ROJun 7, 2012

Human Arm simulation for interactive constrained environment design

arXiv:1206.1469v13 citations
Originality Synthesis-oriented
AI Analysis

This work addresses ergonomic issues for industrial designers and operators during product design stages, but it appears incremental as it builds on existing optimization and simulation methods.

The paper tackles the problem of ergonomic trajectory planning for assembly and maintenance operations in constrained industrial environments by proposing an interactive approach that combines single-objective optimization with motion capture guidance and real-time physical simulation, resulting in automated trajectory generation for different operators and collision-free path computation.

During the conceptual and prototype design stage of an industrial product, it is crucial to take assembly/disassembly and maintenance operations in advance. A well-designed system should enable relatively easy access of operating manipulators in the constrained environment and reduce musculoskeletal disorder risks for those manual handling operations. Trajectory planning comes up as an important issue for those assembly and maintenance operations under a constrained environment, since it determines the accessibility and the other ergonomics issues, such as muscle effort and its related fatigue. In this paper, a customer-oriented interactive approach is proposed to partially solve ergonomic related issues encountered during the design stage under a constrained system for the operator's convenience. Based on a single objective optimization method, trajectory planning for different operators could be generated automatically. Meanwhile, a motion capture based method assists the operator to guide the trajectory planning interactively when either a local minimum is encountered within the single objective optimization or the operator prefers guiding the virtual human manually. Besides that, a physical engine is integrated into this approach to provide physically realistic simulation in real time manner, so that collision free path and related dynamic information could be computed to determine further muscle fatigue and accessibility of a product design

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