LGMLJan 12, 2012

Sparse Reward Processes

arXiv:1201.2555v22 citations
Originality Incremental advance
AI Analysis

This work addresses the challenge of allocating learning effort between current and future tasks for agents in unpredictable environments, offering a formal explanation for curiosity, but it appears incremental as it builds on standard reinforcement learning.

The paper tackles the problem of life-long learning in uncertain environments by introducing a multi-stage stochastic game model that captures intrinsic motivation for exploration across related tasks, and provides algorithms with experimental evaluation and performance bounds.

We introduce a class of learning problems where the agent is presented with a series of tasks. Intuitively, if there is relation among those tasks, then the information gained during execution of one task has value for the execution of another task. Consequently, the agent is intrinsically motivated to explore its environment beyond the degree necessary to solve the current task it has at hand. We develop a decision theoretic setting that generalises standard reinforcement learning tasks and captures this intuition. More precisely, we consider a multi-stage stochastic game between a learning agent and an opponent. We posit that the setting is a good model for the problem of life-long learning in uncertain environments, where while resources must be spent learning about currently important tasks, there is also the need to allocate effort towards learning about aspects of the world which are not relevant at the moment. This is due to the fact that unpredictable future events may lead to a change of priorities for the decision maker. Thus, in some sense, the model "explains" the necessity of curiosity. Apart from introducing the general formalism, the paper provides algorithms. These are evaluated experimentally in some exemplary domains. In addition, performance bounds are proven for some cases of this problem.

Foundations

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