, allowing spatial relationships to be encoded beyond the horizontal and vertical axes. Across a wide range of vision tasks including classification, segmentation, and generation, Spiral RoPE consistently improves performance. Qualitative analysis of attention maps further show that Spiral RoPE exhibits more concentrated activations on semantically relevant objects and better respects local object boundaries, highlighting the importance of multi-directional positional encoding in vision transformers.
15.3CVSep 2, 2024
VideoLLaMB: Long Streaming Video Understanding with Recurrent Memory BridgesYuxuan Wang, Yiqi Song, Cihang Xie et al.
Recent advancements in large-scale video-language models have shown significant potential for real-time planning and detailed interactions. However, their high computational demands and the scarcity of annotated datasets limit their practicality for academic researchers. In this work, we introduce VideoLLaMB, a novel and efficient framework for long video understanding that leverages recurrent memory bridges and temporal memory tokens to enable seamless encoding of entire video sequences with preserved semantic continuity. Central to our approach is a SceneTiling algorithm that segments videos into coherent semantic units, facilitating robust understanding across tasks without requiring additional training. VideoLLaMB achieves state-of-the-art performance, surpassing existing models by 4.2 points on four VideoQA benchmarks and by 2.06 points on egocentric planning tasks. Notably, it maintains strong performance under extreme video length scaling (up to 8 times) and excels at fine-grained frame retrieval on our proposed Needle in a Video Haystack (NIAVH) benchmark. With linear GPU memory scaling, VideoLLaMB processes up to 320 frames using a single Nvidia A100 GPU, despite being trained on only 16 frames-offering an unprecedented balance of accuracy, scalability, and cost-effectiveness. This makes it highly accessible and practical for the academic community.
2.8CVJan 21
Controllable Layered Image Generation for Real-World EditingJinrui Yang, Qing Liu, Yijun Li et al.
Recent image generation models have shown impressive progress, yet they often struggle to yield controllable and consistent results when users attempt to edit specific elements within an existing image. Layered representations enable flexible, user-driven content creation, but existing approaches often fail to produce layers with coherent compositing relationships, and their object layers typically lack realistic visual effects such as shadows and reflections. To overcome these limitations, we propose LASAGNA, a novel, unified framework that generates an image jointly with its composing layers--a photorealistic background and a high-quality transparent foreground with compelling visual effects. Unlike prior work, LASAGNA efficiently learns correct image composition from a wide range of conditioning inputs--text prompts, foreground, background, and location masks--offering greater controllability for real-world applications. To enable this, we introduce LASAGNA-48K, a new dataset composed of clean backgrounds and RGBA foregrounds with physically grounded visual effects. We also propose LASAGNABENCH, the first benchmark for layer editing. We demonstrate that LASAGNA excels in generating highly consistent and coherent results across multiple image layers simultaneously, enabling diverse post-editing applications that accurately preserve identity and visual effects. LASAGNA-48K and LASAGNABENCH will be publicly released to foster open research in the community. The project page is https://rayjryang.github.io/LASAGNA-Page/.
7.9IVJan 21
OpenVision 3: A Family of Unified Visual Encoder for Both Understanding and GenerationLetian Zhang, Sucheng Ren, Yanqing Liu et al.
This paper presents a family of advanced vision encoder, named OpenVision 3, that learns a single, unified visual representation that can serve both image understanding and image generation. Our core architecture is simple: we feed VAE-compressed image latents to a ViT encoder and train its output to support two complementary roles. First, the encoder output is passed to the ViT-VAE decoder to reconstruct the original image, encouraging the representation to capture generative structure. Second, the same representation is optimized with contrastive learning and image-captioning objectives, strengthening semantic features. By jointly optimizing reconstruction- and semantics-driven signals in a shared latent space, the encoder learns representations that synergize and generalize well across both regimes. We validate this unified design through extensive downstream evaluations with the encoder frozen. For multimodal understanding, we plug the encoder into the LLaVA-1.5 framework: it performs comparably with a standard CLIP vision encoder (e.g., 62.4 vs 62.2 on SeedBench, and 83.7 vs 82.9 on POPE). For generation, we test it under the RAE framework: ours substantially surpasses the standard CLIP-based encoder (e.g., gFID: 1.89 vs 2.54 on ImageNet). We hope this work can spur future research on unified modeling.
31.0CVJun 24, 2024
VideoHallucer: Evaluating Intrinsic and Extrinsic Hallucinations in Large Video-Language ModelsYuxuan Wang, Yueqian Wang, Dongyan Zhao et al.
Recent advancements in Multimodal Large Language Models (MLLMs) have extended their capabilities to video understanding. Yet, these models are often plagued by "hallucinations", where irrelevant or nonsensical content is generated, deviating from the actual video context. This work introduces VideoHallucer, the first comprehensive benchmark for hallucination detection in large video-language models (LVLMs). VideoHallucer categorizes hallucinations into two main types: intrinsic and extrinsic, offering further subcategories for detailed analysis, including object-relation, temporal, semantic detail, extrinsic factual, and extrinsic non-factual hallucinations. We adopt an adversarial binary VideoQA method for comprehensive evaluation, where pairs of basic and hallucinated questions are crafted strategically. By evaluating eleven LVLMs on VideoHallucer, we reveal that i) the majority of current models exhibit significant issues with hallucinations; ii) while scaling datasets and parameters improves models' ability to detect basic visual cues and counterfactuals, it provides limited benefit for detecting extrinsic factual hallucinations; iii) existing models are more adept at detecting facts than identifying hallucinations. As a byproduct, these analyses further instruct the development of our self-PEP framework, achieving an average of 5.38% improvement in hallucination resistance across all model architectures.