Yu Guo

CV
h-index21
9papers
779citations
Novelty47%
AI Score33

9 Papers

12.6CVApr 17, 2023Code
SCANet: Self-Paced Semi-Curricular Attention Network for Non-Homogeneous Image Dehazing

Yu Guo, Yuan Gao, Ryan Wen Liu et al.

The presence of non-homogeneous haze can cause scene blurring, color distortion, low contrast, and other degradations that obscure texture details. Existing homogeneous dehazing methods struggle to handle the non-uniform distribution of haze in a robust manner. The crucial challenge of non-homogeneous dehazing is to effectively extract the non-uniform distribution features and reconstruct the details of hazy areas with high quality. In this paper, we propose a novel self-paced semi-curricular attention network, called SCANet, for non-homogeneous image dehazing that focuses on enhancing haze-occluded regions. Our approach consists of an attention generator network and a scene reconstruction network. We use the luminance differences of images to restrict the attention map and introduce a self-paced semi-curricular learning strategy to reduce learning ambiguity in the early stages of training. Extensive quantitative and qualitative experiments demonstrate that our SCANet outperforms many state-of-the-art methods. The code is publicly available at https://github.com/gy65896/SCANet.

2.6CVJul 18, 2022Code
Boosting Video Super Resolution with Patch-Based Temporal Redundancy Optimization

Yuhao Huang, Hang Dong, Jinshan Pan et al.

The success of existing video super-resolution (VSR) algorithms stems mainly exploiting the temporal information from the neighboring frames. However, none of these methods have discussed the influence of the temporal redundancy in the patches with stationary objects and background and usually use all the information in the adjacent frames without any discrimination. In this paper, we observe that the temporal redundancy will bring adverse effect to the information propagation,which limits the performance of the most existing VSR methods. Motivated by this observation, we aim to improve existing VSR algorithms by handling the temporal redundancy patches in an optimized manner. We develop two simple yet effective plug and play methods to improve the performance of existing local and non-local propagation-based VSR algorithms on widely-used public videos. For more comprehensive evaluating the robustness and performance of existing VSR algorithms, we also collect a new dataset which contains a variety of public videos as testing set. Extensive evaluations show that the proposed methods can significantly improve the performance of existing VSR methods on the collected videos from wild scenarios while maintain their performance on existing commonly used datasets. The code is available at https://github.com/HYHsimon/Boosted-VSR.

42.7CVNov 22, 2022Code
SadTalker: Learning Realistic 3D Motion Coefficients for Stylized Audio-Driven Single Image Talking Face Animation

Wenxuan Zhang, Xiaodong Cun, Xuan Wang et al.

Generating talking head videos through a face image and a piece of speech audio still contains many challenges. ie, unnatural head movement, distorted expression, and identity modification. We argue that these issues are mainly because of learning from the coupled 2D motion fields. On the other hand, explicitly using 3D information also suffers problems of stiff expression and incoherent video. We present SadTalker, which generates 3D motion coefficients (head pose, expression) of the 3DMM from audio and implicitly modulates a novel 3D-aware face render for talking head generation. To learn the realistic motion coefficients, we explicitly model the connections between audio and different types of motion coefficients individually. Precisely, we present ExpNet to learn the accurate facial expression from audio by distilling both coefficients and 3D-rendered faces. As for the head pose, we design PoseVAE via a conditional VAE to synthesize head motion in different styles. Finally, the generated 3D motion coefficients are mapped to the unsupervised 3D keypoints space of the proposed face render, and synthesize the final video. We conducted extensive experiments to demonstrate the superiority of our method in terms of motion and video quality.

24.3CVNov 21, 2022
Local-to-Global Registration for Bundle-Adjusting Neural Radiance Fields

Yue Chen, Xingyu Chen, Xuan Wang et al.

Neural Radiance Fields (NeRF) have achieved photorealistic novel views synthesis; however, the requirement of accurate camera poses limits its application. Despite analysis-by-synthesis extensions for jointly learning neural 3D representations and registering camera frames exist, they are susceptible to suboptimal solutions if poorly initialized. We propose L2G-NeRF, a Local-to-Global registration method for bundle-adjusting Neural Radiance Fields: first, a pixel-wise flexible alignment, followed by a frame-wise constrained parametric alignment. Pixel-wise local alignment is learned in an unsupervised way via a deep network which optimizes photometric reconstruction errors. Frame-wise global alignment is performed using differentiable parameter estimation solvers on the pixel-wise correspondences to find a global transformation. Experiments on synthetic and real-world data show that our method outperforms the current state-of-the-art in terms of high-fidelity reconstruction and resolving large camera pose misalignment. Our module is an easy-to-use plugin that can be applied to NeRF variants and other neural field applications. The Code and supplementary materials are available at https://rover-xingyu.github.io/L2G-NeRF/.

21.7CVMar 27, 2022Code
UV Volumes for Real-time Rendering of Editable Free-view Human Performance

Yue Chen, Xuan Wang, Xingyu Chen et al.

Neural volume rendering enables photo-realistic renderings of a human performer in free-view, a critical task in immersive VR/AR applications. But the practice is severely limited by high computational costs in the rendering process. To solve this problem, we propose the UV Volumes, a new approach that can render an editable free-view video of a human performer in real-time. It separates the high-frequency (i.e., non-smooth) human appearance from the 3D volume, and encodes them into 2D neural texture stacks (NTS). The smooth UV volumes allow much smaller and shallower neural networks to obtain densities and texture coordinates in 3D while capturing detailed appearance in 2D NTS. For editability, the mapping between the parameterized human model and the smooth texture coordinates allows us a better generalization on novel poses and shapes. Furthermore, the use of NTS enables interesting applications, e.g., retexturing. Extensive experiments on CMU Panoptic, ZJU Mocap, and H36M datasets show that our model can render 960 x 540 images in 30FPS on average with comparable photo-realism to state-of-the-art methods. The project and supplementary materials are available at https://fanegg.github.io/UV-Volumes.

2.8CVApr 19, 2023
DADFNet: Dual Attention and Dual Frequency-Guided Dehazing Network for Video-Empowered Intelligent Transportation

Yu Guo, Ryan Wen Liu, Jiangtian Nie et al.

Visual surveillance technology is an indispensable functional component of advanced traffic management systems. It has been applied to perform traffic supervision tasks, such as object detection, tracking and recognition. However, adverse weather conditions, e.g., fog, haze and mist, pose severe challenges for video-based transportation surveillance. To eliminate the influences of adverse weather conditions, we propose a dual attention and dual frequency-guided dehazing network (termed DADFNet) for real-time visibility enhancement. It consists of a dual attention module (DAM) and a high-low frequency-guided sub-net (HLFN) to jointly consider the attention and frequency mapping to guide haze-free scene reconstruction. Extensive experiments on both synthetic and real-world images demonstrate the superiority of DADFNet over state-of-the-art methods in terms of visibility enhancement and improvement in detection accuracy. Furthermore, DADFNet only takes $6.3$ ms to process a 1,920 * 1,080 image on the 2080 Ti GPU, making it highly efficient for deployment in intelligent transportation systems.

0.3CLNov 27, 2022
ESIE-BERT: Enriching Sub-words Information Explicitly with BERT for Joint Intent Classification and SlotFilling

Yu Guo, Zhilong Xie, Xingyan Chen et al.

Natural language understanding (NLU) has two core tasks: intent classification and slot filling. The success of pre-training language models resulted in a significant breakthrough in the two tasks. One of the promising solutions called BERT can jointly optimize the two tasks. We note that BERT-based models convert each complex token into multiple sub-tokens by wordpiece algorithm, which generates a mismatch between the lengths of the tokens and the labels. This leads to BERT-based models do not do well in label prediction which limits model performance improvement. Many existing models can be compatible with this issue but some hidden semantic information is discarded in the fine-tuning process. We address the problem by introducing a novel joint method on top of BERT which explicitly models the multiple sub-tokens features after wordpiece tokenization, thereby contributing to the two tasks. Our method can well extract the contextual features from complex tokens by the proposed sub-words attention adapter (SAA), which preserves overall utterance information. Additionally, we propose an intent attention adapter (IAA) to obtain the full sentence features to aid users to predict intent. Experimental results confirm that our proposed model is significantly improved on two public benchmark datasets. In particular, the slot filling F1 score is improved from 96.1 to 98.2 (2.1% absolute) on the Airline Travel Information Systems (ATIS) dataset.

14.8CVDec 17, 2021Code
Contrastive Vision-Language Pre-training with Limited Resources

Quan Cui, Boyan Zhou, Yu Guo et al.

Pioneering dual-encoder pre-training works (e.g., CLIP and ALIGN) have revealed the potential of aligning multi-modal representations with contrastive learning. However, these works require a tremendous amount of data and computational resources (e.g., billion-level web data and hundreds of GPUs), which prevent researchers with limited resources from reproduction and further exploration. To this end, we propose a stack of novel methods, which significantly cut down the heavy resource dependency and allow us to conduct dual-encoder multi-modal representation alignment with limited resources. Besides, we provide a reproducible baseline of competitive results, namely ZeroVL, with only 14M publicly accessible academic datasets and 8 V100 GPUs. Additionally, we collect 100M web data for pre-training, and achieve comparable or superior results than state-of-the-art methods, further proving the effectiveness of our methods on large-scale data. We hope that this work will provide useful data points and experience for future research in contrastive vision-language pre-training. Code is available at https://github.com/zerovl/ZeroVL.

13.3IVNov 8, 2019
AIM 2019 Challenge on Image Demoireing: Methods and Results

Shanxin Yuan, Radu Timofte, Gregory Slabaugh et al.

This paper reviews the first-ever image demoireing challenge that was part of the Advances in Image Manipulation (AIM) workshop, held in conjunction with ICCV 2019. This paper describes the challenge, and focuses on the proposed solutions and their results. Demoireing is a difficult task of removing moire patterns from an image to reveal an underlying clean image. A new dataset, called LCDMoire was created for this challenge, and consists of 10,200 synthetically generated image pairs (moire and clean ground truth). The challenge was divided into 2 tracks. Track 1 targeted fidelity, measuring the ability of demoire methods to obtain a moire-free image compared with the ground truth, while Track 2 examined the perceptual quality of demoire methods. The tracks had 60 and 39 registered participants, respectively. A total of eight teams competed in the final testing phase. The entries span the current the state-of-the-art in the image demoireing problem.