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cs.GRComputer Science

Graphics

Computer graphics, rendering, visualization

31.1CVMar 16Code3.5k
Kimodo: Scaling Controllable Human Motion Generation

Davis Rempe, Mathis Petrovich, Ye Yuan et al.

This addresses the need for scalable, high-quality human motion data for applications in robotics, simulation, and entertainment, representing a significant advancement over previous limited datasets.

33.3CVApr 9Code106
A Survey on 3D Gaussian Splatting

Guikun Chen, Wenguan Wang

It addresses the need for a comprehensive overview of this emerging method for researchers in computer graphics and vision, but it is incremental as it surveys existing developments rather than introducing new findings.

25.1CVJun 3
Qwen-Image-Flash: Beyond Objective Design

Tianhe Wu, Kun Yan, Zikai Zhou et al.

For researchers working on accelerating text-to-image and image editing models, this work provides empirical insights into training recipe design for few-step distillation, though it is incremental in nature.

24.7CVMay 18Code
Improved Baselines with Representation Autoencoders

Jaskirat Singh, Boyang Zheng, Zongze Wu et al.

This work provides a practical, training-efficient improvement for generative modeling with diffusion transformers, relevant to researchers in image and video generation.

14.0CVMar 11
LiTo: Surface Light Field Tokenization

Jen-Hao Rick Chang, Xiaoming Zhao, Dorian Chan et al.

This work addresses the challenge of capturing realistic view-dependent effects like specular highlights in 3D reconstruction and generation for computer vision and graphics applications, representing a novel method for a known bottleneck.