Yang Liu

h-index1
2papers
1citation

2 Papers

19.1LGMar 10Code
KernelSkill: A Multi-Agent Framework for GPU Kernel Optimization

Qitong Sun, Jun Han, Tianlin Li et al.

Improving GPU kernel efficiency is crucial for advancing AI systems. Recent work has explored leveraging large language models (LLMs) for GPU kernel generation and optimization. However, existing LLM-based kernel optimization pipelines typically rely on opaque, implicitly learned heuristics within the LLMs to determine optimization strategies. This leads to inefficient trial-and-error and weakly interpretable optimizations. Our key insight is to replace implicit heuristics with expert optimization skills that are knowledge-driven and aware of task trajectories. Specifically, we present KernelSkill, a multi-agent framework with a dual-level memory architecture. KernelSkill operates by coordinating agents with long-term memory of reusable expert skills and short-term memory to prevent repetitive backtracking. On KernelBench Levels 1-3, KernelSkill achieves a 100% success rate and average speedups of 5.44x, 2.82x, and 1.92x over Torch Eager on Levels 1, 2, and 3, respectively, outperforming prior baselines. Code is available at https://github.com/0satan0/KernelMem/.

27.6CVMar 10Code
Video-Based Reward Modeling for Computer-Use Agents

Linxin Song, Jieyu Zhang, Huanxin Sheng et al.

Computer-using agents (CUAs) are becoming increasingly capable; however, it remains difficult to scale evaluation of whether a trajectory truly fulfills a user instruction. In this work, we study reward modeling from execution video: a sequence of keyframes from an agent trajectory that is independent of the agent's internal reasoning or actions. Although video-execution modeling is method-agnostic, it presents key challenges, including highly redundant layouts and subtle, localized cues that determine success. We introduce Execution Video Reward 53k (ExeVR-53k), a dataset of 53k high-quality video--task--reward triplets. We further propose adversarial instruction translation to synthesize negative samples with step-level annotations. To enable learning from long, high-resolution execution videos, we design spatiotemporal token pruning, which removes homogeneous regions and persistent tokens while preserving decisive UI changes. Building on these components, we fine-tune an Execution Video Reward Model (ExeVRM) that takes only a user instruction and a video-execution sequence to predict task success. Our ExeVRM 8B achieves 84.7% accuracy and 87.7% recall on video-execution assessment, outperforming strong proprietary models such as GPT-5.2 and Gemini-3 Pro across Ubuntu, macOS, Windows, and Android, while providing more precise temporal attribution. These results show that video-execution reward modeling can serve as a scalable, model-agnostic evaluator for CUAs.