Woodpecker: Hallucination Correction for Multimodal Large Language ModelsShukang Yin, Chaoyou Fu, Sirui Zhao et al.
Hallucination is a big shadow hanging over the rapidly evolving Multimodal Large Language Models (MLLMs), referring to the phenomenon that the generated text is inconsistent with the image content. In order to mitigate hallucinations, existing studies mainly resort to an instruction-tuning manner that requires retraining the models with specific data. In this paper, we pave a different way, introducing a training-free method named Woodpecker. Like a woodpecker heals trees, it picks out and corrects hallucinations from the generated text. Concretely, Woodpecker consists of five stages: key concept extraction, question formulation, visual knowledge validation, visual claim generation, and hallucination correction. Implemented in a post-remedy manner, Woodpecker can easily serve different MLLMs, while being interpretable by accessing intermediate outputs of the five stages. We evaluate Woodpecker both quantitatively and qualitatively and show the huge potential of this new paradigm. On the POPE benchmark, our method obtains a 30.66%/24.33% improvement in accuracy over the baseline MiniGPT-4/mPLUG-Owl. The source code is released at https://github.com/BradyFU/Woodpecker.
A Dual-branch Self-supervised Representation Learning Framework for Tumour Segmentation in Whole Slide ImagesHao Wang, Euijoon Ahn, Jinman Kim
Supervised deep learning methods have achieved considerable success in medical image analysis, owing to the availability of large-scale and well-annotated datasets. However, creating such datasets for whole slide images (WSIs) in histopathology is a challenging task due to their gigapixel size. In recent years, self-supervised learning (SSL) has emerged as an alternative solution to reduce the annotation overheads in WSIs, as it does not require labels for training. These SSL approaches, however, are not designed for handling multi-resolution WSIs, which limits their performance in learning discriminative image features. In this paper, we propose a Dual-branch SSL Framework for WSI tumour segmentation (DSF-WSI) that can effectively learn image features from multi-resolution WSIs. Our DSF-WSI connected two branches and jointly learnt low and high resolution WSIs in a self-supervised manner. Moreover, we introduced a novel Context-Target Fusion Module (CTFM) and a masked jigsaw pretext task to align the learnt multi-resolution features. Furthermore, we designed a Dense SimSiam Learning (DSL) strategy to maximise the similarity of different views of WSIs, enabling the learnt representations to be more efficient and discriminative. We evaluated our method using two public datasets on breast and liver cancer segmentation tasks. The experiment results demonstrated that our DSF-WSI can effectively extract robust and efficient representations, which we validated through subsequent fine-tuning and semi-supervised settings. Our proposed method achieved better accuracy than other state-of-the-art approaches. Code is available at https://github.com/Dylan-H-Wang/dsf-wsi.
Variational Imbalanced Regression: Fair Uncertainty Quantification via Probabilistic SmoothingZiyan Wang, Hao Wang
Existing regression models tend to fall short in both accuracy and uncertainty estimation when the label distribution is imbalanced. In this paper, we propose a probabilistic deep learning model, dubbed variational imbalanced regression (VIR), which not only performs well in imbalanced regression but naturally produces reasonable uncertainty estimation as a byproduct. Different from typical variational autoencoders assuming I.I.D. representations (a data point's representation is not directly affected by other data points), our VIR borrows data with similar regression labels to compute the latent representation's variational distribution; furthermore, different from deterministic regression models producing point estimates, VIR predicts the entire normal-inverse-gamma distributions and modulates the associated conjugate distributions to impose probabilistic reweighting on the imbalanced data, thereby providing better uncertainty estimation. Experiments in several real-world datasets show that our VIR can outperform state-of-the-art imbalanced regression models in terms of both accuracy and uncertainty estimation. Code will soon be available at https://github.com/Wang-ML-Lab/variational-imbalanced-regression.
1.4CVSep 6, 2022
Task-wise Sampling Convolutions for Arbitrary-Oriented Object Detection in Aerial ImagesZhanchao Huang, Wei Li, Xiang-Gen Xia et al.
Arbitrary-oriented object detection (AOOD) has been widely applied to locate and classify objects with diverse orientations in remote sensing images. However, the inconsistent features for the localization and classification tasks in AOOD models may lead to ambiguity and low-quality object predictions, which constrains the detection performance. In this article, an AOOD method called task-wise sampling convolutions (TS-Conv) is proposed. TS-Conv adaptively samples task-wise features from respective sensitive regions and maps these features together in alignment to guide a dynamic label assignment for better predictions. Specifically, sampling positions of the localization convolution in TS-Conv are supervised by the oriented bounding box (OBB) prediction associated with spatial coordinates, while sampling positions and convolutional kernel of the classification convolution are designed to be adaptively adjusted according to different orientations for improving the orientation robustness of features. Furthermore, a dynamic task-consistent-aware label assignment (DTLA) strategy is developed to select optimal candidate positions and assign labels dynamically according to ranked task-aware scores obtained from TS-Conv. Extensive experiments on several public datasets covering multiple scenes, multimodal images, and multiple categories of objects demonstrate the effectiveness, scalability, and superior performance of the proposed TS-Conv.
4.3ASSep 25, 2024
Emotional Dimension Control in Language Model-Based Text-to-Speech: Spanning a Broad Spectrum of Human EmotionsKun Zhou, You Zhang, Dianwen Ng et al.
Emotional text-to-speech (TTS) systems sturggle to capture the full spectrum of human emotions due to the inherent complexity of emotional expressions and the limited coverage of existing emotion labels. To address this, we propose a language model-based TTS framework that synthesizes speech across a broad range of emotional styles. Our approach enables flexible user control along three continuous dimensions - pleasure, arousal, and dominance (PAD). To enable this, we train an emotional dimension predictor that maps categorical emotion labels in speech datasets into the PAD space, grounded in established psychological research. Importantly, while the emotional dimension predictor leverages categorical labels, the TTS framework itself does not require explict emotion labels during training. Objective and subjective evaluations demonstrate that our framework effectively generates more expressive emotional styles and enhances both naturalness and diversity compared to baselines.
Training-Free Bayesianization for Low-Rank Adapters of Large Language ModelsHaizhou Shi, Yibin Wang, Ligong Han et al.
Estimating the uncertainty of responses from Large Language Models (LLMs) remains a critical challenge. While recent Bayesian methods have demonstrated effectiveness in quantifying uncertainty through low-rank weight updates, they typically require complex fine-tuning or post-training procedures. In this paper, we propose Training-Free Bayesianization (TFB), a simple yet theoretically grounded framework that efficiently transforms trained low-rank adapters into Bayesian ones without additional training. TFB systematically searches for the maximally acceptable level of variance in the weight posterior, constrained within a family of low-rank isotropic Gaussian distributions. Our theoretical analysis shows that under mild conditions, this search process is equivalent to KL-regularized variational optimization, a generalized form of variational inference. Through comprehensive experiments, we show that TFB achieves superior uncertainty estimation and generalization compared to existing methods while eliminating the need for complex Bayesianization training procedures. Code will be available at https://github.com/Wang-ML-Lab/bayesian-peft.
2.6LGSep 25, 2024
Asynchronous Fractional Multi-Agent Deep Reinforcement Learning for Age-Minimal Mobile Edge ComputingLyudong Jin, Ming Tang, Jiayu Pan et al.
In the realm of emerging real-time networked applications such as cyber-physical systems (CPS), the Age of Information (AoI) has emerged as a pivotal metric for evaluating timeliness. To meet the high computational demands, such as those in smart manufacturing within CPS, mobile edge computing (MEC) presents a promising solution for optimizing computing and reducing AoI. In this work, we study the timeliness of compute-intensive updates and explore jointly optimizing the task updating (when to generate a task) and offloading (where to process a task) policies to minimize AoI. Specifically, we consider edge load dynamics and formulate a task scheduling problem to minimize the expected time-average AoI. Solving this problem is challenging due to the fractional objective introduced by AoI and the asynchronous decision-making of the semi-Markov game (SMG). To this end, we propose a fractional reinforcement learning (RL) framework. We begin by introducing a fractional single-agent RL framework and establish its linear convergence rate. Building on this, we develop a fractional multi-agent RL framework, extend Dinkelbach's method, and demonstrate its equivalence to the inexact Newton's method. Furthermore, we provide the conditions under which the framework achieves linear convergence to the Nash equilibrium (NE). To tackle the challenge of asynchronous decision-making in the SMG, we further design an asynchronous model-free fractional multi-agent RL algorithm, where each mobile device can determine the task updating and offloading decisions without knowing the real-time system dynamics and decisions of other devices. Experimental results show that when compared with the best existing baseline algorithm, our proposed algorithm reduces the average AoI by up to 50.6%.
9.4LGMay 23, 2025Code
Mixture of Low Rank Adaptation with Partial Parameter Sharing for Time Series ForecastingLicheng Pan, Zhichao Chen, Haoxuan Li et al.
Multi-task forecasting has become the standard approach for time-series forecasting (TSF). However, we show that it suffers from an Expressiveness Bottleneck, where predictions at different time steps share the same representation, leading to unavoidable errors even with optimal representations. To address this issue, we propose a two-stage framework: first, pre-train a foundation model for one-step-ahead prediction; then, adapt it using step-specific LoRA modules.This design enables the foundation model to handle any number of forecast steps while avoiding the expressiveness bottleneck. We further introduce the Mixture-of-LoRA (MoLA) model, which employs adaptively weighted LoRA experts to achieve partial parameter sharing across steps. This approach enhances both efficiency and forecasting performance by exploiting interdependencies between forecast steps. Experiments show that MoLA significantly improves model expressiveness and outperforms state-of-the-art time-series forecasting methods. Code is available at https://anonymous.4open.science/r/MoLA-BC92.
12.1CVNov 4, 2024
GVKF: Gaussian Voxel Kernel Functions for Highly Efficient Surface Reconstruction in Open ScenesGaochao Song, Chong Cheng, Hao Wang
In this paper we present a novel method for efficient and effective 3D surface reconstruction in open scenes. Existing Neural Radiance Fields (NeRF) based works typically require extensive training and rendering time due to the adopted implicit representations. In contrast, 3D Gaussian splatting (3DGS) uses an explicit and discrete representation, hence the reconstructed surface is built by the huge number of Gaussian primitives, which leads to excessive memory consumption and rough surface details in sparse Gaussian areas. To address these issues, we propose Gaussian Voxel Kernel Functions (GVKF), which establish a continuous scene representation based on discrete 3DGS through kernel regression. The GVKF integrates fast 3DGS rasterization and highly effective scene implicit representations, achieving high-fidelity open scene surface reconstruction. Experiments on challenging scene datasets demonstrate the efficiency and effectiveness of our proposed GVKF, featuring with high reconstruction quality, real-time rendering speed, significant savings in storage and training memory consumption.
22.3CVFeb 21, 2025
RGB-Only Gaussian Splatting SLAM for Unbounded Outdoor ScenesSicheng Yu, Chong Cheng, Yifan Zhou et al.
3D Gaussian Splatting (3DGS) has become a popular solution in SLAM, as it can produce high-fidelity novel views. However, previous GS-based methods primarily target indoor scenes and rely on RGB-D sensors or pre-trained depth estimation models, hence underperforming in outdoor scenarios. To address this issue, we propose a RGB-only gaussian splatting SLAM method for unbounded outdoor scenes--OpenGS-SLAM. Technically, we first employ a pointmap regression network to generate consistent pointmaps between frames for pose estimation. Compared to commonly used depth maps, pointmaps include spatial relationships and scene geometry across multiple views, enabling robust camera pose estimation. Then, we propose integrating the estimated camera poses with 3DGS rendering as an end-to-end differentiable pipeline. Our method achieves simultaneous optimization of camera poses and 3DGS scene parameters, significantly enhancing system tracking accuracy. Specifically, we also design an adaptive scale mapper for the pointmap regression network, which provides more accurate pointmap mapping to the 3DGS map representation. Our experiments on the Waymo dataset demonstrate that OpenGS-SLAM reduces tracking error to 9.8\% of previous 3DGS methods, and achieves state-of-the-art results in novel view synthesis. Project Page: https://3dagentworld.github.io/opengs-slam/
4.2CLDec 5, 2024
Marco-LLM: Bridging Languages via Massive Multilingual Training for Cross-Lingual EnhancementLingfeng Ming, Bo Zeng, Chenyang Lyu et al.
Large Language Models (LLMs) have achieved remarkable progress in recent years; however, their excellent performance is still largely limited to major world languages, primarily English. Many LLMs continue to face challenges with multilingual tasks, especially when it comes to low-resource languages. To address this issue, we introduced Marco-LLM: Massive multilingual training for cross-lingual enhancement LLM. We have collected a substantial amount of multilingual data for several low-resource languages and conducted extensive continual pre-training using the Qwen2 models. This effort has resulted in a multilingual LLM named Marco-LLM. Through comprehensive evaluations on various multilingual benchmarks, including MMMLU, AGIEval, Belebele, Flores-200, XCOPA and many others, Marco-LLM has demonstrated substantial improvements over state-of-the-art LLMs. Furthermore, Marco-LLM achieved substantial enhancements in any-to-any machine translation tasks, showing the effectiveness of our multilingual LLM. Marco-LLM is a pioneering multilingual LLM designed to not only perform exceptionally well in multilingual tasks, including low-resource languages, but also maintain strong performance in English and other major languages, closing the performance gap between high- and low-resource language capabilities. By bridging languages, this effort demonstrates our dedication to ensuring LLMs work accurately across various languages.
22.8CVJul 4, 2025
Outdoor Monocular SLAM with Global Scale-Consistent 3D Gaussian PointmapsChong Cheng, Sicheng Yu, Zijian Wang et al.
3D Gaussian Splatting (3DGS) has become a popular solution in SLAM due to its high-fidelity and real-time novel view synthesis performance. However, some previous 3DGS SLAM methods employ a differentiable rendering pipeline for tracking, lack geometric priors in outdoor scenes. Other approaches introduce separate tracking modules, but they accumulate errors with significant camera movement, leading to scale drift. To address these challenges, we propose a robust RGB-only outdoor 3DGS SLAM method: S3PO-GS. Technically, we establish a self-consistent tracking module anchored in the 3DGS pointmap, which avoids cumulative scale drift and achieves more precise and robust tracking with fewer iterations. Additionally, we design a patch-based pointmap dynamic mapping module, which introduces geometric priors while avoiding scale ambiguity. This significantly enhances tracking accuracy and the quality of scene reconstruction, making it particularly suitable for complex outdoor environments. Our experiments on the Waymo, KITTI, and DL3DV datasets demonstrate that S3PO-GS achieves state-of-the-art results in novel view synthesis and outperforms other 3DGS SLAM methods in tracking accuracy. Project page: https://3dagentworld.github.io/S3PO-GS/.
13.1CVFeb 24, 2025
Graph-Guided Scene Reconstruction from Images with 3D Gaussian SplattingChong Cheng, Gaochao Song, Yiyang Yao et al.
This paper investigates an open research challenge of reconstructing high-quality, large 3D open scenes from images. It is observed existing methods have various limitations, such as requiring precise camera poses for input and dense viewpoints for supervision. To perform effective and efficient 3D scene reconstruction, we propose a novel graph-guided 3D scene reconstruction framework, GraphGS. Specifically, given a set of images captured by RGB cameras on a scene, we first design a spatial prior-based scene structure estimation method. This is then used to create a camera graph that includes information about the camera topology. Further, we propose to apply the graph-guided multi-view consistency constraint and adaptive sampling strategy to the 3D Gaussian Splatting optimization process. This greatly alleviates the issue of Gaussian points overfitting to specific sparse viewpoints and expedites the 3D reconstruction process. We demonstrate GraphGS achieves high-fidelity 3D reconstruction from images, which presents state-of-the-art performance through quantitative and qualitative evaluation across multiple datasets. Project Page: https://3dagentworld.github.io/graphgs.
11.8CVJul 24, 2025
Unposed 3DGS Reconstruction with Probabilistic Procrustes MappingChong Cheng, Zijian Wang, Sicheng Yu et al.
3D Gaussian Splatting (3DGS) has emerged as a core technique for 3D representation. Its effectiveness largely depends on precise camera poses and accurate point cloud initialization, which are often derived from pretrained Multi-View Stereo (MVS) models. However, in unposed reconstruction task from hundreds of outdoor images, existing MVS models may struggle with memory limits and lose accuracy as the number of input images grows. To address this limitation, we propose a novel unposed 3DGS reconstruction framework that integrates pretrained MVS priors with the probabilistic Procrustes mapping strategy. The method partitions input images into subsets, maps submaps into a global space, and jointly optimizes geometry and poses with 3DGS. Technically, we formulate the mapping of tens of millions of point clouds as a probabilistic Procrustes problem and solve a closed-form alignment. By employing probabilistic coupling along with a soft dustbin mechanism to reject uncertain correspondences, our method globally aligns point clouds and poses within minutes across hundreds of images. Moreover, we propose a joint optimization framework for 3DGS and camera poses. It constructs Gaussians from confidence-aware anchor points and integrates 3DGS differentiable rendering with an analytical Jacobian to jointly refine scene and poses, enabling accurate reconstruction and pose estimation. Experiments on Waymo and KITTI datasets show that our method achieves accurate reconstruction from unposed image sequences, setting a new state of the art for unposed 3DGS reconstruction.