8.3CVAug 3
SVGEval: A Vision-Grounded Framework for Perceptual-Quality Benchmarking and Evaluation in Text-to-SVG GenerationYiming Wang, Ye Chen, Hanqi Chen et al.
Multimodal large models are increasingly used to generate scalable vector graphics (SVG), but reliable evaluation remains underexplored. Existing protocols are often code-centric or borrow raster-image metrics after rendering SVGs, which fail to reflect human perception and overlook SVG-specific qualities such as geometry and spatial composition. We introduce SVGEval, a vision-grounded multimodal benchmark for human-aligned SVG quality assessment. SVGEval explicitly incorporates visual renderings to evaluate whether models can judge the rendered outcome rather than only inspect SVG code, and provides high-quality annotations obtained via multi-round human labeling with expert refinement. Systematic evaluations across representative multimodal models reveal a clear gap: models perform relatively well on semantic alignment and aesthetics, yet struggle on geometry- and layout-related judgments. Building on SVGEval, we train an explainable SVG quality scorer that outputs multi-aspect scores with textual rationales. Ablations show that explicit visual grounding and reasoning supervision are crucial, especially for spatial and geometric assessment. SVGEval offers a reliable testbed and practical scorer for evaluating and improving SVG generation in the era of multimodal models.
15.9CVAug 3
UniMoCa: Unifying Motion and Camera Controls as Visual Proxies for Faithful Human Video GenerationLiming Tan, Ye Chen, Hao Zhang et al.
Controlling human motion and camera movement is essential for faithful human-oriented video generation, yet remains challenging in multi-person scenes with large body motions, occlusions, and dynamic cameras. Existing pipelines typically rely on visual motion sequences, such as skeleton maps, pose maps, or rendered body representations, for motion control, while using camera embeddings for camera control. Such heterogeneous control interfaces force video generation models to reconcile pixel-aligned visual cues with non-visual geometric embeddings, making motion-camera attribution difficult and sensitive to camera estimation errors. We propose \textbf{UniMoCa}, a representation-driven framework that unifies motion and camera controls in visual space. At the core of UniMoCa is \textbf{Motion-Camera Visual Proxy} (\textbf{MCVP}), a mutually-sharable novel representation that converts 3D human motion and camera trajectories extracted from driving videos into an identity-neutral visual proxy. MCVP renders temporally aligned human geometry under the recovered camera trajectory and augments it with explicit camera trajectory markers, replacing heterogeneous visual-parametric controls with distinguishable visual cues. As both control factors are represented in the same visual space, they become mutually compatible rather than heterogeneous, enabling consistent joint reasoning and editing during video generation. We further curate a \textbf{MCVP-Video} dataset covering complex actions, multi-person interactions, and diverse camera trajectories. Experiments based on the Wan2.2 I2V show that UniMoCa achieves substantial gains in human motion control, camera control, temporal consistency, and camera-aware robustness with minimal additional complexity. More details are shown in our Project page: https://tanliming-daniel.github.io/UniMoCa/.