Bo Peng

h-index8
2papers
159citations

2 Papers

5.2CVJul 15, 2024Code
MM-Tracker: Motion Mamba with Margin Loss for UAV-platform Multiple Object Tracking

Mufeng Yao, Jinlong Peng, Qingdong He et al.

Multiple object tracking (MOT) from unmanned aerial vehicle (UAV) platforms requires efficient motion modeling. This is because UAV-MOT faces both local object motion and global camera motion. Motion blur also increases the difficulty of detecting large moving objects. Previous UAV motion modeling approaches either focus only on local motion or ignore motion blurring effects, thus limiting their tracking performance and speed. To address these issues, we propose the Motion Mamba Module, which explores both local and global motion features through cross-correlation and bi-directional Mamba Modules for better motion modeling. To address the detection difficulties caused by motion blur, we also design motion margin loss to effectively improve the detection accuracy of motion blurred objects. Based on the Motion Mamba module and motion margin loss, our proposed MM-Tracker surpasses the state-of-the-art in two widely open-source UAV-MOT datasets. Code will be available.

3.7CVAug 6, 2024
TextIM: Part-aware Interactive Motion Synthesis from Text

Siyuan Fan, Bo Du, Xiantao Cai et al.

In this work, we propose TextIM, a novel framework for synthesizing TEXT-driven human Interactive Motions, with a focus on the precise alignment of part-level semantics. Existing methods often overlook the critical roles of interactive body parts and fail to adequately capture and align part-level semantics, resulting in inaccuracies and even erroneous movement outcomes. To address these issues, TextIM utilizes a decoupled conditional diffusion framework to enhance the detailed alignment between interactive movements and corresponding semantic intents from textual descriptions. Our approach leverages large language models, functioning as a human brain, to identify interacting human body parts and to comprehend interaction semantics to generate complicated and subtle interactive motion. Guided by the refined movements of the interacting parts, TextIM further extends these movements into a coherent whole-body motion. We design a spatial coherence module to complement the entire body movements while maintaining consistency and harmony across body parts using a part graph convolutional network. For training and evaluation, we carefully selected and re-labeled interactive motions from HUMANML3D to develop a specialized dataset. Experimental results demonstrate that TextIM produces semantically accurate human interactive motions, significantly enhancing the realism and applicability of synthesized interactive motions in diverse scenarios, even including interactions with deformable and dynamically changing objects.