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cs.GRComputer Science

Graphics

Computer graphics, rendering, visualization

100.0CVMar 16
Kimodo: Scaling Controllable Human Motion Generation

Davis Rempe, Mathis Petrovich, Ye Yuan et al.

This addresses the need for scalable, high-quality human motion data for applications in robotics, simulation, and entertainment, representing a significant advancement over previous limited datasets.

99.2GRMay 8
Velocity-Space 3D Asset Editing

Hao Liu, Yuxuan Lin, Jingfeng Guo et al.

For 3D content creators needing precise local editing of assets, VS3D provides a novel approach that avoids the limitations of external masking and multi-view lifting.

98.8GRMay 8
Generative 3D Gaussians with Learned Density Control

Runjie Yan, Yan-Pei Cao, Peng Wang et al.

This work addresses the problem of scalable generative 3D modeling by bridging adaptive rendering primitives with generative models, offering a new representation that improves quality and stability for single-image-to-3D generation.

97.1CVMay 18Code
Improved Baselines with Representation Autoencoders

Jaskirat Singh, Boyang Zheng, Zongze Wu et al.

This work provides a practical, training-efficient improvement for generative modeling with diffusion transformers, relevant to researchers in image and video generation.