5.2CVJul 11, 2024
DegustaBot: Zero-Shot Visual Preference Estimation for Personalized Multi-Object RearrangementBenjamin A. Newman, Pranay Gupta, Kris Kitani et al. · cmu
De gustibus non est disputandum ("there is no accounting for others' tastes") is a common Latin maxim describing how many solutions in life are determined by people's personal preferences. Many household tasks, in particular, can only be considered fully successful when they account for personal preferences such as the visual aesthetic of the scene. For example, setting a table could be optimized by arranging utensils according to traditional rules of Western table setting decorum, without considering the color, shape, or material of each object, but this may not be a completely satisfying solution for a given person. Toward this end, we present DegustaBot, an algorithm for visual preference learning that solves household multi-object rearrangement tasks according to personal preference. To do this, we use internet-scale pre-trained vision-and-language foundation models (VLMs) with novel zero-shot visual prompting techniques. To evaluate our method, we collect a large dataset of naturalistic personal preferences in a simulated table-setting task, and conduct a user study in order to develop two novel metrics for determining success based on personal preference. This is a challenging problem and we find that 50% of our model's predictions are likely to be found acceptable by at least 20% of people.
Syntactically Guided Generative Embeddings for Zero-Shot Skeleton Action RecognitionPranay Gupta, Divyanshu Sharma, Ravi Kiran Sarvadevabhatla
We introduce SynSE, a novel syntactically guided generative approach for Zero-Shot Learning (ZSL). Our end-to-end approach learns progressively refined generative embedding spaces constrained within and across the involved modalities (visual, language). The inter-modal constraints are defined between action sequence embedding and embeddings of Parts of Speech (PoS) tagged words in the corresponding action description. We deploy SynSE for the task of skeleton-based action sequence recognition. Our design choices enable SynSE to generalize compositionally, i.e., recognize sequences whose action descriptions contain words not encountered during training. We also extend our approach to the more challenging Generalized Zero-Shot Learning (GZSL) problem via a confidence-based gating mechanism. We are the first to present zero-shot skeleton action recognition results on the large-scale NTU-60 and NTU-120 skeleton action datasets with multiple splits. Our results demonstrate SynSE's state of the art performance in both ZSL and GZSL settings compared to strong baselines on the NTU-60 and NTU-120 datasets. The code and pretrained models are available at https://github.com/skelemoa/synse-zsl
17.2AIJun 29
AgentBound: Verifiable Behavioral Governance for Autonomous AI AgentsAnuj Kaul, Qianlong Lan, Pranay Gupta
Autonomous AI agents increasingly perform consequential actions on behalf of human principals, including financial transactions, external communications, and enterprise workflows. Existing agent infrastructure relies on identity federation and delegated authorization to authenticate workloads and control resource access, but it cannot determine whether an authorized action should be executed under the current behavioral and operational context. We present AgentBound, a runtime governance framework that provides verifiable behavioral oversight for autonomous AI agents. AgentBound evaluates each proposed action using three independent authorities: delegated authorization, owner-signed behavioral constitutions, and site action contracts. Their judgments are conservatively composed through a formal decision model to determine whether an action should be permitted, reviewed, or denied before execution. To provide accountability, AgentBound generates cryptographically verifiable governance receipts that bind every action to the exact delegation, policy, and semantic artifacts governing the decision, enabling independent replay verification and policy provenance. The framework also introduces standing delegation for long-running agents, allowing periodic workloads to operate under continuously refreshed governance policies while preserving revocability and bounded authority. We present the formal foundation, system architecture, governance receipt protocol, and AgentBound-Bench, a benchmark framework for evaluating governance correctness, authority composition, and accountability. Rather than replacing model alignment, AgentBound complements it by providing a deterministic governance layer between authorization and execution, transforming governance from a process that must be trusted into one that can be independently verified.
9.5ROJun 15, 2025
Adapting by Analogy: OOD Generalization of Visuomotor Policies via Functional CorrespondencePranay Gupta, Henny Admoni, Andrea Bajcsy
End-to-end visuomotor policies trained using behavior cloning have shown a remarkable ability to generate complex, multi-modal low-level robot behaviors. However, at deployment time, these policies still struggle to act reliably when faced with out-of-distribution (OOD) visuals induced by objects, backgrounds, or environment changes. Prior works in interactive imitation learning solicit corrective expert demonstrations under the OOD conditions -- but this can be costly and inefficient. We observe that task success under OOD conditions does not always warrant novel robot behaviors. In-distribution (ID) behaviors can directly be transferred to OOD conditions that share functional similarities with ID conditions. For example, behaviors trained to interact with in-distribution (ID) pens can apply to interacting with a visually-OOD pencil. The key challenge lies in disambiguating which ID observations functionally correspond to the OOD observation for the task at hand. We propose that an expert can provide this OOD-to-ID functional correspondence. Thus, instead of collecting new demonstrations and re-training at every OOD encounter, our method: (1) detects the need for feedback by first checking if current observations are OOD and then identifying whether the most similar training observations show divergent behaviors, (2) solicits functional correspondence feedback to disambiguate between those behaviors, and (3) intervenes on the OOD observations with the functionally corresponding ID observations to perform deployment-time generalization. We validate our method across diverse real-world robotic manipulation tasks with a Franka Panda robotic manipulator. Our results show that test-time functional correspondences can improve the generalization of a vision-based diffusion policy to OOD objects and environment conditions with low feedback.
7.3CVFeb 8, 2022
NEWSKVQA: Knowledge-Aware News Video Question AnsweringPranay Gupta, Manish Gupta
Answering questions in the context of videos can be helpful in video indexing, video retrieval systems, video summarization, learning management systems and surveillance video analysis. Although there exists a large body of work on visual question answering, work on video question answering (1) is limited to domains like movies, TV shows, gameplay, or human activity, and (2) is mostly based on common sense reasoning. In this paper, we explore a new frontier in video question answering: answering knowledge-based questions in the context of news videos. To this end, we curate a new dataset of 12K news videos spanning across 156 hours with 1M multiple-choice question-answer pairs covering 8263 unique entities. We make the dataset publicly available. Using this dataset, we propose a novel approach, NEWSKVQA (Knowledge-Aware News Video Question Answering) which performs multi-modal inferencing over textual multiple-choice questions, videos, their transcripts and knowledge base, and presents a strong baseline.
Quo Vadis, Skeleton Action Recognition ?Pranay Gupta, Anirudh Thatipelli, Aditya Aggarwal et al.
In this paper, we study current and upcoming frontiers across the landscape of skeleton-based human action recognition. To study skeleton-action recognition in the wild, we introduce Skeletics-152, a curated and 3-D pose-annotated subset of RGB videos sourced from Kinetics-700, a large-scale action dataset. We extend our study to include out-of-context actions by introducing Skeleton-Mimetics, a dataset derived from the recently introduced Mimetics dataset. We also introduce Metaphorics, a dataset with caption-style annotated YouTube videos of the popular social game Dumb Charades and interpretative dance performances. We benchmark state-of-the-art models on the NTU-120 dataset and provide multi-layered assessment of the results. The results from benchmarking the top performers of NTU-120 on the newly introduced datasets reveal the challenges and domain gap induced by actions in the wild. Overall, our work characterizes the strengths and limitations of existing approaches and datasets. Via the introduced datasets, our work enables new frontiers for human action recognition.