William Chen

2papers

2 Papers

24.4SDJun 19Code
Bagpiper-Edit: Zero-Shot Open-Ended Audio Editing via Rich-Caption

Xun Gong, Jinchuan Tian, Haoran Wang et al.

Current text-guided audio editing methods rely on paired training data, predefined operation templates, and separate processing pipelines across speech, music, and sound. We present Bagpiper-Edit to enable open-ended audio editing via free-form natural language instructions. We reformulate audio editing as a rich-caption rewriting task by treating a rich caption as the semantic representation of an audio clip. The user request is translated into an edited caption, which then guides Bagpiper-Edit to generate the target edited audio with the original audio as contextual acoustic anchor. This unlocks the potential of free-form editing, and circumvents the need for paired audio-editing training data, enabling powerful zero-shot editing capabilities. Evaluations across speech, audio, and free-form editing show Bagpiper-Edit maintains good consistency to the original audio and achieves similar performance to other expert models in most cases. Demo: https://bagpiper-edit.github.io, Codes: https://github.com/espnet/espnet/pull/6417 & https://github.com/HsunGong/espnet

19.5ASJun 20
ESPnet3: Infrastructure for Scalable Speech and Audio Research in the Foundation Model Era

Masao Someki, Alexander Polok, Carlos Carvalho et al.

Recent speech research involves increasingly large datasets, complex models, and diverse experimental workflows. However, existing frameworks require substantial engineering effort to support such experiments. We present ESPnet3, a speech and audio research framework built on a modular system architecture with configuration-driven dataset composition and unified Python-based workflows. ESPnet3 introduces a DataOrganizer abstraction for flexible dataset integration and dataset sharding for memory-efficient large-scale training, while allowing recipe-specific logic through lightweight stage overrides. In OWSM pre-training experiments, ESPnet3 reduces per-epoch training time by \emph{21.1 minutes} compared to ESPnet2 and achieves \emph{>80\% GPU utilization} in multi-node training. Fine-tuning experiments show that new models and datasets can be integrated with around \emph{46 lines of additional code}. ESPnet3 will be publicly released with model checkpoints and training logs.