9.6CRApr 8
VirtualCrime: Evaluating Criminal Potential of Large Language Models via Sandbox SimulationYilin Tang, Yu Wang, Lanlan Qiu et al.
Large language models (LLMs) have shown strong capabilities in multi-step decision-making, planning and actions, and are increasingly integrated into various real-world applications. It is concerning whether their strong problem-solving abilities may be misused for crimes. To address this gap, we propose VirtualCrime, a sandbox simulation framework based on a three-agent system to evaluate the criminal capabilities of models. Specifically, this framework consists of an attacker agent acting as the leader of a criminal team, a judge agent determining the outcome of each action, and a world manager agent updating the environment state and entities. Furthermore, we design 40 diverse crime tasks within this framework, covering 11 maps and 13 crime objectives such as theft, robbery, kidnapping, and riot. We also introduce a human player baseline for reference to better interpret the performance of LLM agents. We evaluate 8 strong LLMs and find (1) All agents in the simulation environment compliantly generate detailed plans and execute intelligent crime processes, with some achieving relatively high success rates; (2) In some cases, agents take severe action that inflicts harm to NPCs to achieve their goals. Our work highlights the need for safety alignment when deploying agentic AI in real-world settings.
1.5CVJan 20
ParkingTwin: Training-Free Streaming 3D Reconstruction for Parking-Lot Digital TwinsXinhao Liu, Yu Wang, Xiansheng Guo et al.
High-fidelity parking-lot digital twins provide essential priors for path planning, collision checking, and perception validation in Automated Valet Parking (AVP). Yet robot-oriented reconstruction faces a trilemma: sparse forward-facing views cause weak parallax and ill-posed geometry; dynamic occlusions and extreme lighting hinder stable texture fusion; and neural rendering typically needs expensive offline optimization, violating edge-side streaming constraints. We propose ParkingTwin, a training-free, lightweight system for online streaming 3D reconstruction. First, OSM-prior-driven geometric construction uses OpenStreetMap semantic topology to directly generate a metric-consistent TSDF, replacing blind geometric search with deterministic mapping and avoiding costly optimization. Second, geometry-aware dynamic filtering employs a quad-modal constraint field (normal/height/depth consistency) to reject moving vehicles and transient occlusions in real time. Third, illumination-robust fusion in CIELAB decouples luminance and chromaticity via adaptive L-channel weighting and depth-gradient suppression, reducing seams under abrupt lighting changes. ParkingTwin runs at 30+ FPS on an entry-level GTX 1660. On a 68,000 m^2 real-world dataset, it achieves SSIM 0.87 (+16.0%), delivers about 15x end-to-end speedup, and reduces GPU memory by 83.3% compared with state-of-the-art 3D Gaussian Splatting (3DGS) that typically requires high-end GPUs (RTX 4090D). The system outputs explicit triangle meshes compatible with Unity/Unreal digital-twin pipelines. Project page: https://mihoutao-liu.github.io/ParkingTwin/
3.0CLJan 20
AgentEHR: Advancing Autonomous Clinical Decision-Making via Retrospective SummarizationYusheng Liao, Chuan Xuan, Yutong Cai et al.
Large Language Models have demonstrated profound utility in the medical domain. However, their application to autonomous Electronic Health Records~(EHRs) navigation remains constrained by a reliance on curated inputs and simplified retrieval tasks. To bridge the gap between idealized experimental settings and realistic clinical environments, we present AgentEHR. This benchmark challenges agents to execute complex decision-making tasks, such as diagnosis and treatment planning, requiring long-range interactive reasoning directly within raw and high-noise databases. In tackling these tasks, we identify that existing summarization methods inevitably suffer from critical information loss and fractured reasoning continuity. To address this, we propose RetroSum, a novel framework that unifies a retrospective summarization mechanism with an evolving experience strategy. By dynamically re-evaluating interaction history, the retrospective mechanism prevents long-context information loss and ensures unbroken logical coherence. Additionally, the evolving strategy bridges the domain gap by retrieving accumulated experience from a memory bank. Extensive empirical evaluations demonstrate that RetroSum achieves performance gains of up to 29.16% over competitive baselines, while significantly decreasing total interaction errors by up to 92.3%.