7.4MMApr 22
Feedback-Driven Rate Control for Learned Video CompressionZhiheng Xu, Xuerui Ma, Chunhua Peng et al.
End-to-end learned video compression has achieved strong rate-distortion performance, but rate control remains underexplored, especially in target-bitrate-driven and budget-constrained scenarios. Existing methods mainly rely on explicit R-D-lambda modeling or feed-forward prediction, which may lack stable online adjustment when video content varies dynamically. We propose a feedback-driven rate control framework for learned video compression. First, we build a single-model multi-rate coding interface on top of a DCVC-style framework, enabling continuous bitrate control through the rate-distortion parameter lambda. Then, a log-domain PI/PID closed-loop controller updates lambda online according to the error between the target bitrate and the entropy-estimated bitrate, achieving stable target bitrate tracking. To further improve frame-level bit allocation under budget constraints, we introduce a dual-branch GRU-based adjustment controller that refines the base control signal using budget-state features and causal coding statistics. Experiments on UVG and HEVC show that the proposed PI/PID controller achieves average bitrate errors of 2.88% and 2.95% on DCVC and DCVC-TCM, respectively. With the proposed adjustment controller, the method further achieves average BD-rate reductions of 5.69% and 4.49%, while reducing the average bitrate errors to 2.13% and 2.24%. These results show that the proposed method provides a practical solution for learned video compression with both controllable bitrate and improved rate-distortion performance.
4.8GRJul 20
Packet-Loss Robust 3D Gaussian Compression via Atomic Packaging and GNN-based Error ConcealmentYuxuan Tao, Xuerui Ma, Hao Zhang et al.
3D Gaussian Splatting (3DGS) and recent compression schemes such as HAC++ enable high-fidelity real-time neural rendering, but their bitstreams are fragile under packet loss during network streaming. Existing compression methods often separate correlated anchor attributes into independent streams, so losing one packet can create attribute-inconsistent broken anchors and severe rendering artifacts. We propose a packet-loss robust 3DGS transmission and error concealment framework. On the encoder side, anchor-level atomic packaging jointly encapsulates all attributes of each anchor, converting corrupted-attribute failures into clean missing-anchor erasures. Stratified random grouping further disperses packet losses across the spatial domain to avoid large contiguous voids. On the decoder side, we formulate recovery as prior-aware attribute inpainting. A Context-Aware Residual Interpolation (CARI) branch uses hash-grid prior predictions and neighboring residuals to build a robust baseline, while a lightweight two-layer graph neural network with cross-attention over hash-grid priors refines high-frequency attribute residuals. Attribute-wise confidence control falls back to interpolation when learned predictions are unreliable. Experiments under 20 percent random packet loss on BungeeNeRF, Mip-NeRF 360, and Tanks and Temples show that the proposed method substantially improves over no-concealment transmission and limits average PSNR degradation to about 3 dB relative to the lossless HAC++ reference.
6.5CVJul 20
QIRF Quantum-Inspired Non-Orthogonal Function-Space Compression for 3D Gaussian SplattingShizeng Jiang, Hao Zhang, Xuerui Ma et al.
3D Gaussian Splatting (3DGS) achieves high-quality real-time rendering by representing a scene with a large collection of anisotropic Gaussian primitives. However, complex scenes often require millions of Gaussians, resulting in substantial storage and rendering costs. Existing compression methods mainly reduce redundancy through primitive-wise pruning, attribute quantization, clustering, or neural coding, while redundancy caused by strongly overlapping and non-orthogonal Gaussian basis functions remains largely unexplored. We present QIRF, a quantum-inspired non-orthogonal function-space compression method for 3D Gaussian Splatting. QIRF models neighboring Gaussian primitives as a local non-orthogonal basis and formulates primitive reduction as a subspace-aware selection problem. Specifically, an analytic Gaussian overlap matrix and a radiance-response density matrix are constructed to characterize functional redundancy and rendering relevance. Generalized eigendecomposition is then used to identify the dominant local subspace and select representative Gaussian primitives. An RRDM-based response model and detail-aware safeguarding further preserve visually important high-frequency structures under aggressive pruning. Experiments on 13 scenes from Mip-NeRF 360, Tanks and Temples, and Deep Blending show that QIRF reduces the Gaussian count and raw PLY storage by 71.7 percent on average, corresponding to approximately 3.54 times compression, while maintaining reconstruction quality comparable to 3DGS and achieving a marginal average PSNR improvement of 0.10 dB. QIRF also improves the average rendering speed over 3DGS by 34.3 percent. These results suggest that non-orthogonal function-space redundancy is an important yet underexplored source of representational redundancy in explicit Gaussian radiance fields.