Zhiyu Li

2papers

2 Papers

10.4CLAug 7
PHASE-Tree: Modeling Character-State Evolution in Long-Horizon Role-Playing Dialogue

Bo Tang, Jianan Yang, Junyi Zhu et al.

Long-horizon role-playing demands that characters remain recognizable as they evolve with the narrative. Yet existing work falls short on two fronts: representations are typically static profiles that cannot be updated locally without destabilizing unchanged traits, and benchmarks mainly test persona preservation and memory recall rather than whether a model speaks from a character's currently evolved state. We address both. PHASE-Tree is a multi-timescale character-state tree with an immutable identity root and mutable persona, session, and moment layers, making each mutable field an addressable target for localized within- and cross-episode updates. It conditions generation through explicit textual provision or implicit parametric adaptation. To measure evolved-state generation, we introduce LongEvoRoleBench, which pairs four long-dialogue corpora for cross-episode evolution with four short-dialogue corpora as within-scene state-tracking checks, under a unified next-utterance protocol. On the long-dialogue core, textual PHASE-Tree ranks first in 11 of 12 dataset-metric cells against internal variants and all 12 cells against external textual baselines, improving character-level, semantic, and embedding scores by 19.7%, 12.4%, and 15.1% respectively. In a blinded 200-response study, human ratings correlate with the GPT-4.1 judge (Pearson r= 0.65); on descriptive n= 10 PT and NR prompt subsets, the Overall difference is +0.20. The long-dialogue Sem advantage persists across LLM judges and generation backbones.

10.4DCAug 7
StateFlow: Sequence Pipeline Parallelism for Long-Context Modeling with Linear Recurrence

Wenxuan Zhao, Yingfa Chen, Xu Han et al.

Long-context training is increasingly important for large language models, and linear attention and state space models have become popular for improving long-context efficiency. However, efficiently parallelizing long-sequence training for recurrent and hybrid models remains challenging. We present StateFlow, a sequence pipeline parallelism system for models with linear recurrence. StateFlow partitions each sequence into chunks and schedules their execution while propagating boundary states and gradients across chunks, thereby reducing activation lifetimes and improving training throughput. StateFlow further uses profile-guided nonuniform chunking to balance recurrence and softmax attention computation in hybrid models, and overlaps state transitions that expose limited parallelism with surrounding computation. Applying StateFlow to models with up to 32B parameters and 256K context length, we achieve up to \(2.22\times\) throughput improvements and \(2.45\times\) memory reduction compared to conventional pipeline parallelism, enabling otherwise infeasible configurations.