Vocalnayno: Designing a Game-Based Intervention to Support Reading Development in Primary Schools
This addresses the problem of supporting reading development in primary schools, but it appears incremental as it builds on existing game-based methods without major breakthroughs.
The researchers tackled the challenge of improving reading skills in primary schools by developing a game-based intervention called Vocalnayno, which uses a foam volcano character to release bubbles with letters and words that pupils read aloud to burst them, resulting in a prototype designed to integrate into existing teaching culture and aid volunteer teaching assistants.
Encouraging children to read frequently and helping them to develop their reading skills as effectively as possible can be a challenge for some primary schools. This research questions whether the use of a game-based intervention can integrate into the existing teaching culture to aid volunteer teaching assistants in achieving a more significant impact on pupil reading development. A prototype based on the initial process of requirements gathering is presented using Multimedia Fusion Developer 2. The design incorporates a game-like exercise where a foam volcano character releases bubbles containing letters and words. Pupils must read these aloud in order to burst them open, which is recorded as a metric of reading ability.