Dekang Qi

CV
4papers
35citations
Novelty65%
AI Score52

4 Papers

16.2CVMar 24
ABot-PhysWorld: Interactive World Foundation Model for Robotic Manipulation with Physics Alignment

Yuzhi Chen, Ronghan Chen, Dongjie Huo et al.

Video-based world models offer a powerful paradigm for embodied simulation and planning, yet state-of-the-art models often generate physically implausible manipulations - such as object penetration and anti-gravity motion - due to training on generic visual data and likelihood-based objectives that ignore physical laws. We present ABot-PhysWorld, a 14B Diffusion Transformer model that generates visually realistic, physically plausible, and action-controllable videos. Built on a curated dataset of three million manipulation clips with physics-aware annotation, it uses a novel DPO-based post-training framework with decoupled discriminators to suppress unphysical behaviors while preserving visual quality. A parallel context block enables precise spatial action injection for cross-embodiment control. To better evaluate generalization, we introduce EZSbench, the first training-independent embodied zero-shot benchmark combining real and synthetic unseen robot-task-scene combinations. It employs a decoupled protocol to separately assess physical realism and action alignment. ABot-PhysWorld achieves new state-of-the-art performance on PBench and EZSbench, surpassing Veo 3.1 and Sora v2 Pro in physical plausibility and trajectory consistency. We will release EZSbench to promote standardized evaluation in embodied video generation.

9.2CVApr 17
ABot-Claw: A Foundation for Persistent, Cooperative, and Self-Evolving Robotic Agents

Dongjie Huo, Haoyun Liu, Guoqing Liu et al.

Current embodied intelligent systems still face a substantial gap between high-level reasoning and low-level physical execution in open-world environments. Although Vision-Language-Action (VLA) models provide strong perception and intuitive responses, their open-loop nature limits long-horizon performance. Agents incorporating System 2 cognitive mechanisms improve planning, but usually operate in closed sandboxes with predefined toolkits and limited real-system control. OpenClaw provides a localized runtime with full system privileges, but lacks the embodied control architecture required for long-duration, multi-robot execution. We therefore propose ABot-Claw, an embodied extension of OpenClaw that integrates: 1) a unified embodiment interface with capability-driven scheduling for heterogeneous robot coordination; 2) a visual-centric cross-embodiment multimodal memory for persistent context retention and grounded retrieval; and 3) a critic-based closed-loop feedback mechanism with a generalist reward model for online progress evaluation, local correction, and replanning. With a decoupled architecture spanning the OpenClaw layer, shared service layer, and robot embodiment layer, ABot-Claw enables real-world interaction, closes the loop from natural language intent to physical action, and supports progressively self-evolving robotic agents in open, dynamic environments.

2.8CVFeb 5
MerNav: A Highly Generalizable Memory-Execute-Review Framework for Zero-Shot Object Goal Navigation

Dekang Qi, Shuang Zeng, Xinyuan Chang et al.

Visual Language Navigation (VLN) is one of the fundamental capabilities for embodied intelligence and a critical challenge that urgently needs to be addressed. However, existing methods are still unsatisfactory in terms of both success rate (SR) and generalization: Supervised Fine-Tuning (SFT) approaches typically achieve higher SR, while Training-Free (TF) approaches often generalize better, but it is difficult to obtain both simultaneously. To this end, we propose a Memory-Execute-Review framework. It consists of three parts: a hierarchical memory module for providing information support, an execute module for routine decision-making and actions, and a review module for handling abnormal situations and correcting behavior. We validated the effectiveness of this framework on the Object Goal Navigation task. Across 4 datasets, our average SR achieved absolute improvements of 7% and 5% compared to all baseline methods under TF and Zero-Shot (ZS) settings, respectively. On the most commonly used HM3D_v0.1 and the more challenging open vocabulary dataset HM3D_OVON, the SR improved by 8% and 6%, under ZS settings. Furthermore, on the MP3D and HM3D_OVON datasets, our method not only outperformed all TF methods but also surpassed all SFT methods, achieving comprehensive leadership in both SR (5% and 2%) and generalization.

16.5CVFeb 11
ABot-M0: VLA Foundation Model for Robotic Manipulation with Action Manifold Learning

Yandan Yang, Shuang Zeng, Tong Lin et al.

Building general-purpose embodied agents across diverse hardware remains a central challenge in robotics, often framed as the ''one-brain, many-forms'' paradigm. Progress is hindered by fragmented data, inconsistent representations, and misaligned training objectives. We present ABot-M0, a framework that builds a systematic data curation pipeline while jointly optimizing model architecture and training strategies, enabling end-to-end transformation of heterogeneous raw data into unified, efficient representations. From six public datasets, we clean, standardize, and balance samples to construct UniACT-dataset, a large-scale dataset with over 6 million trajectories and 9,500 hours of data, covering diverse robot morphologies and task scenarios. Unified pre-training improves knowledge transfer and generalization across platforms and tasks, supporting general-purpose embodied intelligence. To improve action prediction efficiency and stability, we propose the Action Manifold Hypothesis: effective robot actions lie not in the full high-dimensional space but on a low-dimensional, smooth manifold governed by physical laws and task constraints. Based on this, we introduce Action Manifold Learning (AML), which uses a DiT backbone to predict clean, continuous action sequences directly. This shifts learning from denoising to projection onto feasible manifolds, improving decoding speed and policy stability. ABot-M0 supports modular perception via a dual-stream mechanism that integrates VLM semantics with geometric priors and multi-view inputs from plug-and-play 3D modules such as VGGT and Qwen-Image-Edit, enhancing spatial understanding without modifying the backbone and mitigating standard VLM limitations in 3D reasoning. Experiments show components operate independently with additive benefits. We will release all code and pipelines for reproducibility and future research.