Jun Zhang

2papers

2 Papers

18.0CVJul 23
The Second LoViF 2026 Challenge on Real-World All-in-One Image Restoration: Methods and Results

Xiang Chen, Hao Li, Jiangxin Dong et al.

This paper presents a review of the second LoViF Challenge on Real-World All-in-One Image Restoration. The challenge aims to advance unified image restoration under diverse real-world degradation conditions, including blur, low-light, haze, rain, and snow. It provides a common benchmark for evaluating the restoration accuracy, robustness, and generalization capability of models across multiple degradation categories within a unified framework. The competition attracted 158 registered participants, and 20 teams were included in the final ranking after their submitted results were successfully reproduced and verified. This report provides a comprehensive analysis of the submitted solutions and corresponding results, highlighting recent advances in real-world all-in-one image restoration. The summarized methods and empirical findings reveal effective design strategies and establish an updated benchmark for future research in real-world low-level vision.

11.9CVJul 23
FA-LAM: Focus-Aware Large Avatar Model for One-Shot 4D Animatable Gaussian Head

Yingdong Hu, Yisheng He, Yiming Jiang et al.

We propose FA-LAM, a Focus-Aware Large Avatar Model for one-shot animatable Gaussian head creation, while simultaneously enabling static 3D and dynamic 4D full-head recovery. The core of our method lies in a thorough analysis of the attention mechanisms and the entangled reconstruction and animation training pipeline adopted by prior state-of-the-art approaches. Our analysis identifies two main factors that compromise the quality of 3D full-head generation: (1) incorrect and noisy attention activations, and (2) conflicts between the tasks of reconstruction and animation. To address the first issue, we introduce a symmetric and semantic attention regularization strategy that leverages the inherent semantics and structural symmetry of human heads. To disentangle the objectives of reconstruction and animation, we develop a novel dual-phase training pipeline that separates the model's capabilities for large-view hallucination and animation into distinct modules. Moreover, we enhance our model to support multi-view and streaming 4D reconstruction in an efficient and memory-friendly manner through a core autoregressive modification with tailored visibility-aware token fusion. Collectively, these innovations enable FA-LAM to reconstruct animatable Gaussian full heads with superior quality, particularly in fine facial regions and large viewing angles.