Peize Li

3papers

3 Papers

15.1CVMay 11
Towards Generalist Game Players: An Investigation of Foundation Models in the Game Multiverse

Kuan Zhang, Dongchen Liu, Qiyue Zhao et al.

The real world unfolds along a single set of physics laws, yet human intelligence demonstrates a remarkable capacity to generalize experiences from this singular physical existence into a multiverse of games, each governed by entirely different rules, aesthetics, physics, and objectives. This omni-reality adaptability is a hallmark of general intelligence. As Artificial Intelligence progresses towards Artificial General Intelligence, the multiverse of games has evolved from mere entertainment into the ultimate ground for training and evaluating AGI. The pursuit of this generality has unfolded across four eras: from environment-specific symbolic and reinforcement learning agents, to current large foundation models acting as generalist players, and toward a future creator stage where agent both creates new game worlds and continually evolves within them. We trace the full lifecycle of a generalist game player along four interdependent pillars: Dataset, Model, Harness, and Benchmark. Every advance across these pillars can be read as an attempt to break one of five fundamental trade-offs that currently bound the whole system. Building on this end-to-end view, we chart a five-level roadmap, progressing from single-game mastery to the ultimate creator stage in which the agent simultaneously creates and evolves within theoretical game multiverse. Taken together, our work offers a unified lens onto a rapidly shifting field,and a principled path toward the omnipotent generalist agent capable of seamlessly mastering any challenge within the multiverse of games, thereby paving the way for AGI.

8.5AIAug 9
UniMoMo: Expert Merging-Based MoE Acceleration for Large Recommendation Models

Lei Xin, Bin Gu, Peize Li et al.

Sparse mixture-of-experts (MoE) layers expand recommendation capacity through conditional computation, yet a trained checkpoint still stores and routes over its full expert bank. We study a deployment problem: convert that checkpoint to a smaller standard MoE under an explicit expert budget, without adding a compression-specific online module. To address this, we introduce UniMoMo, a post-training compression framework formulated as a constrained graph coarsening problem. Rather than relying on parameter distance, UniMoMo groups experts based on their functional similarity, using an unlabeled calibration set to measure how similarly experts respond to shared recommendation states. To prevent performance degradation, we introduce a layer-adaptive protection mechanism that restricts the merging of high-traffic experts based on their routing exposure. Across Amazon Beauty, KuaiRec, and TenRec with 2, 4, and 6 MoE blocks, the final four-expert checkpoints obtain source-relative five-run mean NDCG@10 ratios of 99.92%--102.30% and measured A100 speedups of 1.28$\times$--1.63$\times$. An aggressive two-expert, top-1 operating point obtains ratios of 98.36%--104.24% and speedups of 1.47$\times$--2.21$\times$. These endpoint results evaluate the complete conversion-and-adaptation workflow and show that a trained recommendation MoE can be exported at multiple serving budgets.

10.5ROJul 31
FBFM: A Training-Free Asynchronous Feedback Mechanism for Flow-Matching in World-Action Models Execution

Peize Li, Ruimeng Zhang, Ru Zhang et al.

Although world-action models (WAMs) enhance long-horizon robot control by predicting visual evolution before acting, long-horizon reliability demands repeated re-grounding in real observations--not recursive rollout. Existing WAMs address this by refreshing history or KV cache with ground-truth data between chunks. However, such chunk-wise feedback operates at a coarse temporal granularity and thus fails to correct prediction errors at the individual time-step level. To address this, we propose Feedback Flow Matching (FBFM), a training-free inference mechanism that pushes re-grounding inside the actively generated chunk. During flow matching, FBFM applies a masked pseudoinverse correction to the conditional velocity field: it leverages the preceding action chunk to guide generation of the next action chunk, and uses the image observed after executing that preceding chunk to guide the next frame prediction. This cross-chunk pairing--where feedback from one chunk arrives in time to shape the next--creates an asynchronous loop that corrects errors without waiting for chunk boundaries. Being training-free, the mechanism improves responsiveness to unexpected events and suppresses drift in long-horizon tasks. We evaluate FBFM on both a joint-generation WAM (DreamZero) and a stage-wise WAM (LingBot-VA). On selected LIBERO and RoboTwin2.0 tasks, it improves success rates by over 5% in favorable settings, and real-world robot observation-prediction diagnostics show notably better tracking. We argue that FBFM offers a new paradigm for fine-grained online correction, bridging open-loop flow generation with closed-loop real-world dynamics.