6.2ROApr 10
SafeMind: A Risk-Aware Differentiable Control Framework for Adaptive and Safe Quadruped LocomotionZukun Zhang, Kai Shu, Mingqiao Mo
Learning-based quadruped controllers achieve impressive agility but typically lack formal safety guarantees under model uncertainty, perception noise, and unstructured contact conditions. We introduce SafeMind, a differentiable stochastic safety-control framework that unifies probabilistic Control Barrier Functions with semantic context understanding and meta-adaptive risk calibration. SafeMind explicitly models epistemic and aleatoric uncertainty through a variance-aware barrier constraint embedded in a differentiable quadratic program, thereby preserving gradient flow for end-to-end training. A semantics-to-constraint encoder modulates safety margins using perceptual or language cues, while a meta-adaptive learner continuously adjusts risk sensitivity across environments. We provide theoretical conditions for probabilistic forward invariance, feasibility, and stability under stochastic dynamics. SafeMind is deployed on Unitree A1 and ANYmal C at 200~Hz and validated across 12 terrain types, dynamic obstacles, morphology perturbations, and semantically defined tasks. Experiments show that SafeMind reduces safety violations by 3--10x and energy consumption by 10--15% relative to state-of-the-art CBF, MPC, and hybrid RL baselines, while maintaining real-time control performance.
Can Knowledge Editing Really Correct Hallucinations?Baixiang Huang, Canyu Chen, Xiongxiao Xu et al.
Large Language Models (LLMs) suffer from hallucinations, referring to the non-factual information in generated content, despite their superior capacities across tasks. Meanwhile, knowledge editing has been developed as a new popular paradigm to correct erroneous factual knowledge encoded in LLMs with the advantage of avoiding retraining from scratch. However, a common issue of existing evaluation datasets for knowledge editing is that they do not ensure that LLMs actually generate hallucinated answers to the evaluation questions before editing. When LLMs are evaluated on such datasets after being edited by different techniques, it is hard to directly adopt the performance to assess the effectiveness of different knowledge editing methods in correcting hallucinations. Thus, the fundamental question remains insufficiently validated: Can knowledge editing really correct hallucinations in LLMs? We proposed HalluEditBench to holistically benchmark knowledge editing methods in correcting real-world hallucinations. First, we rigorously construct a massive hallucination dataset with 9 domains, 26 topics and more than 6,000 hallucinations. Then, we assess the performance of knowledge editing methods in a holistic way on five dimensions including Efficacy, Generalization, Portability, Locality, and Robustness. Through HalluEditBench, we have provided new insights into the potentials and limitations of different knowledge editing methods in correcting hallucinations, which could inspire future improvements and facilitate progress in the field of knowledge editing.
8.4CVNov 25, 2025
EmoFeedback$^2$: Reinforcement of Continuous Emotional Image Generation via LVLM-based Reward and Textual FeedbackJingyang Jia, Kai Shu, Gang Yang et al.
Continuous emotional image generation (C-EICG) is emerging rapidly due to its ability to produce images aligned with both user descriptions and continuous emotional values. However, existing approaches lack emotional feedback from generated images, limiting the control of emotional continuity. Additionally, their simple alignment between emotions and naively generated texts fails to adaptively adjust emotional prompts according to image content, leading to insufficient emotional fidelity. To address these concerns, we propose a novel generation-understanding-feedback reinforcement paradigm (EmoFeedback$^2$) for C-EICG, which exploits the reasoning capability of the fine-tuned large vision-language model (LVLM) to provide reward and textual feedback for generating high-quality images with continuous emotions. Specifically, we introduce an emotion-aware reward feedback strategy, where the LVLM evaluates the emotional values of generated images and computes the reward against target emotions, guiding the reinforcement fine-tuning of the generative model and enhancing the emotional continuity of images. Furthermore, we design a self-promotion textual feedback framework, in which the LVLM iteratively analyzes the emotional content of generated images and adaptively produces refinement suggestions for the next-round prompt, improving the emotional fidelity with fine-grained content. Extensive experimental results demonstrate that our approach effectively generates high-quality images with the desired emotions, outperforming existing state-of-the-art methods in our custom dataset. The code and dataset will be released soon.
Model Editing as a Double-Edged Sword: Steering Agent Ethical Behavior Toward Beneficence or HarmBaixiang Huang, Zhen Tan, Haoran Wang et al.
Agents based on Large Language Models (LLMs) have demonstrated strong capabilities across a wide range of tasks. However, deploying LLM-based agents in high-stakes domains comes with significant safety and ethical risks. Unethical behavior by these agents can directly result in serious real-world consequences, including physical harm and financial loss. To efficiently steer the ethical behavior of agents, we frame agent behavior steering as a model editing task, which we term Behavior Editing. Model editing is an emerging area of research that enables precise and efficient modifications to LLMs while preserving their overall capabilities. To systematically study and evaluate this approach, we introduce BehaviorBench, a multi-tier benchmark grounded in psychological moral theories. This benchmark supports both the evaluation and editing of agent behaviors across a variety of scenarios, with each tier introducing more complex and ambiguous scenarios. We first demonstrate that Behavior Editing can dynamically steer agents toward the target behavior within specific scenarios. Moreover, Behavior Editing enables not only scenario-specific local adjustments but also more extensive shifts in an agent's global moral alignment. We demonstrate that Behavior Editing can be used to promote ethical and benevolent behavior or, conversely, to induce harmful or malicious behavior. Through extensive evaluations of agents built on frontier LLMs, BehaviorBench validates the effectiveness of behavior editing across a wide range of models and scenarios. Our findings offer key insights into a new paradigm for steering agent behavior, highlighting both the promise and perils of Behavior Editing.