Mingyue Huo

h-index2
2papers
40citations

2 Papers

20.7ASJul 13
TagSpeech: End-to-End Multi-Speaker ASR and Diarization with Fine-Grained Temporal Grounding

Mingyue Huo, Yiwen Shao, Yuheng Zhang

We present TagSpeech, a unified LLM-based framework that utilizes Temporal Anchor Grounding for joint multi-speaker ASR and diarization. The framework is built on two key designs: (1) decoupled semantic and speaker streams fine-tuned via Serialized Output Training (SOT) to learn turn-taking dynamics; and (2) an interleaved time anchor mechanism that not only supports fine-grained timestamp prediction but also acts as a synchronization signal between semantic understanding and speaker tracking. Compared to previous works that primarily focus on speaker-attributed ASR or implicit diarization, TagSpeech addresses the challenge of fine-grained speaker-content alignment and explicitly models "who spoke what and when" in an end-to-end manner. Experiments on AMI and AliMeeting benchmarks demonstrate that our method achieves consistent improvements in Diarization Error Rate (DER) over strong end-to-end baselines, including Qwen-Omni and Gemini, particularly in handling complex speech overlaps. Moreover, TagSpeech employs a parameter-efficient training paradigm in which the LLM backbone is frozen and only lightweight projectors are trained, resulting in strong performance with low computational cost.

28.7LGJun 30, 2024
Iterative Nash Policy Optimization: Aligning LLMs with General Preferences via No-Regret Learning

Yuheng Zhang, Dian Yu, Baolin Peng et al.

Reinforcement Learning with Human Feedback (RLHF) has achieved great success in aligning large language models (LLMs) with human preferences. Prevalent RLHF approaches are reward-based, following the Bradley-Terry (BT) model assumption, which may not fully capture the complexity of human preferences. In this paper, we explore RLHF under a general preference framework and approach it from a game-theoretic perspective. Specifically, we formulate the problem as a two-player game and propose a novel online algorithm, iterative Nash policy optimization (INPO). The key idea is to let the policy play against itself via no-regret learning, thereby approximating the Nash policy. Unlike previous methods, INPO bypasses the need for estimating the expected win rate for individual responses, which typically incurs high computational or annotation costs. Instead, we introduce a new loss objective that is directly minimized over a preference dataset. We provide theoretical analysis for our approach and demonstrate its effectiveness through experiments on various representative benchmarks. With an LLaMA-3-8B-based SFT model, INPO achieves a 42.6% length-controlled win rate on AlpacaEval 2.0 and a 37.8% win rate on Arena-Hard, showing substantial improvement over the state-of-the-art online RLHF algorithms.