Chenyu Hou

h-index3
2papers
33citations

2 Papers

7.9IRMar 13
FGTR: Fine-Grained Multi-Table Retrieval via Hierarchical LLM Reasoning

Chaojie Sun, Bin Cao, Tiantian Li et al.

With the rapid advancement of large language models (LLMs), growing efforts have been made on LLM-based table retrieval. However, existing studies typically focus on single-table query, and implement it by similarity matching after encoding the entire table. These methods usually result in low accuracy due to their coarse-grained encoding which incorporates much query-irrelated data, and are also inefficient when dealing with large tables, failing to fully utilize the reasoning capabilities of LLM. Further, multi-table query is under-explored in retrieval tasks. To this end, we propose a hierarchical multi-table query method based on LLM: Fine-Grained Multi-Table Retrieval FGTR, a new retrieval paradigm that employs a human-like reasoning strategy. Through hierarchical reasoning, FGTR first identifies relevant schema elements and then retrieves the corresponding cell contents, ultimately constructing a concise and accurate sub-table that aligns with the given query. To comprehensively evaluate the performance of FGTR, we construct two new benchmark datasets based on Spider and BIRD . Experimental results show that FGTR outperforms previous state-of-the-art methods, improving the F_2 metric by 18% on Spider and 21% on BIRD, demonstrating its effectiveness in enhancing fine-grained retrieval and its potential to improve end-to-end performance on table-based downstream tasks.

4.1HCSep 24, 2025
MazeMate: An LLM-Powered Chatbot to Support Computational Thinking in Gamified Programming Learning

Chenyu Hou, Hua Yu, Gaoxia Zhu et al.

Computational Thinking (CT) is a foundational problem-solving skill, and gamified programming environments are a widely adopted approach to cultivating it. While large language models (LLMs) provide on-demand programming support, current applications rarely foster CT development. We present MazeMate, an LLM-powered chatbot embedded in a 3D Maze programming game, designed to deliver adaptive, context-sensitive scaffolds aligned with CT processes in maze solving and maze design. We report on the first classroom implementation with 247 undergraduates. Students rated MazeMate as moderately helpful, with higher perceived usefulness for maze solving than for maze design. Thematic analysis confirmed support for CT processes such as decomposition, abstraction, and algorithmic thinking, while also revealing limitations in supporting maze design, including mismatched suggestions and fabricated algorithmic solutions. These findings demonstrate the potential of LLM-based scaffolding to support CT and underscore directions for design refinement to enhance MazeMate usability in authentic classrooms.