GTHCMMSep 13, 2012

A Simultaneous-Movement Mobile Multiplayer Game Design based on Adaptive Background Partitioning Technique

arXiv:1209.3052v16 citations
Originality Synthesis-oriented
AI Analysis

This addresses latency issues in mobile multiplayer games for developers, but it appears incremental as it builds on existing techniques.

The paper tackled the problem of latency and other parameters affecting simultaneous-movement mobile multiplayer games by proposing an enhanced mechanism based on partitioning the game background into grids, and it was implemented and tested using Bluetooth and Wi-Fi with efficiency and effectiveness analyzed.

Implementations of mobile games have become prevalent industrial technology due to the ubiquitous nature of mobile devices. However, simultaneous-movement multiplayer games, games that a player competes simultaneously with other players, are usually affected by such parameters as latency, type of game architecture and type of communication technology. This paper makes a review of the above parameters, considering the pros and cons of the various techniques used in addressing each parameter. It then goes ahead to propose an enhanced mechanism for dealing with packet delays based on partitioning the game background into grids. The proposed design is implemented and tested using Bluetooth and Wi-Fi communication technologies. The efficiency and effectiveness of the design are also analyzed.

Foundations

The foundational work for this paper's niche, ranked by how specifically the neighbourhood builds on it — not by global fame.

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