Jun Wang

2papers

2 Papers

5.8AIAug 13
Rethinking Normalization Placement for LLMs: Post-Norm under Curriculum Depth Growing

Sheng Ren, Yadong Wang, Naiqiang Tan et al.

Pre-norm is the standard normalization placement in modern Transformers because it facilitates joint optimization of full-depth models. We ask whether this preference persists when depth is introduced through a curriculum. In curriculum depth growth, each appended block receives the boundary representation produced by a trained prefix, making normalization placement relevant to forward conditioning. We therefore test whether placement and training curriculum interact. In a controlled distillation study with a Qwen3-8B teacher and a nine-layer student, pre-norm and post-norm are indistinguishable under joint training, differing by $0.0004$ validation CE, while post-norm improves over pre-norm by $0.0328$ under curriculum growth, an order of magnitude larger. A post-joint control matched by student active-layer tokens remains worse than post-grow, which rules out compute as the sole explanation. The ranking crosses over during the curriculum: post-norm takes the lead once blocks are appended. Single-block and freeze controls localize the ranking change to block appending rather than shallow-block quality or retraining. Boundary diagnostics associate post-norm with stable residual scales and pre-norm with structural-token scale drift; on a fixed batch, the final pre-grow block is also nearly identity-mapped. Together with the phase-wise crossover, these observations are consistent with boundary-scale conditioning after new blocks are appended. The results motivate treating normalization placement and training curriculum as coupled design choices in this distillation setting.

23.9CVAug 13
DreamX-Phi 1.0: Action-Conditioned Video World Model for Robotic Manipulation

DreamX Team, Rui Chen, Xiangxiang Chu et al.

We present \textbf{DreamX-Phi 1.0}, an action-conditioned video world model for robotic manipulation that, given an observed frame, a language instruction, and a prescribed action sequence comprising end-effector poses and gripper states, predicts the resulting future observations. Yet realism alone does not guarantee faithfulness: a convincing rollout can still move the wrong arm or lose the manipulated object. To ensure the prediction respects each arm's commanded path, we inject per-arm $\mathrm{SE}(3)$ transformations into attention via \textbf{PRoPE-style geometric encoding}, preserving arm identity and rigid-motion structure. Action control alone does not fully constrain scene geometry or the evolution of small manipulated objects. We therefore add a lightweight \textbf{depth branch} for scene-level geometry and use \textbf{SAM3 masks} with a frozen \textbf{V-JEPA teacher} to maintain object consistency throughout grasping. We further distill the multi-step generator into a few-step student via distribution-matching distillation for efficient deployment. At the time of writing, \model{} achieves first place on Track~1 and second place on Track~2 of the WorldArena~2.0 Challenge. Our model and code will be publicly available.