LGMLMay 14, 2012

Multiple Identifications in Multi-Armed Bandits

arXiv:1205.3181v1187 citations
Originality Incremental advance
AI Analysis

This addresses a specific algorithmic challenge in bandit theory for researchers in sequential decision-making.

The paper tackles the problem of identifying the top m arms in multi-armed bandits by proposing a new algorithm based on successive rejects of bad arms and accepts of good ones, which also applies to multi-bandit best arm identification.

We study the problem of identifying the top $m$ arms in a multi-armed bandit game. Our proposed solution relies on a new algorithm based on successive rejects of the seemingly bad arms, and successive accepts of the good ones. This algorithmic contribution allows to tackle other multiple identifications settings that were previously out of reach. In particular we show that this idea of successive accepts and rejects applies to the multi-bandit best arm identification problem.

Foundations

The foundational work for this paper's niche, ranked by how specifically the neighbourhood builds on it — not by global fame.

Your Notes