MLCOMEMar 25, 2013

Random Intersection Trees

arXiv:1303.6223v147 citations
Originality Highly original
AI Analysis

This addresses the problem of efficiently identifying high-order interactions for researchers and practitioners in machine learning, offering a novel alternative to greedy incremental methods.

The paper tackles the computational challenge of finding variable interactions in high-dimensional datasets by proposing Random Intersection Trees, a method that starts with all variables and removes non-informative ones via random sampling, achieving computational complexity as low as order p^κ with κ down to 1 for sparse data.

Finding interactions between variables in large and high-dimensional datasets is often a serious computational challenge. Most approaches build up interaction sets incrementally, adding variables in a greedy fashion. The drawback is that potentially informative high-order interactions may be overlooked. Here, we propose at an alternative approach for classification problems with binary predictor variables, called Random Intersection Trees. It works by starting with a maximal interaction that includes all variables, and then gradually removing variables if they fail to appear in randomly chosen observations of a class of interest. We show that informative interactions are retained with high probability, and the computational complexity of our procedure is of order $p^κ$ for a value of $κ$ that can reach values as low as 1 for very sparse data; in many more general settings, it will still beat the exponent $s$ obtained when using a brute force search constrained to order $s$ interactions. In addition, by using some new ideas based on min-wise hash schemes, we are able to further reduce the computational cost. Interactions found by our algorithm can be used for predictive modelling in various forms, but they are also often of interest in their own right as useful characterisations of what distinguishes a certain class from others.

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