25.3CVNov 22, 2022
Touch and Go: Learning from Human-Collected Vision and TouchFengyu Yang, Chenyang Ma, Jiacheng Zhang et al.
The ability to associate touch with sight is essential for tasks that require physically interacting with objects in the world. We propose a dataset with paired visual and tactile data called Touch and Go, in which human data collectors probe objects in natural environments using tactile sensors, while simultaneously recording egocentric video. In contrast to previous efforts, which have largely been confined to lab settings or simulated environments, our dataset spans a large number of "in the wild" objects and scenes. To demonstrate our dataset's effectiveness, we successfully apply it to a variety of tasks: 1) self-supervised visuo-tactile feature learning, 2) tactile-driven image stylization, i.e., making the visual appearance of an object more consistent with a given tactile signal, and 3) predicting future frames of a tactile signal from visuo-tactile inputs.
Dance with You: The Diversity Controllable Dancer Generation via Diffusion ModelsSiyue Yao, Mingjie Sun, Bingliang Li et al.
Recently, digital humans for interpersonal interaction in virtual environments have gained significant attention. In this paper, we introduce a novel multi-dancer synthesis task called partner dancer generation, which involves synthesizing virtual human dancers capable of performing dance with users. The task aims to control the pose diversity between the lead dancer and the partner dancer. The core of this task is to ensure the controllable diversity of the generated partner dancer while maintaining temporal coordination with the lead dancer. This scenario varies from earlier research in generating dance motions driven by music, as our emphasis is on automatically designing partner dancer postures according to pre-defined diversity, the pose of lead dancer, as well as the accompanying tunes. To achieve this objective, we propose a three-stage framework called Dance-with-You (DanY). Initially, we employ a 3D Pose Collection stage to collect a wide range of basic dance poses as references for motion generation. Then, we introduce a hyper-parameter that coordinates the similarity between dancers by masking poses to prevent the generation of sequences that are over-diverse or consistent. To avoid the rigidity of movements, we design a Dance Pre-generated stage to pre-generate these masked poses instead of filling them with zeros. After that, a Dance Motion Transfer stage is adopted with leader sequences and music, in which a multi-conditional sampling formula is rewritten to transfer the pre-generated poses into a sequence with a partner style. In practice, to address the lack of multi-person datasets, we introduce AIST-M, a new dataset for partner dancer generation, which is publicly availiable. Comprehensive evaluations on our AIST-M dataset demonstrate that the proposed DanY can synthesize satisfactory partner dancer results with controllable diversity.
16.3CVMar 16, 2022
RBC: Rectifying the Biased Context in Continual Semantic SegmentationHanbin Zhao, Fengyu Yang, Xinghe Fu et al.
Recent years have witnessed a great development of Convolutional Neural Networks in semantic segmentation, where all classes of training images are simultaneously available. In practice, new images are usually made available in a consecutive manner, leading to a problem called Continual Semantic Segmentation (CSS). Typically, CSS faces the forgetting problem since previous training images are unavailable, and the semantic shift problem of the background class. Considering the semantic segmentation as a context-dependent pixel-level classification task, we explore CSS from a new perspective of context analysis in this paper. We observe that the context of old-class pixels in the new images is much more biased on new classes than that in the old images, which can sharply aggravate the old-class forgetting and new-class overfitting. To tackle the obstacle, we propose a biased-context-rectified CSS framework with a context-rectified image-duplet learning scheme and a biased-context-insensitive consistency loss. Furthermore, we propose an adaptive re-weighting class-balanced learning strategy for the biased class distribution. Our approach outperforms state-of-the-art methods by a large margin in existing CSS scenarios.
16.8CVSep 26, 2023
Generating Visual Scenes from TouchFengyu Yang, Jiacheng Zhang, Andrew Owens
An emerging line of work has sought to generate plausible imagery from touch. Existing approaches, however, tackle only narrow aspects of the visuo-tactile synthesis problem, and lag significantly behind the quality of cross-modal synthesis methods in other domains. We draw on recent advances in latent diffusion to create a model for synthesizing images from tactile signals (and vice versa) and apply it to a number of visuo-tactile synthesis tasks. Using this model, we significantly outperform prior work on the tactile-driven stylization problem, i.e., manipulating an image to match a touch signal, and we are the first to successfully generate images from touch without additional sources of information about the scene. We also successfully use our model to address two novel synthesis problems: generating images that do not contain the touch sensor or the hand holding it, and estimating an image's shading from its reflectance and touch.
14.2MMOct 31, 2025Code
LongCat-Flash-Omni Technical ReportMeituan LongCat Team, Bairui Wang, Bayan et al.
We introduce LongCat-Flash-Omni, a state-of-the-art open-source omni-modal model with 560 billion parameters, excelling at real-time audio-visual interaction. By adopting a curriculum-inspired progressive training strategy that transitions from simpler to increasingly complex modality sequence modeling tasks, LongCat-Flash-Omni attains comprehensive multimodal capabilities while maintaining strong unimodal capability. Building upon LongCat-Flash, which adopts a high-performance Shortcut-connected Mixture-of-Experts (MoE) architecture with zero-computation experts, LongCat-Flash-Omni integrates efficient multimodal perception and speech reconstruction modules. Despite its immense size of 560B parameters (with 27B activated), LongCat-Flash-Omni achieves low-latency real-time audio-visual interaction. For training infrastructure, we developed a modality-decoupled parallelism scheme specifically designed to manage the data and model heterogeneity inherent in large-scale multimodal training. This innovative approach demonstrates exceptional efficiency by sustaining over 90% of the throughput achieved by text-only training. Extensive evaluations show that LongCat-Flash-Omni achieves state-of-the-art performance on omni-modal benchmarks among open-source models. Furthermore, it delivers highly competitive results across a wide range of modality-specific tasks, including text, image, and video understanding, as well as audio understanding and generation. We provide a comprehensive overview of the model architecture design, training procedures, and data strategies, and open-source the model to foster future research and development in the community.
9.7NCJul 19, 2024
NeuroBind: Towards Unified Multimodal Representations for Neural SignalsFengyu Yang, Chao Feng, Daniel Wang et al.
Understanding neural activity and information representation is crucial for advancing knowledge of brain function and cognition. Neural activity, measured through techniques like electrophysiology and neuroimaging, reflects various aspects of information processing. Recent advances in deep neural networks offer new approaches to analyzing these signals using pre-trained models. However, challenges arise due to discrepancies between different neural signal modalities and the limited scale of high-quality neural data. To address these challenges, we present NeuroBind, a general representation that unifies multiple brain signal types, including EEG, fMRI, calcium imaging, and spiking data. To achieve this, we align neural signals in these image-paired neural datasets to pre-trained vision-language embeddings. Neurobind is the first model that studies different neural modalities interconnectedly and is able to leverage high-resource modality models for various neuroscience tasks. We also showed that by combining information from different neural signal modalities, NeuroBind enhances downstream performance, demonstrating the effectiveness of the complementary strengths of different neural modalities. As a result, we can leverage multiple types of neural signals mapped to the same space to improve downstream tasks, and demonstrate the complementary strengths of different neural modalities. This approach holds significant potential for advancing neuroscience research, improving AI systems, and developing neuroprosthetics and brain-computer interfaces.
FreeMan: Towards Benchmarking 3D Human Pose Estimation under Real-World ConditionsJiong Wang, Fengyu Yang, Wenbo Gou et al.
Estimating the 3D structure of the human body from natural scenes is a fundamental aspect of visual perception. 3D human pose estimation is a vital step in advancing fields like AIGC and human-robot interaction, serving as a crucial technique for understanding and interacting with human actions in real-world settings. However, the current datasets, often collected under single laboratory conditions using complex motion capture equipment and unvarying backgrounds, are insufficient. The absence of datasets on variable conditions is stalling the progress of this crucial task. To facilitate the development of 3D pose estimation, we present FreeMan, the first large-scale, multi-view dataset collected under the real-world conditions. FreeMan was captured by synchronizing 8 smartphones across diverse scenarios. It comprises 11M frames from 8000 sequences, viewed from different perspectives. These sequences cover 40 subjects across 10 different scenarios, each with varying lighting conditions. We have also established an semi-automated pipeline containing error detection to reduce the workload of manual check and ensure precise annotation. We provide comprehensive evaluation baselines for a range of tasks, underlining the significant challenges posed by FreeMan. Further evaluations of standard indoor/outdoor human sensing datasets reveal that FreeMan offers robust representation transferability in real and complex scenes. Code and data are available at https://wangjiongw.github.io/freeman.
VCISR: Blind Single Image Super-Resolution with Video Compression Synthetic DataBoyang Wang, Bowen Liu, Shiyu Liu et al.
In the blind single image super-resolution (SISR) task, existing works have been successful in restoring image-level unknown degradations. However, when a single video frame becomes the input, these works usually fail to address degradations caused by video compression, such as mosquito noise, ringing, blockiness, and staircase noise. In this work, we for the first time, present a video compression-based degradation model to synthesize low-resolution image data in the blind SISR task. Our proposed image synthesizing method is widely applicable to existing image datasets, so that a single degraded image can contain distortions caused by the lossy video compression algorithms. This overcomes the leak of feature diversity in video data and thus retains the training efficiency. By introducing video coding artifacts to SISR degradation models, neural networks can super-resolve images with the ability to restore video compression degradations, and achieve better results on restoring generic distortions caused by image compression as well. Our proposed approach achieves superior performance in SOTA no-reference Image Quality Assessment, and shows better visual quality on various datasets. In addition, we evaluate the SISR neural network trained with our degradation model on video super-resolution (VSR) datasets. Compared to architectures specifically designed for the VSR purpose, our method exhibits similar or better performance, evidencing that the presented strategy on infusing video-based degradation is generalizable to address more complicated compression artifacts even without temporal cues.
4.1SDDec 7, 2022
Improve Bilingual TTS Using Dynamic Language and Phonology EmbeddingFengyu Yang, Jian Luan, Yujun Wang
In most cases, bilingual TTS needs to handle three types of input scripts: first language only, second language only, and second language embedded in the first language. In the latter two situations, the pronunciation and intonation of the second language are usually quite different due to the influence of the first language. Therefore, it is a big challenge to accurately model the pronunciation and intonation of the second language in different contexts without mutual interference. This paper builds a Mandarin-English TTS system to acquire more standard spoken English speech from a monolingual Chinese speaker. We introduce phonology embedding to capture the English differences between different phonology. Embedding mask is applied to language embedding for distinguishing information between different languages and to phonology embedding for focusing on English expression. We specially design an embedding strength modulator to capture the dynamic strength of language and phonology. Experiments show that our approach can produce significantly more natural and standard spoken English speech of the monolingual Chinese speaker. From analysis, we find that suitable phonology control contributes to better performance in different scenarios.
30.4CVJan 31, 2024
Binding Touch to Everything: Learning Unified Multimodal Tactile RepresentationsFengyu Yang, Chao Feng, Ziyang Chen et al.
The ability to associate touch with other modalities has huge implications for humans and computational systems. However, multimodal learning with touch remains challenging due to the expensive data collection process and non-standardized sensor outputs. We introduce UniTouch, a unified tactile model for vision-based touch sensors connected to multiple modalities, including vision, language, and sound. We achieve this by aligning our UniTouch embeddings to pretrained image embeddings already associated with a variety of other modalities. We further propose learnable sensor-specific tokens, allowing the model to learn from a set of heterogeneous tactile sensors, all at the same time. UniTouch is capable of conducting various touch sensing tasks in the zero-shot setting, from robot grasping prediction to touch image question answering. To the best of our knowledge, UniTouch is the first to demonstrate such capabilities. Project page: https://cfeng16.github.io/UniTouch/
Tactile-Augmented Radiance FieldsYiming Dou, Fengyu Yang, Yi Liu et al.
We present a scene representation, which we call a tactile-augmented radiance field (TaRF), that brings vision and touch into a shared 3D space. This representation can be used to estimate the visual and tactile signals for a given 3D position within a scene. We capture a scene's TaRF from a collection of photos and sparsely sampled touch probes. Our approach makes use of two insights: (i) common vision-based touch sensors are built on ordinary cameras and thus can be registered to images using methods from multi-view geometry, and (ii) visually and structurally similar regions of a scene share the same tactile features. We use these insights to register touch signals to a captured visual scene, and to train a conditional diffusion model that, provided with an RGB-D image rendered from a neural radiance field, generates its corresponding tactile signal. To evaluate our approach, we collect a dataset of TaRFs. This dataset contains more touch samples than previous real-world datasets, and it provides spatially aligned visual signals for each captured touch signal. We demonstrate the accuracy of our cross-modal generative model and the utility of the captured visual-tactile data on several downstream tasks. Project page: https://dou-yiming.github.io/TaRF
18.7ROJun 30
UniTac: A Unified Multimodal Model for Cross-Sensor Tactile Understanding and GenerationJiahang Tu, Fengyu Yang, Chenyang Ma et al.
Unified multimodal models (UMMs) have shown great promise in integrating understanding and generation across diverse modalities. However, existing research rarely extends this paradigm to the tactile domain, where both object-level semantics and sensor-level configurations jointly determine the meaning of touch. To address this gap, we propose UniTac, the first UMM designed for tactile understanding and generation. UniTac models the tactile process as a transition from non-contact to contact, capturing the physical interaction between sensors and objects through a dual-level representation that encodes both sensor and object attributes. For tactile understanding, UniTac introduces two tasks, object property description and sensor identification, to enhance reasoning over physical and cross-sensor information. For tactile generation, we design a two-stage training paradigm consisting of reconstruction and alignment, together with a sensor-prior-based sampling strategy that simulates realistic tactile contact. Trained on large-scale multi-sensor datasets, UniTac achieves state-of-the-art performance in tactile understanding and generates realistic tactile signals across sensors.
5.9SDOct 19, 2021
Improving Emotional Speech Synthesis by Using SUS-Constrained VAE and Text Encoder AggregationFengyu Yang, Jian Luan, Yujun Wang
Learning emotion embedding from reference audio is a straightforward approach for multi-emotion speech synthesis in encoder-decoder systems. But how to get better emotion embedding and how to inject it into TTS acoustic model more effectively are still under investigation. In this paper, we propose an innovative constraint to help VAE extract emotion embedding with better cluster cohesion. Besides, the obtained emotion embedding is used as query to aggregate latent representations of all encoder layers via attention. Moreover, the queries from encoder layers themselves are also helpful. Experiments prove the proposed methods can enhance the encoding of comprehensive syntactic and semantic information and produce more expressive emotional speech.
8.0ASJun 16, 2021
Enriching Source Style Transfer in Recognition-Synthesis based Non-Parallel Voice ConversionZhichao Wang, Xinyong Zhou, Fengyu Yang et al.
Current voice conversion (VC) methods can successfully convert timbre of the audio. As modeling source audio's prosody effectively is a challenging task, there are still limitations of transferring source style to the converted speech. This study proposes a source style transfer method based on recognition-synthesis framework. Previously in speech generation task, prosody can be modeled explicitly with prosodic features or implicitly with a latent prosody extractor. In this paper, taking advantages of both, we model the prosody in a hybrid manner, which effectively combines explicit and implicit methods in a proposed prosody module. Specifically, prosodic features are used to explicit model prosody, while VAE and reference encoder are used to implicitly model prosody, which take Mel spectrum and bottleneck feature as input respectively. Furthermore, adversarial training is introduced to remove speaker-related information from the VAE outputs, avoiding leaking source speaker information while transferring style. Finally, we use a modified self-attention based encoder to extract sentential context from bottleneck features, which also implicitly aggregates the prosodic aspects of source speech from the layered representations. Experiments show that our approach is superior to the baseline and a competitive system in terms of style transfer; meanwhile, the speech quality and speaker similarity are well maintained.