Spider2-V: How Far Are Multimodal Agents From Automating Data Science and Engineering Workflows?Ruisheng Cao, Fangyu Lei, Haoyuan Wu et al. · tsinghua
Data science and engineering workflows often span multiple stages, from warehousing to orchestration, using tools like BigQuery, dbt, and Airbyte. As vision language models (VLMs) advance in multimodal understanding and code generation, VLM-based agents could potentially automate these workflows by generating SQL queries, Python code, and GUI operations. This automation can improve the productivity of experts while democratizing access to large-scale data analysis. In this paper, we introduce Spider2-V, the first multimodal agent benchmark focusing on professional data science and engineering workflows, featuring 494 real-world tasks in authentic computer environments and incorporating 20 enterprise-level professional applications. These tasks, derived from real-world use cases, evaluate the ability of a multimodal agent to perform data-related tasks by writing code and managing the GUI in enterprise data software systems. To balance realistic simulation with evaluation simplicity, we devote significant effort to developing automatic configurations for task setup and carefully crafting evaluation metrics for each task. Furthermore, we supplement multimodal agents with comprehensive documents of these enterprise data software systems. Our empirical evaluation reveals that existing state-of-the-art LLM/VLM-based agents do not reliably automate full data workflows (14.0% success). Even with step-by-step guidance, these agents still underperform in tasks that require fine-grained, knowledge-intensive GUI actions (16.2%) and involve remote cloud-hosted workspaces (10.6%). We hope that Spider2-V paves the way for autonomous multimodal agents to transform the automation of data science and engineering workflow. Our code and data are available at https://spider2-v.github.io.
41.4AIJun 28
OSWorld2.0: Benchmarking Computer Use Agents on Long-Horizon Real-World TasksMengqi Yuan, Zilong Zhou, Xinzhuang Xiong et al.
Existing computer-use benchmarks fail to capture the realism, complexity, and long-horizon demands of real-world computer use, limiting their ability to reveal the limitations of frontier agents. We introduce OSWorld 2.0, a benchmark of 108 long-horizon computer-use workflows across everyday and professional tasks, designed to capture complex and challenging real-world phenomena. Each task represents a realistic end-to-end workflow that takes human users a median of about 1.6 hours to complete and requires an average of 318 tool calls with Claude Opus 4.7 using maximum thinking, compared with about 30 in OSWorld 1.0. OSWorld 2.0 targets challenge phenomena that are common in real workflows yet underrepresented in prior benchmarks, spanning interaction-design challenges such as streaming interaction and dynamic environments, as well as agent-pattern challenges such as cross-source reasoning, implicit-state inference, and visual-spatial precision. Tasks are grounded in authentic input artifacts and cross-referenced against realistic stateful user profile data, and include separate safety reports auditing safety-sensitive execution. Under our primary binary-completion metric at 500 steps, Claude Opus 4.8 with maximum thinking and batched tool calls scores best but still completes only 20.6% of tasks at a 54.8% partial score; GPT-5.5 is far more token-efficient yet plateaus near 13%. These results show that current agents are still far from professional-level computer use: rather than stumbling on basic GUI control or coding, they lose track of constraints, miss information that arrives mid-task, guess rather than ask the user, and skip verification, struggling most when a task hinges on hidden state they must recover.
4.6HCJul 29
TactiPlay: Multi-Granularity Tactical Parsing and Video-Anchored Match Review for Amateur Badminton PlayersQiaoyi Chen, Yuheng Liu, Xinzhuang Xiong et al.
Amateur badminton players increasingly record matches, yet existing tools provide only aggregate statistics or generic summaries, leaving most unable to extract tactical insights without expert guidance. A formative study (N=8) reveals the need for multi-granularity, video-anchored tactical analysis centered on rallies. We derive a taxonomy of performance issues from national-level athletes' annotations and present TactiPlay, an interactive system that instantiates an expert-taxonomy-guided, rally-level, video-anchored review workflow. The system's analytical pipeline organizes match events into taxonomy-grounded feedback, while its interface links structured reports to rally summaries, video evidence, and court visualizations. A within-subjects study (N=16) shows that TactiPlay elicits more frequent, concrete, actionable, and appropriate reflections than a report-and-statistics baseline. These findings show how organizing reviewed match evidence into a taxonomy-guided, video-linked workflow can support amateur players' tactical reflection.