4.8CLMar 14
Can We Trust LLMs on Memristors? Diving into Reasoning Ability under Non-IdealityTaiqiang Wu, Yuxin Cheng, Chenchen Ding et al.
Memristor-based analog compute-in-memory (CIM) architectures provide a promising substrate for the efficient deployment of Large Language Models (LLMs), owing to superior energy efficiency and computational density. However, these architectures suffer from precision issues caused by intrinsic non-idealities of memristors. In this paper, we first conduct a comprehensive investigation into the impact of such typical non-idealities on LLM reasoning. Empirical results indicate that reasoning capability decreases significantly but varies for distinct benchmarks. Subsequently, we systematically appraise three training-free strategies, including thinking mode, in-context learning, and module redundancy. We thus summarize valuable guidelines, i.e., shallow layer redundancy is particularly effective for improving robustness, thinking mode performs better under low noise levels but degrades at higher noise, and in-context learning reduces output length with a slight performance trade-off. Our findings offer new insights into LLM reasoning under non-ideality and practical strategies to improve robustness.
8.4CVOct 21, 2025
Re-Activating Frozen Primitives for 3D Gaussian SplattingYuxin Cheng, Binxiao Huang, Wenyong Zhou et al.
3D Gaussian Splatting (3D-GS) achieves real-time photorealistic novel view synthesis, yet struggles with complex scenes due to over-reconstruction artifacts, manifesting as local blurring and needle-shape distortions. While recent approaches attribute these issues to insufficient splitting of large-scale Gaussians, we identify two fundamental limitations: gradient magnitude dilution during densification and the primitive frozen phenomenon, where essential Gaussian densification is inhibited in complex regions while suboptimally scaled Gaussians become trapped in local optima. To address these challenges, we introduce ReAct-GS, a method founded on the principle of re-activation. Our approach features: (1) an importance-aware densification criterion incorporating $α$-blending weights from multiple viewpoints to re-activate stalled primitive growth in complex regions, and (2) a re-activation mechanism that revitalizes frozen primitives through adaptive parameter perturbations. Comprehensive experiments across diverse real-world datasets demonstrate that ReAct-GS effectively eliminates over-reconstruction artifacts and achieves state-of-the-art performance on standard novel view synthesis metrics while preserving intricate geometric details. Additionally, our re-activation mechanism yields consistent improvements when integrated with other 3D-GS variants such as Pixel-GS, demonstrating its broad applicability.
11.8CVOct 13, 2025
Perspective-aware 3D Gaussian Inpainting with Multi-view ConsistencyYuxin Cheng, Binxiao Huang, Taiqiang Wu et al.
3D Gaussian inpainting, a critical technique for numerous applications in virtual reality and multimedia, has made significant progress with pretrained diffusion models. However, ensuring multi-view consistency, an essential requirement for high-quality inpainting, remains a key challenge. In this work, we present PAInpainter, a novel approach designed to advance 3D Gaussian inpainting by leveraging perspective-aware content propagation and consistency verification across multi-view inpainted images. Our method iteratively refines inpainting and optimizes the 3D Gaussian representation with multiple views adaptively sampled from a perspective graph. By propagating inpainted images as prior information and verifying consistency across neighboring views, PAInpainter substantially enhances global consistency and texture fidelity in restored 3D scenes. Extensive experiments demonstrate the superiority of PAInpainter over existing methods. Our approach achieves superior 3D inpainting quality, with PSNR scores of 26.03 dB and 29.51 dB on the SPIn-NeRF and NeRFiller datasets, respectively, highlighting its effectiveness and generalization capability.