Stefano Saravalle

3papers

3 Papers

36.2ROJun 15
T-Rex: Tactile-Reactive Dexterous Manipulation

Dantong Niu, Zhuoyang Liu, Zekai Wang et al.

The ability to react dynamically to tactile signals has long been considered crucial to agile human-level dexterity. Yet contemporary learning-based Vision-Language-Action (VLA) models for robotic manipulation generally either overlook the tactile modality or are limited to encoders with static cues, due in part to the scarcity of diverse training data and standardized evaluation, architectural constraints in current VLA models, and limitations of static tactile encoders. In this paper, we push the frontier of tactile-reactive manipulation by addressing all of these limitations. We propose a large-scale, 100-hour tactile-rich dataset collected via a novel, data-efficient recipe that prioritizes elementary motor primitives. To effectively exploit naturally high-frequency touch signals without sacrificing the existing capabilities of existing VLAs, we introduce a variable-rate Mixture-of-Transformers (MoT) architecture equipped with a novel temporal tactile VQ-VAE encoder. We demonstrate the effectiveness of tactile-reactive policies on 12 manipulation tasks requiring delicate force control and deformable object manipulation, achieving over 30% higher average success rate than the strongest baseline.

19.1ROJun 15
Contrastive Action-Image Pre-training for Visuomotor Control

Yuvan Sharma, Dantong Niu, Anirudh Pai et al.

Existing vision encoders for robotics face a fundamental bottleneck: robotic datasets lack the scale necessary for large-scale pre-training. Prior work circumvents this data scarcity by turning to internet-scale image and language data or egocentric human video. While these models show promise, neither paradigm learns from paired vision and action data, which downstream visuomotor control policies require. However, robot trajectories, the most direct source of this paired signal, are not available at pre-training scale, motivating us to extract action signals from abundant human video instead. To this end, we introduce CAIP (Contrastive Action-Image Pre-training), a vision encoder that treats human hand poses from large-scale egocentric video as a proxy for end-effector actions. By extracting 3D hand keypoints, a representation that aligns naturally with downstream robot action spaces, CAIP learns a unified action-image representation through a contrastive objective. Leveraging 32,041 hours of egocentric human video and only 88 hours of robotic manipulation data, CAIP outperforms state-of-the-art vision encoders including DINOv2, SigLIP, MVP, and R3M. Evaluated on a challenging real-world dexterous manipulation setup using Dexmate Vega and Sharpa Wave hands, CAIP yields performance gains of more than 30% on tasks involving folding, pouring, and fine-grained manipulation. Our results show that our method of contrastive action-centric pre-training yields a scalable path to achieving robust visual representations better suited for physical interaction.

11.8CVJun 9, 2025
Video Unlearning via Low-Rank Refusal Vector

Simone Facchiano, Stefano Saravalle, Matteo Migliarini et al.

Video generative models democratize the creation of visual content through intuitive instruction following, but they also inherit the biases and harmful concepts embedded within their web-scale training data. This inheritance creates a significant risk, as users can readily generate undesirable and even illegal content. This work introduces the first unlearning technique tailored explicitly for video diffusion models to address this critical issue. Our method requires 5 multi-modal prompt pairs only. Each pair contains a "safe" and an "unsafe" example that differ only by the target concept. Averaging their per-layer latent differences produces a "refusal vector", which, once subtracted from the model parameters, neutralizes the unsafe concept. We introduce a novel low-rank factorization approach on the covariance difference of embeddings that yields robust refusal vectors. This isolates the target concept while minimizing collateral unlearning of other semantics, thus preserving the visual quality of the generated video. Our method preserves the model's generation quality while operating without retraining or access to the original training data. By embedding the refusal direction directly into the model's weights, the suppression mechanism becomes inherently more robust against adversarial bypass attempts compared to surface-level input-output filters. In a thorough qualitative and quantitative evaluation, we show that we can neutralize a variety of harmful contents, including explicit nudity, graphic violence, copyrights, and trademarks. Project page: https://www.pinlab.org/video-unlearning.