Rethinking Software Misconfigurations in the Real World: An Empirical Study and Literature AnalysisYuhao Liu, Yingnan Zhou, Hanfeng Zhang et al.
Software misconfiguration has consistently been a major reason for software failures. Over the past two decades, much work has been done to detect and diagnose software misconfigurations. However, there is still a gap between real-world misconfigurations and the literature. It is desirable to investigate whether existing taxonomy and tools are applicable for real-world misconfigurations in modern software. In this paper, we conduct an empirical study on 772 real-world misconfiguration issues, based on which we propose a novel classification of the root causes of software misconfigurations, i.e., constraint violation, resource unavailability, component-dependency error, and configuration semantic misinterpretation. Then, we systematically review the literature on misconfiguration troubleshooting to study the trends of research and the practicality of the tools and datasets in this field. We find that the research targets have changed from system and infrastructure software to advanced applications (e.g., cloud service). In the meanwhile, the research on non-crash misconfigurations also has significant growth. Despite the progress, a majority of studies lack reproducibility due to the unavailable tools and evaluation datasets. In total, only ten tools and four datasets are publicly available. We analyze the trends of existing literature on misconfiguration troubleshooting, summarize the challenges that users are faced with, and highlight the suggestions to mitigate and diagnose software misconfigurations. We release the real-world dataset of misconfiguration issues for follow-up research.
SkyReels-V2: Infinite-length Film Generative ModelGuibin Chen, Dixuan Lin, Jiangping Yang et al.
Recent advances in video generation have been driven by diffusion models and autoregressive frameworks, yet critical challenges persist in harmonizing prompt adherence, visual quality, motion dynamics, and duration: compromises in motion dynamics to enhance temporal visual quality, constrained video duration (5-10 seconds) to prioritize resolution, and inadequate shot-aware generation stemming from general-purpose MLLMs' inability to interpret cinematic grammar, such as shot composition, actor expressions, and camera motions. These intertwined limitations hinder realistic long-form synthesis and professional film-style generation. To address these limitations, we propose SkyReels-V2, an Infinite-length Film Generative Model, that synergizes Multi-modal Large Language Model (MLLM), Multi-stage Pretraining, Reinforcement Learning, and Diffusion Forcing Framework. Firstly, we design a comprehensive structural representation of video that combines the general descriptions by the Multi-modal LLM and the detailed shot language by sub-expert models. Aided with human annotation, we then train a unified Video Captioner, named SkyCaptioner-V1, to efficiently label the video data. Secondly, we establish progressive-resolution pretraining for the fundamental video generation, followed by a four-stage post-training enhancement: Initial concept-balanced Supervised Fine-Tuning (SFT) improves baseline quality; Motion-specific Reinforcement Learning (RL) training with human-annotated and synthetic distortion data addresses dynamic artifacts; Our diffusion forcing framework with non-decreasing noise schedules enables long-video synthesis in an efficient search space; Final high-quality SFT refines visual fidelity. All the code and models are available at https://github.com/SkyworkAI/SkyReels-V2.
IDEA-Bench: How Far are Generative Models from Professional Designing?Chen Liang, Lianghua Huang, Jingwu Fang et al.
Real-world design tasks - such as picture book creation, film storyboard development using character sets, photo retouching, visual effects, and font transfer - are highly diverse and complex, requiring deep interpretation and extraction of various elements from instructions, descriptions, and reference images. The resulting images often implicitly capture key features from references or user inputs, making it challenging to develop models that can effectively address such varied tasks. While existing visual generative models can produce high-quality images based on prompts, they face significant limitations in professional design scenarios that involve varied forms and multiple inputs and outputs, even when enhanced with adapters like ControlNets and LoRAs. To address this, we introduce IDEA-Bench, a comprehensive benchmark encompassing 100 real-world design tasks, including rendering, visual effects, storyboarding, picture books, fonts, style-based, and identity-preserving generation, with 275 test cases to thoroughly evaluate a model's general-purpose generation capabilities. Notably, even the best-performing model only achieves 22.48 on IDEA-Bench, while the best general-purpose model only achieves 6.81. We provide a detailed analysis of these results, highlighting the inherent challenges and providing actionable directions for improvement. Additionally, we provide a subset of 18 representative tasks equipped with multimodal large language model (MLLM)-based auto-evaluation techniques to facilitate rapid model development and comparison. We releases the benchmark data, evaluation toolkits, and an online leaderboard at https://github.com/ali-vilab/IDEA-Bench, aiming to drive the advancement of generative models toward more versatile and applicable intelligent design systems.
11.5LGFeb 29, 2024
Causal Graph ODE: Continuous Treatment Effect Modeling in Multi-agent Dynamical SystemsZijie Huang, Jeehyun Hwang, Junkai Zhang et al.
Real-world multi-agent systems are often dynamic and continuous, where the agents co-evolve and undergo changes in their trajectories and interactions over time. For example, the COVID-19 transmission in the U.S. can be viewed as a multi-agent system, where states act as agents and daily population movements between them are interactions. Estimating the counterfactual outcomes in such systems enables accurate future predictions and effective decision-making, such as formulating COVID-19 policies. However, existing methods fail to model the continuous dynamic effects of treatments on the outcome, especially when multiple treatments (e.g., "stay-at-home" and "get-vaccine" policies) are applied simultaneously. To tackle this challenge, we propose Causal Graph Ordinary Differential Equations (CAG-ODE), a novel model that captures the continuous interaction among agents using a Graph Neural Network (GNN) as the ODE function. The key innovation of our model is to learn time-dependent representations of treatments and incorporate them into the ODE function, enabling precise predictions of potential outcomes. To mitigate confounding bias, we further propose two domain adversarial learning-based objectives, which enable our model to learn balanced continuous representations that are not affected by treatments or interference. Experiments on two datasets (i.e., COVID-19 and tumor growth) demonstrate the superior performance of our proposed model.
6.4LGDec 17, 2024
Echo: Simulating Distributed Training At ScaleYicheng Feng, Yuetao Chen, Kaiwen Chen et al.
Simulation offers unique values for both enumeration and extrapolation purposes, and is becoming increasingly important for managing the massive machine learning (ML) clusters and large-scale distributed training jobs. In this paper, we build Echo to tackle three key challenges in large-scale training simulation: (1) tracing the runtime training workloads at each device in an ex-situ fashion so we can use a single device to obtain the actual execution graphs of 1K-GPU training, (2) accurately estimating the collective communication without high overheads of discrete-event based network simulation, and (3) accounting for the interference-induced computation slowdown from overlapping communication and computation kernels on the same device. Echo delivers on average 8% error in training step -- roughly 3x lower than state-of-the-art simulators -- for GPT-175B on a 96-GPU H800 cluster with 3D parallelism on Megatron-LM under 2 minutes.
5.5CLDec 13, 2024
ScaleOT: Privacy-utility-scalable Offsite-tuning with Dynamic LayerReplace and Selective Rank CompressionKai Yao, Zhaorui Tan, Tiandi Ye et al.
Offsite-tuning is a privacy-preserving method for tuning large language models (LLMs) by sharing a lossy compressed emulator from the LLM owners with data owners for downstream task tuning. This approach protects the privacy of both the model and data owners. However, current offsite tuning methods often suffer from adaptation degradation, high computational costs, and limited protection strength due to uniformly dropping LLM layers or relying on expensive knowledge distillation. To address these issues, we propose ScaleOT, a novel privacy-utility-scalable offsite-tuning framework that effectively balances privacy and utility. ScaleOT introduces a novel layerwise lossy compression algorithm that uses reinforcement learning to obtain the importance of each layer. It employs lightweight networks, termed harmonizers, to replace the raw LLM layers. By combining important original LLM layers and harmonizers in different ratios, ScaleOT generates emulators tailored for optimal performance with various model scales for enhanced privacy protection. Additionally, we present a rank reduction method to further compress the original LLM layers, significantly enhancing privacy with negligible impact on utility. Comprehensive experiments show that ScaleOT can achieve nearly lossless offsite tuning performance compared with full fine-tuning while obtaining better model privacy.
11.8CVJun 24, 2025
UltraAD: Fine-Grained Ultrasound Anomaly Classification via Few-Shot CLIP AdaptationYue Zhou, Yuan Bi, Wenjuan Tong et al.
Precise anomaly detection in medical images is critical for clinical decision-making. While recent unsupervised or semi-supervised anomaly detection methods trained on large-scale normal data show promising results, they lack fine-grained differentiation, such as benign vs. malignant tumors. Additionally, ultrasound (US) imaging is highly sensitive to devices and acquisition parameter variations, creating significant domain gaps in the resulting US images. To address these challenges, we propose UltraAD, a vision-language model (VLM)-based approach that leverages few-shot US examples for generalized anomaly localization and fine-grained classification. To enhance localization performance, the image-level token of query visual prototypes is first fused with learnable text embeddings. This image-informed prompt feature is then further integrated with patch-level tokens, refining local representations for improved accuracy. For fine-grained classification, a memory bank is constructed from few-shot image samples and corresponding text descriptions that capture anatomical and abnormality-specific features. During training, the stored text embeddings remain frozen, while image features are adapted to better align with medical data. UltraAD has been extensively evaluated on three breast US datasets, outperforming state-of-the-art methods in both lesion localization and fine-grained medical classification. The code will be released upon acceptance.
8.7CVNov 24, 2024
Bundle Adjusted Gaussian Avatars DeblurringMuyao Niu, Yifan Zhan, Qingtian Zhu et al.
The development of 3D human avatars from multi-view videos represents a significant yet challenging task in the field. Recent advancements, including 3D Gaussian Splattings (3DGS), have markedly progressed this domain. Nonetheless, existing techniques necessitate the use of high-quality sharp images, which are often impractical to obtain in real-world settings due to variations in human motion speed and intensity. In this study, we attempt to explore deriving sharp intrinsic 3D human Gaussian avatars from blurry video footage in an end-to-end manner. Our approach encompasses a 3D-aware, physics-oriented model of blur formation attributable to human movement, coupled with a 3D human motion model to clarify ambiguities found in motion-induced blurry images. This methodology facilitates the concurrent learning of avatar model parameters and the refinement of sub-frame motion parameters from a coarse initialization. We have established benchmarks for this task through a synthetic dataset derived from existing multi-view captures, alongside a real-captured dataset acquired through a 360-degree synchronous hybrid-exposure camera system. Comprehensive evaluations demonstrate that our model surpasses existing baselines.
2.3ARNov 26, 2024
A High Energy-Efficiency Multi-core Neuromorphic Architecture for Deep SNN TrainingMingjing Li, Huihui Zhou, Xiaofeng Xu et al.
There is a growing necessity for edge training to adapt to dynamically changing environment. Neuromorphic computing represents a significant pathway for high-efficiency intelligent computation in energy-constrained edges, but existing neuromorphic architectures lack the ability of directly training spiking neural networks (SNNs) based on backpropagation. We develop a multi-core neuromorphic architecture with Feedforward-Propagation, Back-Propagation, and Weight-Gradient engines in each core, supporting high efficient parallel computing at both the engine and core levels. It combines various data flows and sparse computation optimization by fully leveraging the sparsity in SNN training, obtaining a high energy efficiency of 1.05TFLOPS/W@ FP16 @ 28nm, 55 ~ 85% reduction of DRAM access compared to A100 GPU in SNN trainings, and a 20-core deep SNN training and a 5-worker federated learning on FPGAs. Our study develops the first multi-core neuromorphic architecture supporting the direct SNN training, facilitating the neuromorphic computing in edge-learnable applications.
3.4SEDec 5, 2025
Invisible Load: Uncovering the Challenges of Neurodivergent Women in Software EngineeringMunazza Zaib, Wei Wang, Dulaji Hidellaarachchi et al.
Neurodivergent women in Software Engineering (SE) encounter distinctive challenges at the intersection of gender bias and neurological differences. To the best of our knowledge, no prior work in SE research has systematically examined this group, despite increasing recognition of neurodiversity in the workplace. Underdiagnosis, masking, and male-centric workplace cultures continue to exacerbate barriers that contribute to stress, burnout, and attrition. In response, we propose a hybrid methodological approach that integrates InclusiveMag's inclusivity framework with the GenderMag walkthrough process, tailored to the context of neurodivergent women in SE. The overarching design unfolds across three stages, scoping through literature review, deriving personas and analytic processes, and applying the method in collaborative workshops. We present a targeted literature review that synthesize challenges into cognitive, social, organizational, structural and career progression challenges neurodivergent women face in SE, including how under/late diagnosis and masking intensify exclusion. These findings lay the groundwork for subsequent stages that will develop and apply inclusive analytic methods to support actionable change.
3.6CVNov 17, 2025
CoordAR: One-Reference 6D Pose Estimation of Novel Objects via Autoregressive Coordinate Map GenerationDexin Zuo, Ang Li, Wei Wang et al.
Object 6D pose estimation, a crucial task for robotics and augmented reality applications, becomes particularly challenging when dealing with novel objects whose 3D models are not readily available. To reduce dependency on 3D models, recent studies have explored one-reference-based pose estimation, which requires only a single reference view instead of a complete 3D model. However, existing methods that rely on real-valued coordinate regression suffer from limited global consistency due to the local nature of convolutional architectures and face challenges in symmetric or occluded scenarios owing to a lack of uncertainty modeling. We present CoordAR, a novel autoregressive framework for one-reference 6D pose estimation of unseen objects. CoordAR formulates 3D-3D correspondences between the reference and query views as a map of discrete tokens, which is obtained in an autoregressive and probabilistic manner. To enable accurate correspondence regression, CoordAR introduces 1) a novel coordinate map tokenization that enables probabilistic prediction over discretized 3D space; 2) a modality-decoupled encoding strategy that separately encodes RGB appearance and coordinate cues; and 3) an autoregressive transformer decoder conditioned on both position-aligned query features and the partially generated token sequence. With these novel mechanisms, CoordAR significantly outperforms existing methods on multiple benchmarks and demonstrates strong robustness to symmetry, occlusion, and other challenges in real-world tests.
4.9CLFeb 19, 2025
MaskPrune: Mask-based LLM Pruning for Layer-wise Uniform StructuresJiayu Qin, Jianchao Tan, Kefeng Zhang et al.
The remarkable performance of large language models (LLMs) in various language tasks has attracted considerable attention. However, the ever-increasing size of these models presents growing challenges for deployment and inference. Structured pruning, an effective model compression technique, is gaining increasing attention due to its ability to enhance inference efficiency. Nevertheless, most previous optimization-based structured pruning methods sacrifice the uniform structure across layers for greater flexibility to maintain performance. The heterogeneous structure hinders the effective utilization of off-the-shelf inference acceleration techniques and impedes efficient configuration for continued training. To address this issue, we propose a novel masking learning paradigm based on minimax optimization to obtain the uniform pruned structure by optimizing the masks under sparsity regularization. Extensive experimental results demonstrate that our method can maintain high performance while ensuring the uniformity of the pruned model structure, thereby outperforming existing SOTA methods.
17.4CVJul 12, 2020
Adversarial Self-Supervised Learning for Semi-Supervised 3D Action RecognitionChenyang Si, Xuecheng Nie, Wei Wang et al.
We consider the problem of semi-supervised 3D action recognition which has been rarely explored before. Its major challenge lies in how to effectively learn motion representations from unlabeled data. Self-supervised learning (SSL) has been proved very effective at learning representations from unlabeled data in the image domain. However, few effective self-supervised approaches exist for 3D action recognition, and directly applying SSL for semi-supervised learning suffers from misalignment of representations learned from SSL and supervised learning tasks. To address these issues, we present Adversarial Self-Supervised Learning (ASSL), a novel framework that tightly couples SSL and the semi-supervised scheme via neighbor relation exploration and adversarial learning. Specifically, we design an effective SSL scheme to improve the discrimination capability of learned representations for 3D action recognition, through exploring the data relations within a neighborhood. We further propose an adversarial regularization to align the feature distributions of labeled and unlabeled samples. To demonstrate effectiveness of the proposed ASSL in semi-supervised 3D action recognition, we conduct extensive experiments on NTU and N-UCLA datasets. The results confirm its advantageous performance over state-of-the-art semi-supervised methods in the few label regime for 3D action recognition.
32.8CVFeb 25, 2019
An Attention Enhanced Graph Convolutional LSTM Network for Skeleton-Based Action RecognitionChenyang Si, Wentao Chen, Wei Wang et al.
Skeleton-based action recognition is an important task that requires the adequate understanding of movement characteristics of a human action from the given skeleton sequence. Recent studies have shown that exploring spatial and temporal features of the skeleton sequence is vital for this task. Nevertheless, how to effectively extract discriminative spatial and temporal features is still a challenging problem. In this paper, we propose a novel Attention Enhanced Graph Convolutional LSTM Network (AGC-LSTM) for human action recognition from skeleton data. The proposed AGC-LSTM can not only capture discriminative features in spatial configuration and temporal dynamics but also explore the co-occurrence relationship between spatial and temporal domains. We also present a temporal hierarchical architecture to increases temporal receptive fields of the top AGC-LSTM layer, which boosts the ability to learn the high-level semantic representation and significantly reduces the computation cost. Furthermore, to select discriminative spatial information, the attention mechanism is employed to enhance information of key joints in each AGC-LSTM layer. Experimental results on two datasets are provided: NTU RGB+D dataset and Northwestern-UCLA dataset. The comparison results demonstrate the effectiveness of our approach and show that our approach outperforms the state-of-the-art methods on both datasets.
4.6CVMay 22, 2018
Pose-Based Two-Stream Relational Networks for Action Recognition in VideosWei Wang, Jinjin Zhang, Chenyang Si et al.
Recently, pose-based action recognition has gained more and more attention due to the better performance compared with traditional appearance-based methods. However, there still exist two problems to be further solved. First, existing pose-based methods generally recognize human actions with captured 3D human poses which are very difficult to obtain in real scenarios. Second, few pose-based methods model the action-related objects in recognizing human-object interaction actions in which objects play an important role. To solve the problems above, we propose a pose-based two-stream relational network (PSRN) for action recognition. In PSRN, one stream models the temporal dynamics of the targeted 2D human pose sequences which are directly extracted from raw videos, and the other stream models the action-related objects from a randomly sampled video frame. Most importantly, instead of fusing two-streams in the class score layer as before, we propose a pose-object relational network to model the relationship between human poses and action-related objects. We evaluate the proposed PSRN on two challenging benchmarks, i.e., Sub-JHMDB and PennAction. Experimental results show that our PSRN obtains the state-the-of-art performance on Sub-JHMDB (80.2%) and PennAction (98.1%). Our work opens a new door to action recognition by combining 2D human pose extracted from raw video and image appearance.
24.1CVMay 7, 2018
Skeleton-Based Action Recognition with Spatial Reasoning and Temporal Stack LearningChenyang Si, Ya Jing, Wei Wang et al.
Skeleton-based action recognition has made great progress recently, but many problems still remain unsolved. For example, most of the previous methods model the representations of skeleton sequences without abundant spatial structure information and detailed temporal dynamics features. In this paper, we propose a novel model with spatial reasoning and temporal stack learning (SR-TSL) for skeleton based action recognition, which consists of a spatial reasoning network (SRN) and a temporal stack learning network (TSLN). The SRN can capture the high-level spatial structural information within each frame by a residual graph neural network, while the TSLN can model the detailed temporal dynamics of skeleton sequences by a composition of multiple skip-clip LSTMs. During training, we propose a clip-based incremental loss to optimize the model. We perform extensive experiments on the SYSU 3D Human-Object Interaction dataset and NTU RGB+D dataset and verify the effectiveness of each network of our model. The comparison results illustrate that our approach achieves much better results than state-of-the-art methods.