HCJun 6, 2013

Condition Driven Adaptive Music Generation for Computer Games

arXiv:1306.1746v14 citations
Originality Synthesis-oriented
AI Analysis

It addresses the need for more responsive audio in video games, but appears incremental as it builds on existing adaptive music concepts without specifying novel breakthroughs.

This paper tackles the problem of generating adaptive background music for video games based on specific game conditions, aiming to dynamically fit music to active game content throughout gameplay.

The video game industry has grown to a multi-billion dollar, worldwide industry. The background music tends adaptively in reference to the specific game content during the game length of the play. Adaptive music should be further explored by looking at the particular condition in the game; such condition is driven by generating a specific music in the background which best fits in with the active game content throughout the length of the gameplay. This research paper outlines the use of condition driven adaptive music generation for audio and video to dynamically incorporate adaptively.

Foundations

The foundational work for this paper's niche, ranked by how specifically the neighbourhood builds on it — not by global fame.

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