AIMar 27, 2013

A Cure for Pathological Behavior in Games that Use Minimax

arXiv:1304.3444v16 citations
Originality Incremental advance
AI Analysis

This addresses a theoretical issue in game AI for researchers and developers, but it is incremental as it builds on prior analytic studies.

The paper tackles the problem of game tree pathology, where deeper search in minimax-based game-playing programs can decrease move correctness, by introducing a new evaluation function that recognizes forced win patterns, and shows it remains nonpathological despite recognizing fewer wins than predicted.

The traditional approach to choosing moves in game-playing programs is the minimax procedure. The general belief underlying its use is that increasing search depth improves play. Recent research has shown that given certain simplifying assumptions about a game tree's structure, this belief is erroneous: searching deeper decreases the probability of making a correct move. This phenomenon is called game tree pathology. Among these simplifying assumptions is uniform depth of win/loss (terminal) nodes, a condition which is not true for most real games. Analytic studies in [10] have shown that if every node in a pathological game tree is made terminal with probability exceeding a certain threshold, the resulting tree is nonpathological. This paper considers a new evaluation function which recognizes increasing densities of forced wins at deeper levels in the tree. This property raises two points that strengthen the hypothesis that uniform win depth causes pathology. First, it proves mathematically that as search deepens, an evaluation function that does not explicitly check for certain forced win patterns becomes decreasingly likely to force wins. This failing predicts the pathological behavior of the original evaluation function. Second, it shows empirically that despite recognizing fewer mid-game wins than the theoretically predicted minimum, the new function is nonpathological.

Foundations

The foundational work for this paper's niche, ranked by how specifically the neighbourhood builds on it — not by global fame.

Your Notes